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DOMParser-created documents do not have a browsing context, but elements created in them can still be passed to the HTML blur() steps. The unfocusing steps only have a top-level focus chain when the old target finds itself in a browsing context, so return early when there is none. Add reduced crash coverage for blurring a body element created in a DOMParser document.
489 lines
23 KiB
C++
489 lines
23 KiB
C++
/*
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* Copyright (c) 2022, Andreas Kling <andreas@ladybird.org>
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* Copyright (c) 2022, Andrew Kaster <akaster@serenityos.org>
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* Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/TypeCasts.h>
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#include <AK/Vector.h>
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#include <LibGC/Root.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/DOM/Element.h>
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#include <LibWeb/DOM/ShadowRoot.h>
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#include <LibWeb/HTML/BrowsingContext.h>
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#include <LibWeb/HTML/Focus.h>
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#include <LibWeb/HTML/HTMLInputElement.h>
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#include <LibWeb/HTML/NavigableContainer.h>
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#include <LibWeb/HTML/Navigation.h>
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#include <LibWeb/HTML/TraversableNavigable.h>
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#include <LibWeb/HTML/WindowProxy.h>
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#include <LibWeb/UIEvents/FocusEvent.h>
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namespace Web::HTML {
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// https://html.spec.whatwg.org/multipage/interaction.html#fire-a-focus-event
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static void fire_a_focus_event(GC::Ptr<DOM::EventTarget> focus_event_target, GC::Ptr<DOM::EventTarget> related_focus_target, FlyString const& event_name, bool bubbles)
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{
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// To fire a focus event named e at an element t with a given related target r, fire an event named e at t, using FocusEvent,
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// with the relatedTarget attribute initialized to r, the view attribute initialized to t's node document's relevant global
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// object, and the composed flag set.
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Bindings::FocusEventInit focus_event_init {};
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focus_event_init.related_target = related_focus_target;
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focus_event_init.view = as<HTML::Window>(focus_event_target->realm().global_object()).window();
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auto focus_event = UIEvents::FocusEvent::create(focus_event_target->realm(), event_name, focus_event_init);
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// AD-HOC: support bubbling focus events, used for focusin & focusout.
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// See: https://github.com/whatwg/html/issues/3514
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focus_event->set_bubbles(bubbles);
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focus_event->set_composed(true);
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focus_event_target->dispatch_event(focus_event);
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}
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static void designate_document_viewport_as_focused_area(DOM::Document& document)
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{
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if (document.focused_area() == nullptr)
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return;
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as<Window>(relevant_global_object(document)).navigation()->set_focus_changed_during_ongoing_navigation(true);
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// AD-HOC: null focused_area indicates "viewport focus".
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document.set_focused_area(nullptr);
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}
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static bool is_top_level_document_viewport(DOM::Node const* node)
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{
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auto const* document = as_if<DOM::Document>(node);
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return document && document->navigable() && !document->navigable()->parent();
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}
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// https://html.spec.whatwg.org/multipage/interaction.html#focus-update-steps
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static void run_focus_update_steps(Vector<GC::Root<DOM::Node>> old_chain, Vector<GC::Root<DOM::Node>> new_chain, DOM::Node* new_focus_target)
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{
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// The focus update steps, given an old chain, a new chain, and a new focus target respectively, are as follows:
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// 1. If the last entry in old chain and the last entry in new chain are the same, pop the last entry from old chain
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// and the last entry from new chain and redo this step.
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while (!old_chain.is_empty()
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&& !new_chain.is_empty()
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&& old_chain.last() == new_chain.last()) {
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(void)old_chain.take_last();
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(void)new_chain.take_last();
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}
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auto new_focus_target_is_document_viewport = new_focus_target && new_focus_target->is_document();
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// 2. For each entry entry in old chain, in order, run these substeps:
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for (auto& entry : old_chain) {
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// 1. If entry is an input element
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if (auto* input_element = as_if<HTMLInputElement>(*entry)) {
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// FIXME: Spec issue: It doesn't make sense to check if the element has a defined activation behavior, as
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// that is always true. Instead, we check if it has an *input* activation behavior.
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// https://github.com/whatwg/html/issues/9973
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// and the change event applies to the element, and the element does not have a defined activation behavior,
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// and the user has changed the element's value or its list of selected files while the control was focused
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// without committing that change (such that it is different to what it was when the control was first
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// focused), then:
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if (input_element->change_event_applies() && !input_element->has_input_activation_behavior()
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&& input_element->has_uncommitted_changes()) {
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// 1. Set entry's user validity to true.
