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The bytecode interpreter only needed the running execution context, but still threaded a separate Interpreter object through both the C++ and asm entry points. Move that state and the bytecode execution helpers onto VM instead, and teach the asm generator and slow paths to use VM directly.
232 lines
10 KiB
C++
232 lines
10 KiB
C++
/*
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* Copyright (c) 2021, Ali Mohammad Pur <mpfard@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/TemporaryChange.h>
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#include <LibJS/Runtime/CompletionCell.h>
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#include <LibJS/Runtime/GeneratorObject.h>
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#include <LibJS/Runtime/GeneratorPrototype.h>
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#include <LibJS/Runtime/GlobalObject.h>
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#include <LibJS/Runtime/Iterator.h>
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#include <LibJS/Runtime/NativeJavaScriptBackedFunction.h>
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#include <LibJS/Runtime/VM.h>
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namespace JS {
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GC_DEFINE_ALLOCATOR(GeneratorObject);
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GC::Ref<GeneratorObject> GeneratorObject::create(Realm& realm, Variant<GC::Ref<ECMAScriptFunctionObject>, GC::Ref<NativeJavaScriptBackedFunction>> generating_function, NonnullOwnPtr<ExecutionContext> execution_context)
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{
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auto& vm = realm.vm();
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// This is "g1.prototype" in figure-2 (https://tc39.es/ecma262/img/figure-2.png)
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Value generating_function_prototype;
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auto kind = generating_function.visit(
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[](auto function) {
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return function->kind();
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});
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if (kind == FunctionKind::Async) {
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// We implement async functions by transforming them to generator function in the bytecode
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// interpreter. However an async function does not have a prototype and should not be
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// changed thus we hardcode the prototype.
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generating_function_prototype = realm.intrinsics().generator_prototype();
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} else {
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static Bytecode::StaticPropertyLookupCache cache;
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generating_function_prototype = MUST(generating_function.visit([&vm](auto function) {
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static Bytecode::StaticPropertyLookupCache cache;
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return function->get(vm.names.prototype, cache);
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}));
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}
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GC::Ptr<Object> generating_function_prototype_object = nullptr;
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if (!generating_function_prototype.is_nullish())
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generating_function_prototype_object = MUST(generating_function_prototype.to_object(vm));
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auto generating_executable = generating_function.visit(
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[](GC::Ref<ECMAScriptFunctionObject> function) -> GC::Ref<Bytecode::Executable> {
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return function->bytecode_executable().as_nonnull();
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},
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[](GC::Ref<NativeJavaScriptBackedFunction> function) -> GC::Ref<Bytecode::Executable> {
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return function->bytecode_executable();
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});
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auto object = realm.create<GeneratorObject>(realm, generating_function_prototype_object, move(execution_context));
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object->m_generating_executable = generating_executable;
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object->m_yield_continuation = object->m_execution_context->yield_continuation;
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return object;
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}
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GeneratorObject::GeneratorObject(Realm& realm, Object* prototype, NonnullOwnPtr<ExecutionContext> context, Optional<StringView> generator_brand)
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: Object(realm, prototype)
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, m_execution_context(move(context))
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, m_generator_brand(move(generator_brand))
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{
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}
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void GeneratorObject::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(m_generating_executable);
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m_execution_context->visit_edges(visitor);
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}
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// 27.5.3.2 GeneratorValidate ( generator, generatorBrand ), https://tc39.es/ecma262/#sec-generatorvalidate
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ThrowCompletionOr<GeneratorObject::GeneratorState> GeneratorObject::validate(VM& vm, Optional<StringView> const& generator_brand)
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{
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// 1. Perform ? RequireInternalSlot(generator, [[GeneratorState]]).
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// 2. Perform ? RequireInternalSlot(generator, [[GeneratorBrand]]).
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// NOTE: Already done by the caller of resume or resume_abrupt, as they wouldn't have a GeneratorObject otherwise.
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// 3. If generator.[[GeneratorBrand]] is not the same value as generatorBrand, throw a TypeError exception.
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if (m_generator_brand != generator_brand)
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return vm.throw_completion<TypeError>(ErrorType::GeneratorBrandMismatch, m_generator_brand.value_or("<empty>"sv), generator_brand.value_or("<empty>"sv));
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// 4. Assert: generator also has a [[GeneratorContext]] internal slot.
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// NOTE: Done by already being a GeneratorObject.
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// 5. Let state be generator.[[GeneratorState]].
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auto state = m_generator_state;
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// 6. If state is executing, throw a TypeError exception.
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if (state == GeneratorState::Executing)
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return vm.throw_completion<TypeError>(ErrorType::GeneratorAlreadyExecuting);
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// 7. Return state.
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return state;
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}
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ThrowCompletionOr<GeneratorObject::IterationResult> GeneratorObject::execute(VM& vm, Completion const& completion)
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{
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// Loosely based on step 4 of https://tc39.es/ecma262/#sec-generatorstart mixed with https://tc39.es/ecma262/#sec-generatoryield at the end.
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auto completion_cell = heap().allocate<CompletionCell>(completion);
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// We should never enter `execute` again after the generator is complete.
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VERIFY(m_yield_continuation != ExecutionContext::no_yield_continuation);
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// Clear yield state so that a normal return (no yield) is detected as done.
