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			71 lines
		
	
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			71 lines
		
	
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2022, sin-ack <sin-ack@protonmail.com>
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 * Copyright (c) 2025, stasoid <stasoid@yahoo.com>
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 *
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 * SPDX-License-Identifier: BSD-2-Clause
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 */
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#include "SystemServerTakeover.h"
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#include <LibCore/Environment.h>
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#include <LibCore/Socket.h>
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#include <LibCore/System.h>
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namespace Core {
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HashMap<ByteString, int> s_overtaken_sockets {};
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bool s_overtaken_sockets_parsed { false };
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static void parse_sockets_from_system_server()
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{
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    VERIFY(!s_overtaken_sockets_parsed);
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    constexpr auto socket_takeover = "SOCKET_TAKEOVER"sv;
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    auto sockets = Environment::get(socket_takeover);
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    if (!sockets.has_value()) {
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        s_overtaken_sockets_parsed = true;
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        return;
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    }
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    for (auto socket : sockets->split_view(';')) {
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        auto params = socket.split_view(':');
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        VERIFY(params.size() == 2);
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        s_overtaken_sockets.set(params[0].to_byte_string(), params[1].to_number<int>().value());
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    }
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    s_overtaken_sockets_parsed = true;
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    // We wouldn't want our children to think we're passing
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    // them a socket either, so unset the env variable.
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    MUST(Environment::unset(socket_takeover));
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}
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ErrorOr<NonnullOwnPtr<Core::LocalSocket>> take_over_socket_from_system_server(ByteString const& socket_path)
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{
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    if (!s_overtaken_sockets_parsed)
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        parse_sockets_from_system_server();
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    int fd;
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    if (socket_path.is_empty()) {
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        // We want the first (and only) socket.
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        VERIFY(s_overtaken_sockets.size() == 1);
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        fd = s_overtaken_sockets.begin()->value;
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    } else {
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        auto it = s_overtaken_sockets.find(socket_path);
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        if (it == s_overtaken_sockets.end())
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            return Error::from_string_literal("Non-existent socket requested");
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        fd = it->value;
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    }
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    // Sanity check: it has to be a socket.
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    if (!System::is_socket(fd))
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        return Error::from_string_literal("The fd or handle we got from SystemServer is not a socket");
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    auto socket = TRY(Core::LocalSocket::adopt_fd(fd));
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    // It had to be !CLOEXEC for obvious reasons, but we
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    // don't need it to be !CLOEXEC anymore, so set the
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    // CLOEXEC flag now.
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    TRY(socket->set_close_on_exec(true));
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    return socket;
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}
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}
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