ladybird/Libraries/LibWeb/HTML/HTMLDialogElement.cpp
Sam Atkins 58b32814e0 LibWeb/HTML: Bring HTMLDialogElement up to spec
I missed when these changes actually happened, but the big differences
here are that a few steps got extracted into their own algorithms; and
the dialog now only does things when it's attached to a fully-active
document, instead of immediately.

I've imported a WPT test that exercises this by calling show() on an
unattached dialog.
2025-12-04 14:47:16 +00:00

695 lines
30 KiB
C++

/*
* Copyright (c) 2020, the SerenityOS developers.
* Copyright (c) 2024-2025, Sam Atkins <sam@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/NativeFunction.h>
#include <LibWeb/Bindings/HTMLDialogElementPrototype.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/PrincipalHostDefined.h>
#include <LibWeb/DOM/Document.h>
#include <LibWeb/DOM/Event.h>
#include <LibWeb/DOM/IDLEventListener.h>
#include <LibWeb/HTML/CloseWatcher.h>
#include <LibWeb/HTML/Focus.h>
#include <LibWeb/HTML/HTMLDialogElement.h>
#include <LibWeb/HTML/ToggleEvent.h>
#include <LibWeb/HTML/TraversableNavigable.h>
#include <LibWeb/UIEvents/EventNames.h>
#include <LibWeb/UIEvents/PointerEvent.h>
namespace Web::HTML {
GC_DEFINE_ALLOCATOR(HTMLDialogElement);
HTMLDialogElement::HTMLDialogElement(DOM::Document& document, DOM::QualifiedName qualified_name)
: HTMLElement(document, move(qualified_name))
{
}
HTMLDialogElement::~HTMLDialogElement() = default;
void HTMLDialogElement::initialize(JS::Realm& realm)
{
WEB_SET_PROTOTYPE_FOR_INTERFACE(HTMLDialogElement);
Base::initialize(realm);
}
void HTMLDialogElement::visit_edges(JS::Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_close_watcher);
visitor.visit(m_request_close_source_element);
visitor.visit(m_previously_focused_element);
}
// https://html.spec.whatwg.org/multipage/interactive-elements.html#the-dialog-element:html-element-removing-steps
void HTMLDialogElement::removed_from(Node* old_parent, Node& old_root)
{
HTMLElement::removed_from(old_parent, old_root);
// 1. If removedNode has an open attribute, then run the dialog cleanup steps given removedNode.
if (has_attribute(AttributeNames::open))
run_dialog_cleanup_steps();
// 2. If removedNode's node document's top layer contains removedNode, then remove an element from the top layer
// immediately given removedNode.
if (document().top_layer_elements().contains(*this))
document().remove_an_element_from_the_top_layer_immediately(*this);
// 3. Set is modal of removedNode to false.
set_is_modal(false);
}
// https://html.spec.whatwg.org/multipage/interactive-elements.html#queue-a-dialog-toggle-event-task
void HTMLDialogElement::queue_a_dialog_toggle_event_task(AK::String old_state, AK::String new_state, GC::Ptr<DOM::Element> source)
{
// 1. If element's dialog toggle task tracker is not null, then:
if (m_dialog_toggle_task_tracker.has_value()) {
// 1. Set oldState to element's dialog toggle task tracker's old state.
old_state = m_dialog_toggle_task_tracker->old_state;
// 2. Remove element's dialog toggle task tracker's task from its task queue.
HTML::main_thread_event_loop().task_queue().remove_tasks_matching([&](auto const& task) {
return task.id() == m_dialog_toggle_task_tracker->task_id;
});
// 3. Set element's dialog toggle task tracker to null.
m_dialog_toggle_task_tracker = {};
}
// 2. Queue an element task given the DOM manipulation task source and element to run the following steps:
auto task_id = queue_an_element_task(Task::Source::DOMManipulation, [this, old_state, new_state = move(new_state), source]() {
// 1. Fire an event named toggle at element, using ToggleEvent, with the oldState attribute initialized to
// oldState, the newState attribute initialized to newState, and the source attribute initialized to source.