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input_element->set_user_validity(true);
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// 2. Fire an event named change at the element, with the bubbles attribute initialized to true.
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input_element->commit_pending_changes();
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}
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}
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// 2. If entry is an element, let blur event target be entry.
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// If entry is a Document object, let blur event target be that Document object's relevant global object.
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// Otherwise, let blur event target be null.
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GC::Ptr<DOM::EventTarget> blur_event_target;
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if (is<DOM::Element>(*entry))
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blur_event_target = entry;
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else if (is<DOM::Document>(*entry))
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blur_event_target = as<Window>(relevant_global_object(*entry));
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// 3. If entry is the last entry in old chain, and entry is an Element, and the last entry in new chain is also
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// an Element, then let related blur target be the last entry in new chain. Otherwise, let related blur
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// target be null.
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GC::Ptr<DOM::EventTarget> related_blur_target;
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if (!old_chain.is_empty()
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&& &entry == &old_chain.last()
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&& is<DOM::Element>(*entry)
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&& !new_chain.is_empty()
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&& is<DOM::Element>(*new_chain.last())) {
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related_blur_target = new_chain.last();
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}
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// 4. If blur event target is not null, fire a focus event named blur at blur event target, with related blur
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// target as the related target.
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// FIXME: NOTE: In some cases, e.g., if entry is an area element's shape, a scrollable region, or a viewport, no event
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// is fired.
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if (blur_event_target) {
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fire_a_focus_event(blur_event_target, related_blur_target, HTML::EventNames::blur, false);
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// AD-HOC: dispatch focusout
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fire_a_focus_event(blur_event_target, related_blur_target, HTML::EventNames::focusout, true);
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}
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}
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// FIXME: 3. Apply any relevant platform-specific conventions for focusing new focus target. (For example, some platforms
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// select the contents of a text control when that control is focused.)
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//
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// If new focus target is the Document's viewport, its surrogate Document entry might have
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// already been popped from new chain as the common focus-chain tail. Still designate the
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// viewport as focused so focusing documentElement clears any previously focused element.
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if (new_focus_target_is_document_viewport)
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designate_document_viewport_as_focused_area(as<DOM::Document>(*new_focus_target));
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// 4. For each entry entry in new chain, in reverse order, run these substeps:
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for (auto& entry : new_chain.in_reverse()) {
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// 1. If entry is a focusable area, and the focused area of the document is not entry:
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if (entry->is_document()) {
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designate_document_viewport_as_focused_area(entry->document());
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} else if (entry->is_focusable() && entry->document().focused_area() != entry.ptr()) {
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as<Window>(relevant_global_object(*entry)).navigation()->set_focus_changed_during_ongoing_navigation(true);
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// 2. Designate entry as the focused area of the document.
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entry->document().set_focused_area(*entry);
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}
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// 2. If entry is an element, let focus event target be entry.
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// If entry is a Document object, let focus event target be that Document object's relevant global object.
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// Otherwise, let focus event target be null.
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GC::Ptr<DOM::EventTarget> focus_event_target;
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if (entry.ptr() == new_focus_target && is_top_level_document_viewport(new_focus_target)) {
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// The viewport does not fire a focus event. The Document object is only its surrogate.
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} else if (is<DOM::Document>(*entry)) {
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focus_event_target = as<Window>(relevant_global_object(*entry));
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} else if (is<DOM::Element>(*entry)) {
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focus_event_target = *entry;
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}
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// 3. If entry is the last entry in new chain, and entry is an Element, and the last entry in old chain is also
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// an Element, then let related focus target be the last entry in old chain. Otherwise, let related focus
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// target be null.
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GC::Ptr<DOM::EventTarget> related_focus_target;
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if (!new_chain.is_empty()
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&& &entry == &new_chain.last()
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&& is<DOM::Element>(*entry)
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&& !old_chain.is_empty()
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&& is<DOM::Element>(*old_chain.last())) {
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related_focus_target = old_chain.last();
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}
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// 4. If focus event target is not null, fire a focus event named focus at focus event target, with related
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// focus target as the related target.
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// FIXME: NOTE: In some cases, e.g. if entry is an area element's shape, a scrollable region, or a viewport, no event
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// is fired.
