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	This allows clipping your drawing by any path you like! To do this all painting has been wrapped around a new draw_clipped() helper method, which handles the clipping before/after painting. Note: This clipping is currently missing support for intersecting clip paths.
		
			
				
	
	
		
			34 lines
		
	
	
	
		
			801 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			34 lines
		
	
	
	
		
			801 B
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
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 *
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 * SPDX-License-Identifier: BSD-2-Clause
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 */
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#pragma once
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#include <AK/DeprecatedString.h>
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#include <LibWeb/HTML/Path2D.h>
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namespace Web::HTML {
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// https://html.spec.whatwg.org/multipage/canvas.html#canvasdrawpath
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class CanvasDrawPath {
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public:
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    virtual ~CanvasDrawPath() = default;
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    virtual void begin_path() = 0;
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    virtual void fill(DeprecatedString const& fill_rule) = 0;
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    virtual void fill(Path2D& path, DeprecatedString const& fill_rule) = 0;
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    virtual void stroke() = 0;
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    virtual void stroke(Path2D const& path) = 0;
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    virtual void clip(DeprecatedString const& fill_rule) = 0;
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    virtual void clip(Path2D& path, DeprecatedString const& fill_rule) = 0;
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protected:
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    CanvasDrawPath() = default;
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};
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}
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