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	The event filter is consulted by Object::dispatch_event() and may decide that the event should not be delivered to the target object.
		
			
				
	
	
		
			273 lines
		
	
	
	
		
			7.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			273 lines
		
	
	
	
		
			7.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
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 * All rights reserved.
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 *
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 * Redistribution and use in source and binary forms, with or without
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 * modification, are permitted provided that the following conditions are met:
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 *
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 * 1. Redistributions of source code must retain the above copyright notice, this
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 *    list of conditions and the following disclaimer.
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 *
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 * 2. Redistributions in binary form must reproduce the above copyright notice,
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 *    this list of conditions and the following disclaimer in the documentation
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 *    and/or other materials provided with the distribution.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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 * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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#include <AK/Assertions.h>
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#include <AK/Badge.h>
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#include <AK/JsonObject.h>
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#include <LibCore/Event.h>
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#include <LibCore/EventLoop.h>
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#include <LibCore/Object.h>
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#include <stdio.h>
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namespace Core {
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IntrusiveList<Object, &Object::m_all_objects_list_node>& Object::all_objects()
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{
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    static IntrusiveList<Object, &Object::m_all_objects_list_node> objects;
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    return objects;
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}
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Object::Object(Object* parent)
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    : m_parent(parent)
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{
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    all_objects().append(*this);
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    if (m_parent)
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        m_parent->add_child(*this);
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    REGISTER_READONLY_STRING_PROPERTY("class_name", class_name);
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    REGISTER_STRING_PROPERTY("name", name, set_name);
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    register_property(
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        "address", [this] { return FlatPtr(this); },
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        [](auto&) { return false; });
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    register_property(
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        "parent", [this] { return FlatPtr(this->parent()); },
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        [](auto&) { return false; });
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}
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Object::~Object()
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{
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    // NOTE: We move our children out to a stack vector to prevent other
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    //       code from trying to iterate over them.
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    auto children = move(m_children);
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    // NOTE: We also unparent the children, so that they won't try to unparent
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    //       themselves in their own destructors.
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    for (auto& child : children)
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        child.m_parent = nullptr;
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    all_objects().remove(*this);
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    stop_timer();
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    if (m_parent)
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        m_parent->remove_child(*this);
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}
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void Object::event(Core::Event& event)
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{
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    switch (event.type()) {
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    case Core::Event::Timer:
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        return timer_event(static_cast<TimerEvent&>(event));
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    case Core::Event::ChildAdded:
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    case Core::Event::ChildRemoved:
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        return child_event(static_cast<ChildEvent&>(event));
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    case Core::Event::Invalid:
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        VERIFY_NOT_REACHED();
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        break;
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    case Core::Event::Custom:
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        return custom_event(static_cast<CustomEvent&>(event));
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    default:
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        break;
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    }
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}
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void Object::add_child(Object& object)
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{
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    // FIXME: Should we support reparenting objects?
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    VERIFY(!object.parent() || object.parent() == this);
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    object.m_parent = this;
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    m_children.append(object);
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    Core::ChildEvent child_event(Core::Event::ChildAdded, object);
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    event(child_event);
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}
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void Object::insert_child_before(Object& new_child, Object& before_child)
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{
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    // FIXME: Should we support reparenting objects?
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    VERIFY(!new_child.parent() || new_child.parent() == this);
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    new_child.m_parent = this;
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    m_children.insert_before_matching(new_child, [&](auto& existing_child) { return existing_child.ptr() == &before_child; });
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    Core::ChildEvent child_event(Core::Event::ChildAdded, new_child, &before_child);
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    event(child_event);
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}
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void Object::remove_child(Object& object)
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{
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    for (size_t i = 0; i < m_children.size(); ++i) {
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        if (m_children.ptr_at(i).ptr() == &object) {
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            // NOTE: We protect the child so it survives the handling of ChildRemoved.
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            NonnullRefPtr<Object> protector = object;
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            object.m_parent = nullptr;
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            m_children.remove(i);
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            Core::ChildEvent child_event(Core::Event::ChildRemoved, object);
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            event(child_event);
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            return;
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        }
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    }
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    VERIFY_NOT_REACHED();
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}
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void Object::remove_all_children()
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{
