ladybird/Libraries/LibWeb/Painting/DisplayListRecorder.h
Psychpsyo 2fcacd21f5 LibWeb: Compute bounds for paint-contained stacking contexts
This makes it so that the bounds for any paint-contained stacking
context are not derived from its children, but rather just set to
the rectangle that they will be clipped to anyways due to the paint
containment. Should make rendering faster on pages that use paint
containment.
2025-09-25 15:10:10 +02:00

173 lines
6.9 KiB
C++

/*
* Copyright (c) 2023-2025, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Forward.h>
#include <AK/Vector.h>
#include <LibGfx/Color.h>
#include <LibGfx/Forward.h>
#include <LibGfx/ImmutableBitmap.h>
#include <LibGfx/LineStyle.h>
#include <LibGfx/PaintStyle.h>
#include <LibGfx/Palette.h>
#include <LibGfx/Path.h>
#include <LibGfx/Point.h>
#include <LibGfx/Rect.h>
#include <LibGfx/ScalingMode.h>
#include <LibWeb/Export.h>
#include <LibWeb/Forward.h>
#include <LibWeb/Painting/BorderRadiiData.h>
#include <LibWeb/Painting/BorderRadiusCornerClipper.h>
#include <LibWeb/Painting/ClipFrame.h>
#include <LibWeb/Painting/GradientData.h>
#include <LibWeb/Painting/PaintBoxShadowParams.h>
#include <LibWeb/Painting/PaintStyle.h>
#include <LibWeb/Painting/ShouldAntiAlias.h>
namespace Web::Painting {
struct StackingContextTransform {
Gfx::FloatPoint origin;
Gfx::FloatMatrix4x4 matrix;
StackingContextTransform(Gfx::FloatPoint origin, Gfx::FloatMatrix4x4 matrix, float scale);
[[nodiscard]] bool is_identity() const { return matrix.is_identity(); }
};
class WEB_API DisplayListRecorder {
AK_MAKE_NONCOPYABLE(DisplayListRecorder);
AK_MAKE_NONMOVABLE(DisplayListRecorder);
public:
void fill_rect(Gfx::IntRect const& rect, Color color);
struct FillPathParams {
Gfx::Path path;
float opacity = 1.0f;
PaintStyleOrColor paint_style_or_color;
Gfx::WindingRule winding_rule = Gfx::WindingRule::EvenOdd;
ShouldAntiAlias should_anti_alias { ShouldAntiAlias::Yes };
};
void fill_path(FillPathParams params);
struct StrokePathParams {
Gfx::Path::CapStyle cap_style;
Gfx::Path::JoinStyle join_style;
float miter_limit;
Vector<float> dash_array;
float dash_offset;
Gfx::Path path;
float opacity = 1.0f;
PaintStyleOrColor paint_style_or_color;
float thickness;
ShouldAntiAlias should_anti_alias { ShouldAntiAlias::Yes };
};
void stroke_path(StrokePathParams);
void draw_ellipse(Gfx::IntRect const& a_rect, Color color, int thickness);
void fill_ellipse(Gfx::IntRect const& a_rect, Color color);
void fill_rect_with_linear_gradient(Gfx::IntRect const& gradient_rect, LinearGradientData const& data);
void fill_rect_with_conic_gradient(Gfx::IntRect const& rect, ConicGradientData const& data, Gfx::IntPoint const& position);
void fill_rect_with_radial_gradient(Gfx::IntRect const& rect, RadialGradientData const& data, Gfx::IntPoint center, Gfx::IntSize size);
void draw_rect(Gfx::IntRect const& rect, Color color, bool rough = false);
void draw_painting_surface(Gfx::IntRect const& dst_rect, NonnullRefPtr<Gfx::PaintingSurface>, Gfx::IntRect const& src_rect, Gfx::ScalingMode scaling_mode = Gfx::ScalingMode::NearestNeighbor);
void draw_scaled_immutable_bitmap(Gfx::IntRect const& dst_rect, Gfx::IntRect const& clip_rect, Gfx::ImmutableBitmap const& bitmap, Gfx::ScalingMode scaling_mode = Gfx::ScalingMode::NearestNeighbor);
void draw_repeated_immutable_bitmap(Gfx::IntRect dst_rect, Gfx::IntRect clip_rect, NonnullRefPtr<Gfx::ImmutableBitmap const> bitmap, Gfx::ScalingMode scaling_mode, bool repeat_x, bool repeat_y);
void draw_line(Gfx::IntPoint from, Gfx::IntPoint to, Color color, int thickness = 1, Gfx::LineStyle style = Gfx::LineStyle::Solid, Color alternate_color = Color::Transparent);
void draw_text(Gfx::IntRect const&, Utf16String const&, Gfx::Font const&, Gfx::TextAlignment, Color);
// Streamlined text drawing routine that does no wrapping/elision/alignment.