ToggleEventInit event_init {};
event_init.old_state = move(old_state);
event_init.new_state = move(new_state);
event_init.source = source;
dispatch_event(ToggleEvent::create(realm(), HTML::EventNames::toggle, move(event_init)));
// 2. Set element's dialog toggle task tracker to null.
m_dialog_toggle_task_tracker = {};
});
// 3. Set element's dialog toggle task tracker to a struct with task set to the just-queued task and old state set to oldState.
m_dialog_toggle_task_tracker = ToggleTaskTracker {
.task_id = task_id,
.old_state = move(old_state),
};
}
// https://html.spec.whatwg.org/multipage/interactive-elements.html#dom-dialog-show
WebIDL::ExceptionOr<void> HTMLDialogElement::show()
{
// 1. If this has an open attribute and the is modal flag of this is false, then return.
if (has_attribute(AttributeNames::open) && !m_is_modal)
return {};
// 2. If this has an open attribute, then throw an "InvalidStateError" DOMException.
if (has_attribute(AttributeNames::open))
return WebIDL::InvalidStateError::create(realm(), "Dialog already open"_utf16);
// 3. If the result of firing an event named beforetoggle, using ToggleEvent,
// with the cancelable attribute initialized to true, the oldState attribute initialized to "closed",
// and the newState attribute initialized to "open" at this is false, then return.
ToggleEventInit event_init {};
event_init.cancelable = true;
event_init.old_state = "closed"_string;
event_init.new_state = "open"_string;
auto beforetoggle_result = dispatch_event(ToggleEvent::create(realm(), HTML::EventNames::beforetoggle, move(event_init)));
if (!beforetoggle_result)
return {};
// 4. If this has an open attribute, then return.
if (has_attribute(AttributeNames::open))
return {};
// 5. Queue a dialog toggle event task given this, "closed", "open", and null.
queue_a_dialog_toggle_event_task("closed"_string, "open"_string, nullptr);
// 6. Add an open attribute to this, whose value is the empty string.
set_attribute_value(AttributeNames::open, String {});
// 7. Set this's previously focused element to the focused element.
m_previously_focused_element = document().focused_area();
// 8. Let document be this's node document.
auto document = m_document;
// 9. Let hideUntil be the result of running topmost popover ancestor given this, document's showing hint popover
// list, null, and false.
Variant<GC::Ptr<HTMLElement>, GC::Ptr<DOM::Document>> hide_until = topmost_popover_ancestor(this, document->showing_hint_popover_list(), nullptr, IsPopover::No);
// 10. If hideUntil is null, then set hideUntil to the result of running topmost popover ancestor given this,
// document's showing auto popover list, null, and false.
if (!hide_until.get<GC::Ptr<HTMLElement>>())
hide_until = topmost_popover_ancestor(this, document->showing_auto_popover_list(), nullptr, IsPopover::No);
// 11. If hideUntil is null, then set hideUntil to document.
if (!hide_until.get<GC::Ptr<HTMLElement>>())
hide_until = document;
// 12. Run hide all popovers until given hideUntil, false, and true.
hide_all_popovers_until(hide_until, FocusPreviousElement::No, FireEvents::Yes);
// 13. Run the dialog focusing steps given this.
run_dialog_focusing_steps();
return {};
}
// https://html.spec.whatwg.org/multipage/interactive-elements.html#dom-dialog-showmodal
WebIDL::ExceptionOr<void> HTMLDialogElement::show_modal()
{
// The showModal() method steps are to show a modal dialog given this and null.
return show_a_modal_dialog(*this, nullptr);
}
// https://html.spec.whatwg.org/multipage/interactive-elements.html#show-a-modal-dialog
WebIDL::ExceptionOr<void> HTMLDialogElement::show_a_modal_dialog(HTMLDialogElement& subject, GC::Ptr<DOM::Element> source)
{
auto& realm = subject.realm();
// 1. If subject has an open attribute and is modal of subject is true, then return.
