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			326 lines
		
	
	
	
		
			9.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			326 lines
		
	
	
	
		
			9.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include <AK/OwnPtr.h>
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| #include <AK/String.h>
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| #include <LibGfx/PaintingSurface.h>
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| #include <LibWeb/WebGL/OpenGLContext.h>
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| 
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| #ifdef AK_OS_MACOS
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| #    include <EGL/egl.h>
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| #    include <EGL/eglext.h>
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| #    include <EGL/eglext_angle.h>
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| #    define GL_GLEXT_PROTOTYPES 1
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| #    include <GLES2/gl2.h>
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| #    include <GLES2/gl2ext.h>
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| extern "C" {
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| #    include <GLES2/gl2ext_angle.h>
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| }
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| #endif
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| 
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| namespace Web::WebGL {
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| 
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| struct OpenGLContext::Impl {
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| #ifdef AK_OS_MACOS
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|     EGLDisplay display { nullptr };
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|     EGLConfig config { nullptr };
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|     EGLContext context { nullptr };
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|     EGLSurface surface { nullptr };
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| 
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|     GLuint framebuffer { 0 };
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|     GLuint depth_buffer { 0 };
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| #endif
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| };
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| 
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| OpenGLContext::OpenGLContext(NonnullRefPtr<Gfx::SkiaBackendContext> skia_backend_context, Impl impl)
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|     : m_skia_backend_context(move(skia_backend_context))
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|     , m_impl(make<Impl>(impl))
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| {
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| }
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| 
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| OpenGLContext::~OpenGLContext()
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| {
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| #ifdef AK_OS_MACOS
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|     eglMakeCurrent(m_impl->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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|     glDeleteFramebuffers(1, &m_impl->framebuffer);
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|     glDeleteRenderbuffers(1, &m_impl->depth_buffer);
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|     eglDestroyContext(m_impl->display, m_impl->context);
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|     eglDestroySurface(m_impl->display, m_impl->surface);
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| #endif
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| }
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| 
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| #ifdef AK_OS_MACOS
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| static EGLConfig get_egl_config(EGLDisplay display)
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| {
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|     EGLint const config_attribs[] = {
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|         EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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|         EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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|         EGL_RED_SIZE, 8,
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|         EGL_GREEN_SIZE, 8,
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|         EGL_BLUE_SIZE, 8,
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|         EGL_ALPHA_SIZE, 8,
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|         EGL_DEPTH_SIZE, 24,
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|         EGL_STENCIL_SIZE, 8,
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|         EGL_NONE
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|     };
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| 
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|     EGLint number_of_configs;
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|     eglChooseConfig(display, config_attribs, NULL, 0, &number_of_configs);
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| 
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|     Vector<EGLConfig> configs;
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|     configs.resize(number_of_configs);
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|     eglChooseConfig(display, config_attribs, configs.data(), number_of_configs, &number_of_configs);
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|     return configs[0];
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| }
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| #endif
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| 
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| OwnPtr<OpenGLContext> OpenGLContext::create(NonnullRefPtr<Gfx::SkiaBackendContext> skia_backend_context)
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| {
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| #ifdef AK_OS_MACOS
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|     EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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|     if (display == EGL_NO_DISPLAY) {
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|         dbgln("Failed to get EGL display");
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|         return {};
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|     }
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| 
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|     EGLint major, minor;
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|     if (!eglInitialize(display, &major, &minor)) {
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|         dbgln("Failed to initialize EGL");
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|         return {};
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|     }
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| 
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|     auto* config = get_egl_config(display);
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| 
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|     EGLint context_attributes[] = {
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|         EGL_CONTEXT_CLIENT_VERSION,
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|         2,
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|         EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE,
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|         EGL_TRUE,
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|         EGL_NONE,
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|         EGL_NONE,
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|     };
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|     EGLContext context = eglCreateContext(display, config, EGL_NO_CONTEXT, context_attributes);
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|     if (context == EGL_NO_CONTEXT) {
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|         dbgln("Failed to create EGL context");
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|         return {};
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|     }
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| 
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|     return make<OpenGLContext>(skia_backend_context, Impl { .display = display, .config = config, .context = context });
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| #else
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|     (void)skia_backend_context;
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|     return nullptr;