void draw_glyph_run(Gfx::FloatPoint baseline_start, Gfx::GlyphRun const& glyph_run, Color color, Gfx::IntRect const& rect, double scale, Gfx::Orientation);
void add_clip_rect(Gfx::IntRect const& rect);
void translate(Gfx::IntPoint delta);
void push_scroll_frame_id(Optional<i32> id);
void pop_scroll_frame_id();
void push_clip_frame(RefPtr<ClipFrame const>);
void pop_clip_frame();
void save();
void save_layer();
void restore();
struct PushStackingContextParams {
float opacity;
Gfx::CompositingAndBlendingOperator compositing_and_blending_operator;
bool isolate;
StackingContextTransform transform;
Optional<Gfx::Path> clip_path = {};
Optional<Gfx::IntRect> bounding_rect {};
bool has_effect() const { return opacity != 1.0f || compositing_and_blending_operator != Gfx::CompositingAndBlendingOperator::Normal || isolate || clip_path.has_value() || !transform.is_identity(); }
};
void push_stacking_context(PushStackingContextParams params);
void pop_stacking_context();
void paint_nested_display_list(RefPtr<DisplayList> display_list, Gfx::IntRect rect);
void add_rounded_rect_clip(CornerRadii corner_radii, Gfx::IntRect border_rect, CornerClip corner_clip);
void add_mask(RefPtr<DisplayList> display_list, Gfx::IntRect rect);
void apply_backdrop_filter(Gfx::IntRect const& backdrop_region, BorderRadiiData const& border_radii_data, Gfx::Filter const& backdrop_filter);
void paint_outer_box_shadow(PaintBoxShadowParams params);
void paint_inner_box_shadow(PaintBoxShadowParams params);
void paint_text_shadow(int blur_radius, Gfx::IntRect bounding_rect, Gfx::IntRect text_rect, Gfx::GlyphRun const&, double glyph_run_scale, Color color, Gfx::FloatPoint draw_location);
void fill_rect_with_rounded_corners(Gfx::IntRect const& rect, Color color, CornerRadii const&);
void fill_rect_with_rounded_corners(Gfx::IntRect const& a_rect, Color color, int radius);
void fill_rect_with_rounded_corners(Gfx::IntRect const& a_rect, Color color, int top_left_radius, int top_right_radius, int bottom_right_radius, int bottom_left_radius);
void paint_scrollbar(int scroll_frame_id, Gfx::IntRect gutter_rect, Gfx::IntRect thumb_rect, CSSPixelFraction scroll_size, Color thumb_color, Color track_color, bool vertical);
void apply_opacity(float opacity);
void apply_compositing_and_blending_operator(Gfx::CompositingAndBlendingOperator compositing_and_blending_operator);
void apply_filter(Gfx::Filter filter);
void apply_transform(Gfx::FloatPoint origin, Gfx::FloatMatrix4x4);
void apply_mask_bitmap(Gfx::IntPoint origin, Gfx::ImmutableBitmap const&, Gfx::Bitmap::MaskKind);
DisplayListRecorder(DisplayList&);
~DisplayListRecorder();
int m_save_nesting_level { 0 };
private:
Vector<Optional<i32>> m_scroll_frame_id_stack;
Vector<RefPtr<ClipFrame const>> m_clip_frame_stack;
Vector<size_t> m_push_sc_index_stack;
DisplayList& m_display_list;
};
class DisplayListRecorderStateSaver {
public:
explicit DisplayListRecorderStateSaver(DisplayListRecorder& recorder)
: m_recorder(recorder)
{
m_recorder.save();
}
~DisplayListRecorderStateSaver()
{
m_recorder.restore();
}
private:
DisplayListRecorder& m_recorder;
};
}