if (subject.has_attribute(AttributeNames::open) && subject.m_is_modal)
return {};
// 2. If subject has an open attribute, then throw an "InvalidStateError" DOMException.
if (subject.has_attribute(AttributeNames::open))
return WebIDL::InvalidStateError::create(realm, "Dialog already open"_utf16);
// 3. If subject's node document is not fully active, then throw an "InvalidStateError" DOMException.
if (!subject.document().is_fully_active())
return WebIDL::InvalidStateError::create(realm, "Document is not fully active"_utf16);
// 4. If subject is not connected, then throw an "InvalidStateError" DOMException.
if (!subject.is_connected())
return WebIDL::InvalidStateError::create(realm, "Dialog not connected"_utf16);
// 5. If subject is in the popover showing state, then throw an "InvalidStateError" DOMException.
if (subject.popover_visibility_state() == PopoverVisibilityState::Showing)
return WebIDL::InvalidStateError::create(realm, "Dialog already open as popover"_utf16);
// 6. If the result of firing an event named beforetoggle, using ToggleEvent,
// with the cancelable attribute initialized to true, the oldState attribute initialized to "closed",
// the newState attribute initialized to "open", and the source attribute initialized to source at subject is
// false, then return.
ToggleEventInit event_init {};
event_init.cancelable = true;
event_init.old_state = "closed"_string;
event_init.new_state = "open"_string;
event_init.source = source;
auto beforetoggle_result = subject.dispatch_event(ToggleEvent::create(realm, EventNames::beforetoggle, move(event_init)));
if (!beforetoggle_result)
return {};
// 7. If subject has an open attribute, then return.
if (subject.has_attribute(AttributeNames::open))
return {};
// 8. If subject is not connected, then return.
if (!subject.is_connected())
return {};
// 9. If subject is in the popover showing state, then return.
if (subject.popover_visibility_state() == PopoverVisibilityState::Showing)
return {};
// 10. Queue a dialog toggle event task given subject, "closed", "open", and source.
subject.queue_a_dialog_toggle_event_task("closed"_string, "open"_string, source);
// 11. Add an open attribute to subject, whose value is the empty string.
subject.set_attribute_value(AttributeNames::open, String {});
// 12. Assert: subject's close watcher is not null.
VERIFY(subject.m_close_watcher);
// 13. Set is modal of subject to true.
subject.set_is_modal(true);
// FIXME: 14. Set subject's node document to be blocked by the modal dialog subject.
// 15. If subject's node document's top layer does not already contain subject, then add an element to the top
// layer given subject.
if (!subject.document().top_layer_elements().contains(subject))
subject.document().add_an_element_to_the_top_layer(subject);
// FIXME: 16. Set subject's previously focused element to the focused element.
// 17. Let document be subject's node document.
auto& document = subject.document();
// 18. Let hideUntil be the result of running topmost popover ancestor given subject, document's showing hint
// popover list, null, and false.
Variant<GC::Ptr<HTMLElement>, GC::Ptr<DOM::Document>> hide_until = topmost_popover_ancestor(subject, document.showing_hint_popover_list(), nullptr, IsPopover::No);
// 19. If hideUntil is null, then set hideUntil to the result of running topmost popover ancestor given subject,
// document's showing auto popover list, null, and false.
if (!hide_until.get<GC::Ptr<HTMLElement>>())
hide_until = topmost_popover_ancestor(subject, document.showing_auto_popover_list(), nullptr, IsPopover::No);
// 20. If hideUntil is null, then set hideUntil to document.
if (!hide_until.get<GC::Ptr<HTMLElement>>())
hide_until = GC::Ptr(document);
// 21. Run hide all popovers until given hideUntil, false, and true.
hide_all_popovers_until(hide_until, FocusPreviousElement::No, FireEvents::Yes);
// 22. Run the dialog focusing steps given subject.
subject.run_dialog_focusing_steps();
return {};
}
// https://html.spec.whatwg.org/multipage/interactive-elements.html#dom-dialog-close
void HTMLDialogElement::close(Optional<String> return_value)
{
// 1. If returnValue is not given, then set it to null.
