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SocketAddressWindows.h contains a bunch of copy-pasted Windows definitions. This started causing ad-nauseam redefinition errors when implementing the HTTP disk cache for Windows. Instead, let's forward-declare the types we can in SocketAddress.h and only define the couple of constants that we need. We can then assert at compile-time that we defined them correctly.
84 lines
2.1 KiB
C++
84 lines
2.1 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <andreas@ladybird.org>
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* Copyright (c) 2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/IPv4Address.h>
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#include <AK/IPv6Address.h>
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#if defined(AK_OS_WINDOWS)
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constexpr inline int SOCK_STREAM = 1;
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constexpr inline int SOCK_DGRAM = 2;
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using ADDRESS_FAMILY = unsigned short;
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constexpr inline ADDRESS_FAMILY AF_LOCAL = 1;
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# include <afunix.h>
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#else
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# include <arpa/inet.h>
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# include <netinet/in.h>
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# include <sys/socket.h>
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# include <sys/un.h>
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#endif
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struct sockaddr_in;
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struct sockaddr_in6;
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struct sockaddr_un;
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namespace Core {
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class SocketAddress {
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public:
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enum class Type {
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Invalid,
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IPv4,
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IPv6,
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Local
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};
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SocketAddress();
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SocketAddress(IPv4Address const& address);
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SocketAddress(IPv6Address const& address);
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SocketAddress(IPv4Address const& address, u16 port);
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SocketAddress(IPv6Address const& address, u16 port);
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static SocketAddress local(ByteString const& address);
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Type type() const { return m_type; }
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bool is_valid() const { return m_type != Type::Invalid; }
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IPv4Address ipv4_address() const { return m_ip_address.get<IPv4Address>(); }
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IPv6Address ipv6_address() const { return m_ip_address.get<IPv6Address>(); }
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u16 port() const { return m_port; }
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ByteString to_byte_string() const;
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Optional<sockaddr_un> to_sockaddr_un() const;
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sockaddr_in6 to_sockaddr_in6() const;
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sockaddr_in to_sockaddr_in() const;
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bool operator==(SocketAddress const& other) const = default;
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bool operator!=(SocketAddress const& other) const = default;
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private:
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Type m_type { Type::Invalid };
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Variant<IPv4Address, IPv6Address> m_ip_address = IPv4Address();
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u16 m_port { 0 };
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ByteString m_local_address;
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};
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}
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template<>
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struct AK::Formatter<Core::SocketAddress> : Formatter<ByteString> {
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ErrorOr<void> format(FormatBuilder& builder, Core::SocketAddress const& value)
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{
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return Formatter<ByteString>::format(builder, value.to_byte_string());
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}
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};
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