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m_execution_context->yield_continuation = ExecutionContext::no_yield_continuation;
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auto result_value = vm.run_executable(vm.running_execution_context(), *m_generating_executable, m_yield_continuation, completion_cell);
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vm.pop_execution_context();
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if (result_value.is_throw_completion()) {
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// Uncaught exceptions disable the generator.
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m_generator_state = GeneratorState::Completed;
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return result_value.throw_completion();
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}
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auto value = result_value.release_value();
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if (value.is_special_empty_value())
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value = js_undefined();
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m_yield_continuation = m_execution_context->yield_continuation;
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bool done = m_yield_continuation == ExecutionContext::no_yield_continuation;
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m_generator_state = done ? GeneratorState::Completed : GeneratorState::SuspendedYield;
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return IterationResult(value, done);
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}
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// 27.5.3.3 GeneratorResume ( generator, value, generatorBrand ), https://tc39.es/ecma262/#sec-generatorresume
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ThrowCompletionOr<GeneratorObject::IterationResult> GeneratorObject::resume(VM& vm, Value value, Optional<StringView> const& generator_brand)
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{
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// 1. Let state be ? GeneratorValidate(generator, generatorBrand).
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auto state = TRY(validate(vm, generator_brand));
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// 2. If state is completed, return CreateIterResultObject(undefined, true).
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if (state == GeneratorState::Completed) {
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return IterationResult(js_undefined(), true);
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}
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// 3. Assert: state is either suspendedStart or suspendedYield.
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VERIFY(state == GeneratorState::SuspendedStart || state == GeneratorState::SuspendedYield);
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// 4. Let genContext be generator.[[GeneratorContext]].
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auto& generator_context = m_execution_context;
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// 5. Let methodContext be the running execution context.
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auto const& method_context = vm.running_execution_context();
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// 6. Suspend methodContext.
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// 8. Push genContext onto the execution context stack; genContext is now the running execution context.
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// NOTE: This is done out of order as to not permanently disable the generator if push_execution_context throws,
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// as `resume` will immediately throw when [[GeneratorState]] is "executing", never allowing the state to change.
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TRY(vm.push_execution_context(*generator_context, {}));
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// 7. Set generator.[[GeneratorState]] to executing.
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m_generator_state = GeneratorState::Executing;
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// 9. Resume the suspended evaluation of genContext using NormalCompletion(value) as the result of the operation that suspended it. Let result be the value returned by the resumed computation.
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auto result = execute(vm, normal_completion(value));
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// 10. Assert: When we return here, genContext has already been removed from the execution context stack and methodContext is the currently running execution context.
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VERIFY(&vm.running_execution_context() == &method_context);
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// 11. Return ? result.
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return result;
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}
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// 27.5.3.4 GeneratorResumeAbrupt ( generator, abruptCompletion, generatorBrand ), https://tc39.es/ecma262/#sec-generatorresumeabrupt
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ThrowCompletionOr<GeneratorObject::IterationResult> GeneratorObject::resume_abrupt(JS::VM& vm, JS::Completion abrupt_completion, Optional<StringView> const& generator_brand)
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{
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// 1. Let state be ? GeneratorValidate(generator, generatorBrand).
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auto state = TRY(validate(vm, generator_brand));
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// 2. If state is suspendedStart, then
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if (state == GeneratorState::SuspendedStart) {
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// a. Set generator.[[GeneratorState]] to completed.
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m_generator_state = GeneratorState::Completed;
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// b. Once a generator enters the completed state it never leaves it and its associated execution context is never resumed. Any execution state associated with generator can be discarded at this point.
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// We don't currently discard anything.
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// c. Set state to completed.
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state = GeneratorState::Completed;
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}
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// 3. If state is completed, then
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if (state == GeneratorState::Completed) {
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// a. If abruptCompletion.[[Type]] is return, then
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if (abrupt_completion.type() == Completion::Type::Return) {
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// i. Return CreateIterResultObject(abruptCompletion.[[Value]], true).
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return IterationResult(abrupt_completion.value(), true);
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}
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// b. Return ? abruptCompletion.
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return abrupt_completion;
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}
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// 4. Assert: state is suspendedYield.
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VERIFY(state == GeneratorState::SuspendedYield);
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// 5. Let genContext be generator.[[GeneratorContext]].
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auto& generator_context = m_execution_context;
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// 6. Let methodContext be the running execution context.
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auto const& method_context = vm.running_execution_context();
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// 7. Suspend methodContext.
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// 9. Push genContext onto the execution context stack; genContext is now the running execution context.
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// NOTE: This is done out of order as to not permanently disable the generator if push_execution_context throws,
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// as `resume_abrupt` will immediately throw when [[GeneratorState]] is "executing", never allowing the state to change.
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TRY(vm.push_execution_context(*generator_context, {}));
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// 8. Set generator.[[GeneratorState]] to executing.
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m_generator_state = GeneratorState::Executing;
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// 10. Resume the suspended evaluation of genContext using abruptCompletion as the result of the operation that suspended it. Let result be the Completion Record returned by the resumed computation.
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auto result = execute(vm, abrupt_completion);
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// 11. Assert: When we return here, genContext has already been removed from the execution context stack and methodContext is the currently running execution context.
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VERIFY(&vm.running_execution_context() == &method_context);
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// 12. Return ? result.
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return result;
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}
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}
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