// 2. Close the dialog this with returnValue and null.
close_the_dialog(move(return_value), nullptr);
}
// https://html.spec.whatwg.org/multipage/interactive-elements.html#dom-dialog-requestclose
void HTMLDialogElement::request_close(Optional<String> return_value)
{
// 1. If returnValue is not given, then set it to null.
// 2. Request to close the dialog this with returnValue and null.
request_close_the_dialog(move(return_value), nullptr);
}
// https://html.spec.whatwg.org/multipage/interactive-elements.html#dialog-request-close
void HTMLDialogElement::request_close_the_dialog(Optional<String> return_value, GC::Ptr<DOM::Element> source)
{
// 1. If this does not have an open attribute, then return.
if (!has_attribute(AttributeNames::open))
return;
// 2. If subject is not connected or subject's node document is not fully active, then return.
if (!is_connected() || !document().is_fully_active())
return;
// 3. Assert: subject's close watcher is not null.
VERIFY(m_close_watcher);
// 4. Set subject's enable close watcher for request close to true.
m_enable_close_watcher_for_request_close = true;
// 5. Set subject's request close return value to returnValue.
m_request_close_return_value = return_value;
// 6. Set subject's request close source element to source.
m_request_close_source_element = source;
// 7. Request to close dialog's close watcher with false.
m_close_watcher->request_close(false);
// 8. Set subject's enable close watcher for request close to false.
m_enable_close_watcher_for_request_close = false;
}
// https://html.spec.whatwg.org/multipage/interactive-elements.html#dom-dialog-returnvalue
String HTMLDialogElement::return_value() const
{
return m_return_value;
}
// https://html.spec.whatwg.org/multipage/interactive-elements.html#dom-dialog-returnvalue
void HTMLDialogElement::set_return_value(String return_value)
{
m_return_value = move(return_value);
}
// https://html.spec.whatwg.org/multipage/interactive-elements.html#close-the-dialog
void HTMLDialogElement::close_the_dialog(Optional<String> result, GC::Ptr<DOM::Element> source)
{
// 1. If subject does not have an open attribute, then return.
if (!has_attribute(AttributeNames::open))
return;
// 2. Fire an event named beforetoggle, using ToggleEvent, with the oldState attribute initialized to "open", the
// newState attribute initialized to "closed", and the source attribute initialized to source at subject.
ToggleEventInit event_init {};
event_init.old_state = "open"_string;
event_init.new_state = "closed"_string;
event_init.source = source;
dispatch_event(ToggleEvent::create(realm(), HTML::EventNames::beforetoggle, move(event_init)));
// 3. If subject does not have an open attribute, then return.
if (!has_attribute(AttributeNames::open))
return;
// 4. Queue a dialog toggle event task given subject, "open", "closed", and source.
queue_a_dialog_toggle_event_task("open"_string, "closed"_string, source);
// 5. Remove subject's open attribute.
remove_attribute(AttributeNames::open);
// 6. If is modal of subject is true, then request an element to be removed from the top layer given subject.
if (m_is_modal)
document().request_an_element_to_be_remove_from_the_top_layer(*this);
// 7. Let wasModal be the value of subject's is modal flag.
auto was_modal = m_is_modal;
// 8. Set is modal of subject to false.
set_is_modal(false);
// 9. If result is not null, then set subject's returnValue attribute to result.
if (result.has_value())
set_return_value(result.release_value());
// 10. Set subject's request close return value to null.
m_request_close_return_value = {};
// 11. Set subject's request close source element to null.
m_request_close_source_element = nullptr;
// 12. If subject's previously focused element is not null, then:
if (m_previously_focused_element) {
// 1. Let element be subject's previously focused element.
auto element = m_previously_focused_element;
// 2. Set subject's previously focused element to null.
m_previously_focused_element = nullptr;
// 3. If subject's node document's focused area of the document's DOM anchor is a shadow-including inclusive
// descendant of subject, or wasModal is true, then run the focusing steps for element; the viewport should
// not be scrolled by doing this step.