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if (focus_event_target) {
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fire_a_focus_event(focus_event_target, related_focus_target, HTML::EventNames::focus, false);
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// AD-HOC: dispatch focusin
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fire_a_focus_event(focus_event_target, related_focus_target, HTML::EventNames::focusin, true);
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}
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}
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}
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// https://html.spec.whatwg.org/multipage/interaction.html#focus-chain
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static Vector<GC::Root<DOM::Node>> focus_chain(DOM::Node* subject)
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{
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// FIXME: Move this somewhere more spec-friendly.
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if (!subject)
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return {};
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// 1. Let output be an empty list.
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Vector<GC::Root<DOM::Node>> output;
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// 2. Let currentObject be subject.
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auto* current_object = subject;
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// 3. While true:
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while (true) {
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// 1. Append currentObject to output.
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output.append(GC::make_root(*current_object));
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// FIXME: 2. If currentObject is an area element's shape, then append that area element to output.
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// FIXME: Otherwise, if currentObject's DOM anchor is an element that is not currentObject itself, then append currentObject's DOM anchor to output.
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// FIXME: Everything below needs work. The conditions are not entirely right.
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if (!is<DOM::Document>(*current_object)) {
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// 3. If currentObject is a focusable area, then set currentObject to currentObject's DOM anchor's node document.
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current_object = ¤t_object->document();
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} else if (is<DOM::Document>(*current_object)
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&& current_object->navigable()
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&& current_object->navigable()->parent()) {
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// Otherwise, if currentObject is a Document whose node navigable's parent is non-null, then set currentObject to currentObject's node navigable's parent.
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current_object = current_object->navigable()->container();
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} else {
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// Otherwise, break.
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break;
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}
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}
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// 4. Return output.
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return output;
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}
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static bool document_has_focusable_viewport(DOM::Document& document)
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{
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return document.browsing_context() && !document.is_inert();
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}
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static bool is_inert_for_focus(DOM::Node const& node)
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{
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return node.find_in_shadow_including_ancestry([](auto const& ancestor) {
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return ancestor.is_inert();
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});
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}
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static bool is_focusable_area(DOM::Node& node)
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{
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if (node.is_document())
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return document_has_focusable_viewport(node.document());
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if (is_inert_for_focus(node))
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return false;
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if (auto* element = as_if<DOM::Element>(&node); element && element->is_shadow_host() && element->shadow_root()->delegates_focus())
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return false;
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return node.is_focusable();
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}
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// https://html.spec.whatwg.org/multipage/interaction.html#get-the-focusable-area
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static DOM::Node* get_focusable_area(DOM::Node& focus_target, FocusTrigger focus_trigger);
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// https://html.spec.whatwg.org/multipage/interaction.html#focus-delegate
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static DOM::Node* focus_delegate(DOM::Node& focus_target, FocusTrigger focus_trigger)
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{
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auto* where_to_look = &focus_target;
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// 1. If focusTarget is a shadow host and its shadow root's delegates focus is false, then return null.
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// 2. Let whereToLook be focusTarget.
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// 3. If whereToLook is a shadow host, then set whereToLook to whereToLook's shadow root.
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if (auto* element = as_if<DOM::Element>(&focus_target); element && element->is_shadow_host()) {
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auto shadow_root = element->shadow_root();
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if (!shadow_root->delegates_focus())
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return nullptr;
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where_to_look = shadow_root;
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}
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// FIXME: 4. Let autofocusDelegate be the autofocus delegate for whereToLook given focusTrigger.
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// FIXME: 5. If autofocusDelegate is not null, then return autofocusDelegate.
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// 6. For each descendant of whereToLook's descendants, in tree order:
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for (auto* descendant = where_to_look->first_child(); descendant; descendant = descendant->next_in_pre_order(where_to_look)) {
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// FIXME: 1. Let focusableArea be null.
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// FIXME: 2. If focusTarget is a dialog element and descendant is sequentially focusable, then
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// set focusableArea to descendant.
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// 3. Otherwise, if focusTarget is not a dialog and descendant is a focusable area, set
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// focusableArea to descendant.
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if (is_focusable_area(*descendant))
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return descendant;
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// 4. Otherwise, set focusableArea to the result of getting the focusable area for descendant
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// given focusTrigger.
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if (auto* focusable_area = get_focusable_area(*descendant, focus_trigger))
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return focusable_area;
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}
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// 7. Return null.
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return nullptr;
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}
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static DOM::Node* get_focusable_area(DOM::Node& focus_target, FocusTrigger focus_trigger)
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{
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// FIXME: Implement the rest of the get the focusable area algorithm.
