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Instead of having to duplicate the audio stream backend conditions, just define PlaybackStream::create in each audio backend implementation file. We provide a weak definition in PlaybackStream.cpp as the fallback. |
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| .. | ||
| FFmpegLoader.cpp | ||
| FFmpegLoader.h | ||
| Forward.h | ||
| Loader.cpp | ||
| Loader.h | ||
| PlaybackStream.cpp | ||
| PlaybackStream.h | ||
| PlaybackStreamAudioUnit.cpp | ||
| PlaybackStreamAudioUnit.h | ||
| PlaybackStreamOboe.cpp | ||
| PlaybackStreamOboe.h | ||
| PlaybackStreamPulseAudio.cpp | ||
| PlaybackStreamPulseAudio.h | ||
| PulseAudioWrappers.cpp | ||
| PulseAudioWrappers.h | ||
| Sample.h | ||
| SampleFormats.cpp | ||
| SampleFormats.h | ||