auto focused_element = document().focused_area();
auto is_focus_within_dialog = focused_element && focused_element->is_shadow_including_inclusive_descendant_of(*this);
if (is_focus_within_dialog || was_modal)
run_focusing_steps(element);
}
// 13. Queue an element task on the user interaction task source given the subject element to fire an event named
// close at subject.
queue_an_element_task(HTML::Task::Source::UserInteraction, [this] {
auto close_event = DOM::Event::create(realm(), HTML::EventNames::close);
dispatch_event(close_event);
});
}
// https://html.spec.whatwg.org/multipage/interactive-elements.html#set-the-dialog-close-watcher
void HTMLDialogElement::set_close_watcher()
{
// 1. Assert: dialog's close watcher is null.
VERIFY(m_close_watcher == nullptr);
// 2. Assert: dialog has an open attribute and dialog's node document is fully active.
VERIFY(has_attribute(AttributeNames::open) && document().is_fully_active());
// 3. Set dialog's close watcher to the result of establishing a close watcher given dialog's relevant global
// object, with:
// - cancelAction given canPreventClose being to return the result of firing an event named cancel at dialog,
// with the cancelable attribute initialized to canPreventClose.
auto cancel_callback_function = JS::NativeFunction::create(
realm(), [this](JS::VM& vm) {
auto& event = as<DOM::Event>(vm.argument(0).as_object());
bool can_prevent_close = event.cancelable();
auto should_continue = dispatch_event(DOM::Event::create(realm(), HTML::EventNames::cancel, { .cancelable = can_prevent_close }));
if (!should_continue)
event.prevent_default();
return JS::js_undefined();
},
0, Utf16FlyString {}, &realm());
auto cancel_callback = realm().heap().allocate<WebIDL::CallbackType>(*cancel_callback_function, realm());
// - closeAction being to close the dialog given dialog, dialog's request close return value, and dialog's
// request close source element.
auto close_callback_function = JS::NativeFunction::create(
realm(), [this](JS::VM&) {
close_the_dialog(m_request_close_return_value, m_request_close_source_element);
return JS::js_undefined();
},
0, Utf16FlyString {}, &realm());
auto close_callback = realm().heap().allocate<WebIDL::CallbackType>(*close_callback_function, realm());
// - getEnabledState being to return true if dialog's enable close watcher for request close is true or dialog's
// computed closed-by state is not None; otherwise false.
auto get_enabled_state = GC::create_function(heap(), [dialog = this] {
if (dialog->m_enable_close_watcher_for_request_close)
return true;
// FIXME: dialog's computed closed-by state is not None
return false;
});
m_close_watcher = CloseWatcher::establish(*document().window(), move(get_enabled_state));
m_close_watcher->add_event_listener_without_options(HTML::EventNames::cancel, DOM::IDLEventListener::create(realm(), cancel_callback));
m_close_watcher->add_event_listener_without_options(HTML::EventNames::close, DOM::IDLEventListener::create(realm(), close_callback));
}
// https://html.spec.whatwg.org/multipage/interactive-elements.html#dialog-setup-steps
void HTMLDialogElement::run_dialog_setup_steps()
{
// 1. Assert: subject has an open attribute.
VERIFY(has_attribute(AttributeNames::open));
// 2. Assert: subject is connected.
VERIFY(is_connected());
// 3. Assert: subject's node document's open dialogs list does not contain subject.
VERIFY(!m_document->open_dialogs_list().contains_slow(GC::Ref(*this)));
// 4. Add subject to subject's node document's open dialogs list.
m_document->open_dialogs_list().append(*this);
// 5. Set the dialog close watcher with subject.
set_close_watcher();
}
// https://html.spec.whatwg.org/multipage/interactive-elements.html#dialog-cleanup-steps
void HTMLDialogElement::run_dialog_cleanup_steps()
{
// 1. Remove subject from subject's node document's open dialogs list.
document().open_dialogs_list().remove_first_matching([this](auto other) { return other == this; });
// 2. If subject's close watcher is not null, then:
if (m_close_watcher) {
// 1. Destroy subject's close watcher.
m_close_watcher->destroy();
// 2. Set subject's close watcher to null.
m_close_watcher = nullptr;
}
}
// https://html.spec.whatwg.org/multipage/interactive-elements.html#dialog-focusing-steps
void HTMLDialogElement::run_dialog_focusing_steps()
{
// 1. If the allow focus steps given subject's node document return false, then return.
if (!document().allow_focus())
return;
// 2. Let control be null
GC::Ptr<Element> control = nullptr;
// FIXME: 3. If subject has the autofocus attribute, then set control to subject.