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| #endif
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| }
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| 
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| void OpenGLContext::notify_content_will_change()
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| {
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|     m_painting_surface->notify_content_will_change();
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| }
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| 
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| void OpenGLContext::clear_buffer_to_default_values()
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| {
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| }
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| 
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| void OpenGLContext::allocate_painting_surface_if_needed()
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| {
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| #ifdef AK_OS_MACOS
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|     if (m_painting_surface)
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|         return;
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| 
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|     VERIFY(!m_size.is_empty());
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| 
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|     auto iosurface = Core::IOSurfaceHandle::create(m_size.width(), m_size.height());
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|     m_painting_surface = Gfx::PaintingSurface::wrap_iosurface(iosurface, m_skia_backend_context, Gfx::PaintingSurface::Origin::BottomLeft);
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| 
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|     auto width = m_size.width();
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|     auto height = m_size.height();
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| 
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|     auto* display = m_impl->display;
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|     auto* config = m_impl->config;
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| 
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|     EGLint target = 0;
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|     eglGetConfigAttrib(display, config, EGL_BIND_TO_TEXTURE_TARGET_ANGLE, &target);
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| 
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|     EGLint const surface_attributes[] = {
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|         EGL_WIDTH,
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|         width,
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|         EGL_HEIGHT,
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|         height,
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|         EGL_IOSURFACE_PLANE_ANGLE,
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|         0,
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|         EGL_TEXTURE_TARGET,
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|         target,
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|         EGL_TEXTURE_INTERNAL_FORMAT_ANGLE,
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|         GL_BGRA_EXT,
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|         EGL_TEXTURE_FORMAT,
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|         EGL_TEXTURE_RGBA,
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|         EGL_TEXTURE_TYPE_ANGLE,
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|         GL_UNSIGNED_BYTE,
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|         EGL_NONE,
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|         EGL_NONE,
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|     };
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|     m_impl->surface = eglCreatePbufferFromClientBuffer(display, EGL_IOSURFACE_ANGLE, iosurface.core_foundation_pointer(), config, surface_attributes);
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| 
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|     eglMakeCurrent(m_impl->display, m_impl->surface, m_impl->surface, m_impl->context);
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| 
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|     // This extension is not enabled by default in WebGL compatibility mode, so we need to request it.
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|     glRequestExtensionANGLE("GL_ANGLE_texture_rectangle");
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| 
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|     EGLint texture_target_angle = 0;
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|     eglGetConfigAttrib(display, config, EGL_BIND_TO_TEXTURE_TARGET_ANGLE, &texture_target_angle);
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|     VERIFY(texture_target_angle == EGL_TEXTURE_RECTANGLE_ANGLE);
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| 
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|     GLuint texture = 0;
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|     glGenTextures(1, &texture);
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|     glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, texture);
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|     auto result = eglBindTexImage(display, m_impl->surface, EGL_BACK_BUFFER);
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|     VERIFY(result == EGL_TRUE);
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| 
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|     glGenFramebuffers(1, &m_impl->framebuffer);
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|     glBindFramebuffer(GL_FRAMEBUFFER, m_impl->framebuffer);
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|     glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_RECTANGLE_ANGLE, texture, 0);
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| 
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|     // NOTE: ANGLE doesn't allocate depth buffer for us, so we need to do it manually
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|     // FIXME: Depth buffer only needs to be allocated if it's configured in WebGL context attributes
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|     glGenRenderbuffers(1, &m_impl->depth_buffer);
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|     glBindRenderbuffer(GL_RENDERBUFFER, m_impl->depth_buffer);
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|     glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width, height);
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|     glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_impl->depth_buffer);
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| #endif
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| }
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| 
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| void OpenGLContext::set_size(Gfx::IntSize const& size)
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| {
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|     if (m_size != size) {
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|         m_painting_surface = nullptr;
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|     }
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|     m_size = size;
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| }
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| 
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| void OpenGLContext::make_current()
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| {
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| #ifdef AK_OS_MACOS
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|     allocate_painting_surface_if_needed();
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|     eglMakeCurrent(m_impl->display, m_impl->surface, m_impl->surface, m_impl->context);
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| #endif
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| }
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| 
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| RefPtr<Gfx::PaintingSurface> OpenGLContext::surface()
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| {
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|     return m_painting_surface;
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| }
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| 
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| u32 OpenGLContext::default_renderbuffer() const
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| {
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| #ifdef AK_OS_MACOS
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|     return m_impl->depth_buffer;
