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	The name "initial containing block" was wrong for this, as it doesn't correspond to the HTML element, and that's specifically what it's supposed to do! :^)
		
			
				
	
	
		
			129 lines
		
	
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			129 lines
		
	
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2018-2023, Andreas Kling <kling@serenityos.org>
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 *
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 * SPDX-License-Identifier: BSD-2-Clause
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 */
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#include <LibWeb/DOM/Range.h>
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#include <LibWeb/Dump.h>
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#include <LibWeb/Layout/Viewport.h>
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#include <LibWeb/Painting/PaintableBox.h>
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#include <LibWeb/Painting/StackingContext.h>
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namespace Web::Layout {
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Viewport::Viewport(DOM::Document& document, NonnullRefPtr<CSS::StyleProperties> style)
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    : BlockContainer(document, &document, move(style))
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{
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}
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Viewport::~Viewport() = default;
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JS::GCPtr<Selection::Selection> Viewport::selection() const
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{
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    return const_cast<DOM::Document&>(document()).get_selection();
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}
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void Viewport::build_stacking_context_tree_if_needed()
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{
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    if (paint_box()->stacking_context())
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        return;
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    build_stacking_context_tree();
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}
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void Viewport::build_stacking_context_tree()
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{
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    const_cast<Painting::PaintableWithLines*>(paint_box())->set_stacking_context(make<Painting::StackingContext>(*this, nullptr));
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    for_each_in_subtree_of_type<Box>([&](Box& box) {
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        if (!box.paint_box())
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            return IterationDecision::Continue;
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        const_cast<Painting::PaintableBox*>(box.paint_box())->invalidate_stacking_context();
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        if (!box.establishes_stacking_context()) {
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            VERIFY(!box.paint_box()->stacking_context());
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            return IterationDecision::Continue;
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        }
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        auto* parent_context = const_cast<Painting::PaintableBox*>(box.paint_box())->enclosing_stacking_context();
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        VERIFY(parent_context);
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        const_cast<Painting::PaintableBox*>(box.paint_box())->set_stacking_context(make<Painting::StackingContext>(box, parent_context));
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        return IterationDecision::Continue;
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    });
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    const_cast<Painting::PaintableWithLines*>(paint_box())->stacking_context()->sort();
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}
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void Viewport::paint_all_phases(PaintContext& context)
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{
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    build_stacking_context_tree_if_needed();
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    context.painter().fill_rect(context.enclosing_device_rect(paint_box()->absolute_rect()).to_type<int>(), document().background_color(context.palette()));
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    context.painter().translate(-context.device_viewport_rect().location().to_type<int>());
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    paint_box()->stacking_context()->paint(context);
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}
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void Viewport::recompute_selection_states()
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{
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    // 1. Start by resetting the selection state of all layout nodes to None.
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    for_each_in_inclusive_subtree([&](auto& layout_node) {
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        layout_node.set_selection_state(SelectionState::None);
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        return IterationDecision::Continue;
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    });
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    // 2. If there is no active Selection or selected Range, return.
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    auto selection = document().get_selection();
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    if (!selection)
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        return;
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    auto range = selection->range();
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    if (!range)
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        return;
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    auto* start_container = range->start_container();
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    auto* end_container = range->end_container();
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    // 3. If the selection starts and ends in the same node:
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    if (start_container == end_container) {
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        // 1. If the selection starts and ends at the same offset, return.
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        if (range->start_offset() == range->end_offset()) {
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            // NOTE: A zero-length selection should not be visible.
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            return;
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        }
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        // 2. If it's a text node, mark it as StartAndEnd and return.
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        if (is<DOM::Text>(*start_container)) {
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            if (auto* layout_node = start_container->layout_node()) {
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                layout_node->set_selection_state(SelectionState::StartAndEnd);
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            }
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            return;
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        }
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    }
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    if (start_container == end_container && is<DOM::Text>(*start_container)) {
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        if (auto* layout_node = start_container->layout_node()) {
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            layout_node->set_selection_state(SelectionState::StartAndEnd);
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        }
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        return;
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    }
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    // 4. Mark the selection start node as Start (if text) or Full (if anything else).
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    if (auto* layout_node = start_container->layout_node()) {
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        if (is<DOM::Text>(*start_container))
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            layout_node->set_selection_state(SelectionState::Start);
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        else
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            layout_node->set_selection_state(SelectionState::Full);
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    }
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    // 5. Mark the selection end node as End (if text) or Full (if anything else).
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    if (auto* layout_node = end_container->layout_node()) {
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        if (is<DOM::Text>(*end_container))
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            layout_node->set_selection_state(SelectionState::End);
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        else
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            layout_node->set_selection_state(SelectionState::Full);
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    }
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    // 6. Mark the nodes between start node and end node (in tree order) as Full.
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    for (auto* node = start_container->next_in_pre_order(); node && node != end_container; node = node->next_in_pre_order()) {
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        if (auto* layout_node = node->layout_node())
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            layout_node->set_selection_state(SelectionState::Full);
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    }
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}
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}
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