// FIXME: 4. If control is null, then set control to the focus delegate of subject.
// 5. If control is null, then set control to subject.
if (!control)
control = this;
// 6. Run the focusing steps for control.
run_focusing_steps(control);
// 7. Let topDocument be control's node navigable's top-level traversable's active document.
auto top_document = control->navigable()->top_level_traversable()->active_document();
// 8. If control's node document's origin is not the same as the origin of topDocument, then return.
if (!control->document().origin().is_same_origin(top_document->origin()))
return;
// FIXME: 9. Empty topDocument's autofocus candidates.
// FIXME: 10. Set topDocument's autofocus processed flag to true.
}
void HTMLDialogElement::set_is_modal(bool is_modal)
{
if (m_is_modal == is_modal)
return;
m_is_modal = is_modal;
invalidate_style(DOM::StyleInvalidationReason::HTMLDialogElementSetIsModal);
}
// https://html.spec.whatwg.org/multipage/interactive-elements.html#the-dialog-element:is-valid-command-steps
bool HTMLDialogElement::is_valid_command(String& command)
{
// 1. If command is in the Close state, the Request Close state, or the Show Modal state, then return true.
if (command == "close" || command == "request-close" || command == "show-modal")
return true;
// 2. Return false.
return false;
}
// https://html.spec.whatwg.org/multipage/interactive-elements.html#the-dialog-element:command-steps
void HTMLDialogElement::command_steps(DOM::Element& source, String& command)
{
// 1. If element is in the popover showing state, then return.
if (popover_visibility_state() == PopoverVisibilityState::Showing) {
return;
}
// 2. If command is in the Close state and element has an open attribute,
// then close the dialog given element with source's optional value and source.
if (command == "close" && has_attribute(AttributeNames::open)) {
auto const optional_value = as<FormAssociatedElement>(source).optional_value();
close_the_dialog(optional_value, source);
}
// 3. If command is in the Request Close state and element has an open attribute,
// then request to close the dialog element with source's optional value and source.
if (command == "request-close" && has_attribute(AttributeNames::open)) {
auto const optional_value = as<FormAssociatedElement>(source).optional_value();
request_close_the_dialog(optional_value, source);
}
// 4. If command is the Show Modal state and element does not have an open attribute,
// then show a modal dialog given element and source.
if (command == "show-modal" && !has_attribute(AttributeNames::open)) {
MUST(show_a_modal_dialog(*this, source));
}
}
// https://html.spec.whatwg.org/multipage/interactive-elements.html#nearest-clicked-dialog
GC::Ptr<HTMLDialogElement> HTMLDialogElement::nearest_clicked_dialog(UIEvents::PointerEvent const& event, GC::Ptr<DOM::Node> const target)
{
// To find the nearest clicked dialog, given a PointerEvent event:
// 1. Let target be event's target.
// 2. If target is a dialog element, target has an open attribute, target's is modal is true, and event's clientX
// and clientY are outside the bounds of target, then return null.
if (auto const* target_dialog = as_if<HTMLDialogElement>(*target); target_dialog
&& target_dialog->has_attribute(AttributeNames::open)
&& target_dialog->is_modal()
&& !target_dialog->get_bounding_client_rect().to_type<double>().contains(event.client_x(), event.client_y()))
return {};
// 3. Let currentNode be target.
auto current_node = target;
// 4. While currentNode is not null:
while (current_node) {
// 1. If currentNode is a dialog element and currentNode has an open attribute, then return currentNode.