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// If focus target is the document element of its Document, return the Document's viewport.
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if (auto* element = as_if<DOM::Element>(&focus_target); element && element == element->document().document_element()) {
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auto& document = element->document();
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if (document_has_focusable_viewport(document))
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return &document;
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}
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// If focus target is a navigable container with a non-null content navigable, return the
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// navigable container's content navigable's active document.
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if (auto* navigable_container = as_if<NavigableContainer>(&focus_target)) {
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if (!is_inert_for_focus(*navigable_container) && navigable_container->meets_focusable_area_rendering_requirements()) {
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if (auto content_navigable = navigable_container->content_navigable())
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return content_navigable->active_document();
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}
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}
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// If focus target is a shadow host whose shadow root's delegates focus is true:
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if (auto* element = as_if<DOM::Element>(&focus_target); element && element->is_shadow_host() && element->shadow_root()->delegates_focus()) {
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if (is_inert_for_focus(*element))
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return nullptr;
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// 1. Let focusedElement be the currently focused area of a top-level traversable's DOM anchor.
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if (auto browsing_context = element->document().browsing_context()) {
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if (auto focused_element = browsing_context->top_level_traversable()->currently_focused_area()) {
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// 2. If focus target is a shadow-including inclusive ancestor of focusedElement, then
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// return focusedElement.
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if (element->is_shadow_including_inclusive_ancestor_of(*focused_element))
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return focused_element;
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}
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}
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// 3. Return the focus delegate for focus target given focus trigger.
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return focus_delegate(focus_target, focus_trigger);
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}
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return nullptr;
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}
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// https://html.spec.whatwg.org/multipage/interaction.html#focusing-steps
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// FIXME: This should accept more types.
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void run_focusing_steps(DOM::Node* new_focus_target, DOM::Node* fallback_target, FocusTrigger focus_trigger)
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{
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// 1. If new focus target is not a focusable area, then set new focus target to the result of getting the focusable
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// area for new focus target, given focus trigger if it was passed.
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if (new_focus_target && !is_focusable_area(*new_focus_target))
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new_focus_target = get_focusable_area(*new_focus_target, focus_trigger);
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// 2. If new focus target is null, then:
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if (!new_focus_target) {
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// 1. If no fallback target was specified, then return.
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if (!fallback_target)
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return;
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// 2. Otherwise, set new focus target to the fallback target.
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new_focus_target = fallback_target;
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}
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if (!is_focusable_area(*new_focus_target)) {
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if (!fallback_target)
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return;
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new_focus_target = fallback_target;
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if (!is_focusable_area(*new_focus_target))
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return;
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}
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// 3. If new focus target is a navigable container with non-null content navigable, then set new focus target to the content navigable's active document.
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if (auto* navigable_container = as_if<NavigableContainer>(*new_focus_target)) {
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if (auto content_navigable = navigable_container->content_navigable())
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new_focus_target = content_navigable->active_document();
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}
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// 4. If new focus target is a focusable area and its DOM anchor is inert, then return.
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if (is_inert_for_focus(*new_focus_target))
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return;
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// 5. If new focus target is the currently focused area of a top-level browsing context, then return.
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if (!new_focus_target->document().browsing_context())
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return;
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auto top_level_traversable = new_focus_target->document().browsing_context()->top_level_traversable();
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if (new_focus_target == top_level_traversable->currently_focused_area().ptr())
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return;
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// 6. Let old chain be the current focus chain of the top-level browsing context in which
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// new focus target finds itself.
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auto old_chain = focus_chain(top_level_traversable->currently_focused_area());
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// 7. Let new chain be the focus chain of new focus target.
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auto new_chain = focus_chain(new_focus_target);
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// AD-HOC: Remember last focus trigger for :focus-visible / focus indication.
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new_focus_target->document().set_last_focus_trigger(focus_trigger);
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// 8. Run the focus update steps with old chain, new chain, and new focus target respectively.
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run_focus_update_steps(move(old_chain), move(new_chain), new_focus_target);
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}
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// https://html.spec.whatwg.org/multipage/interaction.html#unfocusing-steps
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void run_unfocusing_steps(DOM::Node* old_focus_target)
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{
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// NOTE: The unfocusing steps do not always result in the focus changing, even when applied to the currently focused
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// area of a top-level browsing context. For example, if the currently focused area of a top-level browsing context
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// is a viewport, then it will usually keep its focus regardless until another focusable area is explicitly focused
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// with the focusing steps.
