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	This API was a mostly gratuitous deviation from POSIX that gave up some portability in exchange for avoiding the occasional strlen(). I don't think that was actually achieving anything valuable, so let's just chill out and have the same open() API as everyone else. :^)
		
			
				
	
	
		
			108 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			108 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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 * All rights reserved.
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 *
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 * Redistribution and use in source and binary forms, with or without
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 * modification, are permitted provided that the following conditions are met:
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 *
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 * 1. Redistributions of source code must retain the above copyright notice, this
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 *    list of conditions and the following disclaimer.
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 *
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 * 2. Redistributions in binary form must reproduce the above copyright notice,
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 *    this list of conditions and the following disclaimer in the documentation
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 *    and/or other materials provided with the distribution.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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 * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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#include <LibCore/LocalSocket.h>
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#include <errno.h>
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#include <fcntl.h>
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#include <stdio.h>
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#include <sys/socket.h>
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#include <sys/stat.h>
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#ifndef SOCK_NONBLOCK
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#    include <sys/ioctl.h>
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#endif
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namespace Core {
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LocalSocket::LocalSocket(int fd, Object* parent)
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    : Socket(Socket::Type::Local, parent)
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{
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    // NOTE: This constructor is used by LocalServer::accept(), so the socket is already connected.
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    m_connected = true;
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    set_fd(fd);
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    set_mode(IODevice::ReadWrite);
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    set_error(0);
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}
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LocalSocket::LocalSocket(Object* parent)
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    : Socket(Socket::Type::Local, parent)
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{
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#ifdef SOCK_NONBLOCK
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    int fd = socket(AF_LOCAL, SOCK_STREAM | SOCK_NONBLOCK | SOCK_CLOEXEC, 0);
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#else
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    int fd = socket(AF_LOCAL, SOCK_STREAM, 0);
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    int option = 1;
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    ioctl(fd, FIONBIO, &option);
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    fcntl(fd, F_SETFD, FD_CLOEXEC);
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#endif
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    if (fd < 0) {
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        set_error(errno);
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    } else {
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        set_fd(fd);
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        set_mode(IODevice::ReadWrite);
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        set_error(0);
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    }
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}
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LocalSocket::~LocalSocket()
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{
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}
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RefPtr<LocalSocket> LocalSocket::take_over_accepted_socket_from_system_server()
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{
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    constexpr auto socket_takeover = "SOCKET_TAKEOVER";
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    if (!getenv(socket_takeover))
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        return nullptr;
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    // The SystemServer has passed us the socket as fd 3,
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    // so use that instead of creating our own.
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    constexpr int fd = 3;
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    // Sanity check: it has to be a socket.
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    struct stat stat;
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    int rc = fstat(fd, &stat);
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    if (rc < 0 || !S_ISSOCK(stat.st_mode)) {
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        if (rc != 0)
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            perror("fstat");
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        dbgln("ERROR: The fd we got from SystemServer is not a socket");
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        return nullptr;
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    }
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    auto socket = LocalSocket::construct(fd);
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    // It had to be !CLOEXEC for obvious reasons, but we
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    // don't need it to be !CLOEXEC anymore, so set the
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    // CLOEXEC flag now.
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    fcntl(fd, F_SETFD, FD_CLOEXEC);
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    // We wouldn't want our children to think we're passing
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    // them a socket either, so unset the env variable.
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    unsetenv(socket_takeover);
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    return socket;
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}
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}
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