if (auto* current_dialog = as_if<HTMLDialogElement>(*current_node); current_dialog
&& current_dialog->has_attribute(AttributeNames::open))
return current_dialog;
// 2. Set currentNode to currentNode's parent in the flat tree.
current_node = current_node->shadow_including_first_ancestor_of_type<HTMLElement>();
}
// 5. Return null.
return {};
}
// https://html.spec.whatwg.org/multipage/interactive-elements.html#light-dismiss-open-dialogs
void HTMLDialogElement::light_dismiss_open_dialogs(UIEvents::PointerEvent const& event, GC::Ptr<DOM::Node> const target)
{
// To light dismiss open dialogs, given a PointerEvent event:
// 1. Assert: event's isTrusted attribute is true.
VERIFY(event.is_trusted());
// 2. Let document be event's target's node document.
// FIXME: The event's target hasn't been initialized yet, so it's passed as an argument
auto& document = target->document();
// 3. If document's open dialogs list is empty, then return.
if (document.open_dialogs_list().is_empty())
return;
// 4. Let ancestor be the result of running nearest clicked dialog given event.
auto const ancestor = nearest_clicked_dialog(event, target);
// 5. If event's type is "pointerdown", then set document's dialog pointerdown target to ancestor.
if (event.type() == UIEvents::EventNames::pointerdown)
document.set_dialog_pointerdown_target(ancestor);
// 6. If event's type is "pointerup", then:
if (event.type() == UIEvents::EventNames::pointerup) {
// 1. Let sameTarget be true if ancestor is document's dialog pointerdown target.
bool const same_target = ancestor == document.dialog_pointerdown_target();
// 2. Set document's dialog pointerdown target to null.
document.set_dialog_pointerdown_target({});
// 3. If sameTarget is false, then return.
if (!same_target)
return;
// 4. Let topmostDialog be the last element of document's open dialogs list.
auto const topmost_dialog = document.open_dialogs_list().last();
// 5. If ancestor is topmostDialog, then return.
if (ancestor == topmost_dialog)
return;
// 6. If topmostDialog's computed closed-by state is not Any, then return.
// FIXME: This should use the "computed closed-by state" algorithm.
auto closedby = topmost_dialog->attribute(AttributeNames::closedby);
if (!closedby.has_value() || !closedby.value().equals_ignoring_ascii_case("any"sv))
return;
// 7. Assert: topmostDialog's close watcher is not null.
VERIFY(topmost_dialog->m_close_watcher);
// 8. Request to close topmostDialog's close watcher with false.
topmost_dialog->request_close({});
}
}
// https://html.spec.whatwg.org/multipage/interactive-elements.html#the-dialog-element:html-element-insertion-steps
void HTMLDialogElement::inserted()
{
Base::inserted();
// 1. If insertedNode's node document is not fully active, then return.
if (!document().is_fully_active())
return;
// 2. If insertedNode has an open attribute and is connected, then run the dialog setup steps given insertedNode.
if (has_attribute(AttributeNames::open) && is_connected())
run_dialog_setup_steps();
}
// https://html.spec.whatwg.org/multipage/interactive-elements.html#the-dialog-element:concept-element-attributes-change-ext
void HTMLDialogElement::attribute_changed(FlyString const& local_name, Optional<String> const& old_value, Optional<String> const& value, Optional<FlyString> const& namespace_)
{
Base::attribute_changed(local_name, old_value, value, namespace_);
// 1. If namespace is not null, then return.
if (namespace_.has_value())
return;
// 2. If localName is not open, then return.
if (local_name != "open"_fly_string)
return;
// 3. If value is null and oldValue is not null, then run the dialog cleanup steps given element.
if (!value.has_value() && old_value.has_value())
run_dialog_cleanup_steps();
// 4. If element's node document is not fully active, then return.
if (!document().is_fully_active())
return;
// 5. If element is not connected, then return.
if (!is_connected())
return;
// 6. If value is not null and oldValue is null, then run the dialog setup steps given element.
if (value.has_value() && !old_value.has_value())
run_dialog_setup_steps();
}
}