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    while (!m_children.is_empty())
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        m_children.first().remove_from_parent();
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}
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void Object::timer_event(Core::TimerEvent&)
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{
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}
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void Object::child_event(Core::ChildEvent&)
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{
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}
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void Object::custom_event(CustomEvent&)
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{
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}
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void Object::start_timer(int ms, TimerShouldFireWhenNotVisible fire_when_not_visible)
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{
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    if (m_timer_id) {
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        dbgln("{} {:p} already has a timer!", class_name(), this);
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        VERIFY_NOT_REACHED();
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    }
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    m_timer_id = Core::EventLoop::register_timer(*this, ms, true, fire_when_not_visible);
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}
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void Object::stop_timer()
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{
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    if (!m_timer_id)
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        return;
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    bool success = Core::EventLoop::unregister_timer(m_timer_id);
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    VERIFY(success);
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    m_timer_id = 0;
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}
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void Object::dump_tree(int indent)
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{
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    for (int i = 0; i < indent; ++i) {
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        printf(" ");
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    }
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    printf("%s{%p}", class_name(), this);
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    if (!name().is_null())
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        printf(" %s", name().characters());
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    printf("\n");
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    for_each_child([&](auto& child) {
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        child.dump_tree(indent + 2);
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        return IterationDecision::Continue;
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    });
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}
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void Object::deferred_invoke(Function<void(Object&)> invokee)
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{
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    Core::EventLoop::current().post_event(*this, make<Core::DeferredInvocationEvent>(move(invokee)));
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}
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void Object::save_to(JsonObject& json)
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{
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    for (auto& it : m_properties) {
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        auto& property = it.value;
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        json.set(property->name(), property->get());
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    }
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}
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JsonValue Object::property(const StringView& name) const
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{
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    auto it = m_properties.find(name);
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    if (it == m_properties.end())
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        return JsonValue();
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    return it->value->get();
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}
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bool Object::set_property(const StringView& name, const JsonValue& value)
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{
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    auto it = m_properties.find(name);
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    if (it == m_properties.end())
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        return false;
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    return it->value->set(value);
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}
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bool Object::is_ancestor_of(const Object& other) const
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{
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    if (&other == this)
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        return false;
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    for (auto* ancestor = other.parent(); ancestor; ancestor = ancestor->parent()) {
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        if (ancestor == this)
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            return true;
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    }
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    return false;
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}
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void Object::dispatch_event(Core::Event& e, Object* stay_within)
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{
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    VERIFY(!stay_within || stay_within == this || stay_within->is_ancestor_of(*this));
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    auto* target = this;
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    do {
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        // If there's an event filter on this target, ask if it wants to swallow this event.
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        if (target->m_event_filter && !target->m_event_filter(e))
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            return;
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        target->event(e);
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        target = target->parent();
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        if (target == stay_within) {
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            // Prevent the event from bubbling any further.
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            return;
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        }
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    } while (target && !e.is_accepted());
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}
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bool Object::is_visible_for_timer_purposes() const
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{
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    if (parent())
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        return parent()->is_visible_for_timer_purposes();
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    return true;
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}
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void Object::increment_inspector_count(Badge<RPCClient>)
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{
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    ++m_inspector_count;
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    if (m_inspector_count == 1)
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        did_begin_inspection();
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}
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void Object::decrement_inspector_count(Badge<RPCClient>)
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{
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    --m_inspector_count;
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    if (!m_inspector_count)
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        did_end_inspection();
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}
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void Object::register_property(const String& name, Function<JsonValue()> getter, Function<bool(const JsonValue&)> setter)
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{
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    m_properties.set(name, make<Property>(name, move(getter), move(setter)));
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}
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void Object::set_event_filter(Function<bool(Core::Event&)> filter)
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{
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    m_event_filter = move(filter);
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}
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}
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