ladybird/Libraries/LibGfx/VectorGraphic.cpp
InvalidUsernameException 28ba610f32 Everywhere: Avoid large rebuilds when editing (Immutable)Bitmap headers
This reduces the number of recompiled files as follow:
- Bitmap.h: 1309 -> 101
- ImmutableBitmap.h: 1218 -> 75
2025-11-28 18:32:48 +01:00

35 lines
1.4 KiB
C++

/*
* Copyright (c) 2023, MacDue <macdue@dueutil.tech>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibGfx/Bitmap.h>
#include <LibGfx/PainterSkia.h>
#include <LibGfx/VectorGraphic.h>
namespace Gfx {
ErrorOr<NonnullRefPtr<Gfx::Bitmap>> VectorGraphic::bitmap(IntSize size, AffineTransform transform) const
{
auto bitmap = TRY(Bitmap::create(Gfx::BitmapFormat::BGRA8888, size));
auto painter = PainterSkia::create(bitmap);
// Apply the transform then center within destination rectangle (this ignores any translation from the transform):
// This allows you to easily rotate or flip the image before painting.
auto transformed_rect = transform.map(FloatRect { {}, this->size() });
auto scale = min(float(size.width()) / transformed_rect.width(), float(size.height()) / transformed_rect.height());
auto centered = FloatRect { {}, transformed_rect.size().scaled(scale) }.centered_within(IntRect { {}, size }.to_type<float>());
auto view_transform = AffineTransform {}
.translate(centered.location())
.multiply(AffineTransform {}.scale(scale, scale))
.multiply(AffineTransform {}.translate(-transformed_rect.location()))
.multiply(transform);
painter->set_transform(view_transform);
draw(*painter);
return bitmap;
}
}