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| #else
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|     return 0;
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| #endif
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| }
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| 
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| u32 OpenGLContext::default_framebuffer() const
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| {
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| #ifdef AK_OS_MACOS
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|     return m_impl->framebuffer;
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| #else
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|     return 0;
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| #endif
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| }
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| 
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| Vector<StringView> s_available_webgl_extensions {
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|     // Khronos ratified WebGL Extensions
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|     "ANGLE_instanced_arrays"sv,
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|     "EXT_blend_minmax"sv,
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|     "EXT_frag_depth"sv,
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|     "EXT_shader_texture_lod"sv,
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|     "EXT_texture_filter_anisotropic"sv,
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|     "OES_element_index_uint"sv,
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|     "OES_standard_derivatives"sv,
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|     "OES_texture_float"sv,
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|     "OES_texture_float_linear"sv,
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|     "OES_texture_half_float"sv,
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|     "OES_texture_half_float_linear"sv,
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|     "OES_vertex_array_object"sv,
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|     "WEBGL_compressed_texture_s3tc"sv,
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|     "WEBGL_debug_renderer_info"sv,
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|     "WEBGL_debug_shaders"sv,
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|     "WEBGL_depth_texture"sv,
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|     "WEBGL_draw_buffers"sv,
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|     "WEBGL_lose_context"sv,
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| 
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|     // Community approved WebGL Extensions
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|     "EXT_clip_control"sv,
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|     "EXT_color_buffer_float"sv,
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|     "EXT_color_buffer_half_float"sv,
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|     "EXT_conservative_depth"sv,
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|     "EXT_depth_clamp"sv,
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|     "EXT_disjoint_timer_query"sv,
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|     "EXT_disjoint_timer_query_webgl2"sv,
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|     "EXT_float_blend"sv,
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|     "EXT_polygon_offset_clamp"sv,
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|     "EXT_render_snorm"sv,
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|     "EXT_sRGB"sv,
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|     "EXT_texture_compression_bptc"sv,
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|     "EXT_texture_compression_rgtc"sv,
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|     "EXT_texture_mirror_clamp_to_edge"sv,
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|     "EXT_texture_norm16"sv,
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|     "KHR_parallel_shader_compile"sv,
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|     "NV_shader_noperspective_interpolation"sv,
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|     "OES_draw_buffers_indexed"sv,
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|     "OES_fbo_render_mipmap"sv,
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|     "OES_sample_variables"sv,
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|     "OES_shader_multisample_interpolation"sv,
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|     "OVR_multiview2"sv,
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|     "WEBGL_blend_func_extended"sv,
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|     "WEBGL_clip_cull_distance"sv,
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|     "WEBGL_color_buffer_float"sv,
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|     "WEBGL_compressed_texture_astc"sv,
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|     "WEBGL_compressed_texture_etc"sv,
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|     "WEBGL_compressed_texture_etc1"sv,
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|     "WEBGL_compressed_texture_pvrtc"sv,
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|     "WEBGL_compressed_texture_s3tc_srgb"sv,
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|     "WEBGL_multi_draw"sv,
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|     "WEBGL_polygon_mode"sv,
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|     "WEBGL_provoking_vertex"sv,
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|     "WEBGL_render_shared_exponent"sv,
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|     "WEBGL_stencil_texturing"sv,
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| };
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| 
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| Vector<String> OpenGLContext::get_supported_extensions()
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| {
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| #ifdef AK_OS_MACOS
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|     make_current();
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| 
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|     auto const* extensions_string = reinterpret_cast<char const*>(glGetString(GL_REQUESTABLE_EXTENSIONS_ANGLE));
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|     StringView extensions_view(extensions_string, strlen(extensions_string));
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| 
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|     Vector<String> extensions;
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|     for (auto const& extension : extensions_view.split_view(' ')) {
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|         auto extension_name_without_gl_prefix = extension.substring_view(3);
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|         // FIXME: WebGL 1 and WebGL 2 have different sets of available extensions, but for now we simply
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|         //        filter out everything that is not listed in https://registry.khronos.org/webgl/extensions/
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|         if (s_available_webgl_extensions.contains_slow(extension_name_without_gl_prefix))
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|             extensions.append(MUST(String::from_utf8(extension_name_without_gl_prefix)));
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|     }
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| 
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|     return extensions;
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| #else
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|     return {};
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| #endif
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| }
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| 
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| void OpenGLContext::request_extension(char const* extension_name)
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| {
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| #ifdef AK_OS_MACOS
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|     make_current();
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|     glRequestExtensionANGLE(extension_name);
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| #else
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|     (void)extension_name;
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| #endif
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| }
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| 
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| }
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