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auto is_shadow_host = [](DOM::Node* node) {
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return is<DOM::Element>(node) && static_cast<DOM::Element*>(node)->is_shadow_host();
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};
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// 1. If old focus target is a shadow host whose shadow root's delegates focus is true, and old focus target's
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// shadow root is a shadow-including inclusive ancestor of the currently focused area of a top-level browsing
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// context's DOM anchor, then set old focus target to that currently focused area of a top-level browsing
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// context.
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if (is_shadow_host(old_focus_target)) {
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auto shadow_root = static_cast<DOM::Element*>(old_focus_target)->shadow_root();
|
|
if (shadow_root->delegates_focus()) {
|
|
auto browsing_context = old_focus_target->document().browsing_context();
|
|
if (!browsing_context)
|
|
return;
|
|
auto top_level_traversable = browsing_context->top_level_traversable();
|
|
if (auto currently_focused_area = top_level_traversable->currently_focused_area()) {
|
|
if (shadow_root->is_shadow_including_ancestor_of(*currently_focused_area)) {
|
|
old_focus_target = currently_focused_area;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// 2. If old focus target is inert, then return.
|
|
if (old_focus_target->is_inert())
|
|
return;
|
|
|
|
// FIXME: 3. If old focus target is an area element and one of its shapes is the currently focused area of a
|
|
// top-level browsing context, or, if old focus target is an element with one or more scrollable regions, and one
|
|
// of them is the currently focused area of a top-level browsing context, then let old focus target be that
|
|
// currently focused area of a top-level browsing context.
|
|
|
|
// NOTE: HTMLAreaElement is currently missing the shapes property
|
|
|
|
// 4. Let old chain be the current focus chain of the top-level browsing context in which old focus target finds itself.
|
|
auto browsing_context = old_focus_target->document().browsing_context();
|
|
if (!browsing_context)
|
|
return;
|
|
auto top_level_traversable = browsing_context->top_level_traversable();
|
|
auto currently_focused_area = top_level_traversable->currently_focused_area();
|
|
auto old_chain = focus_chain(currently_focused_area);
|
|
|
|
// 5. If old focus target is not one of the entries in old chain, then return.
|
|
auto it = old_chain.find_if([&](auto const& node) { return old_focus_target == node; });
|
|
if (it == old_chain.end())
|
|
return;
|
|
|
|
// 6. If old focus target is not a focusable area, then return.
|
|
//
|
|
// The currently focused area, and each Document's designated focused area in its focus chain,
|
|
// remain focused until the focus update steps run, even if they are no longer eligible to be
|
|
// focused again.
|
|
auto old_focus_target_is_designated_focused_area = old_focus_target->document().focused_area().ptr() == old_focus_target;
|
|
if (!old_focus_target_is_designated_focused_area && old_focus_target != currently_focused_area.ptr() && !old_focus_target->is_focusable())
|
|
return;
|
|
|
|
// 7. Let topDocument be old chain's last entry.
|
|
auto& top_document = as<DOM::Document>(*old_chain.last());
|
|
|
|
// 8. If topDocument's node navigable has system focus, then run the focusing steps for topDocument's viewport.
|
|
if (top_document.navigable()->traversable_navigable()->is_focused()) {
|
|
|
|
// AD-HOC: Remove top_document from old_chain so step 1 in run_focus_update_steps doesn't cancel the blur.
|
|
auto without_viewport_surrogate = old_chain;
|
|
without_viewport_surrogate.take_last();
|
|
|
|
auto with_viewport_surrogate = focus_chain(&top_document);
|
|
|
|
run_focus_update_steps(move(without_viewport_surrogate), move(with_viewport_surrogate), &top_document);
|
|
} else {
|
|
// FIXME: Otherwise, apply any relevant platform-specific conventions for removing system focus from topDocument's
|
|
// browsing context, and run the focus update steps with old chain, an empty list, and null respectively.
|
|
|
|
run_focus_update_steps(move(old_chain), {}, nullptr);
|
|
}
|
|
|
|
// NOTE: The unfocusing steps do not always result in the focus changing, even when applied to the currently focused
|
|
// area of a top-level traversable. For example, if the currently focused area of a top-level traversable is a
|
|
// viewport, then it will usually keep its focus regardless until another focusable area is explicitly focused
|
|
// with the focusing steps.
|
|
}
|
|
|
|
}
|