ladybird/Libraries/LibWeb/CSS/StyleValues/CursorStyleValue.cpp
Jonathan Gamble 8f1cb4cbb0 LibWeb: Implement resizing for eligible elements and update scrollbars
Add ElementResizeAction to Page (maybe there's a better place). It's
just a mousemove delegate that updates styles on the target element.

Add ChromeMetrics for zoom-invariant chrome like scrollbar thumb
thickness, resize gripper size, paddings, etc. It's not user-stylable
but separates basic concerns in a way that a visually gifted
designer unlike myself can adjust to taste.

These values are pre-divided by zoom factor so that PaintableBox can
continue using device_pixels_per_css_pixel calls as normal.

The adjusted metrics are computed on demand from Page multiple times
per paint cycle, which is not ideal but avoids lifetime management and
atomics. Maybe someone with more surety about the painting flow control
can improve this, but it won't be a huge win. If profiling shows
this slowing paints, then Ladybird is in good shape.

Update PaintableBox to draw the resize gripper and deconflict
the scrollbars. Set apropriate cursors for scrollbars and gripper in
mousemove. We override EventHandler's cursor handling because nothing
should ever come between a man and his resize gripper.

Chrome metrics use the CSSPixels class. This is good because it's
broadly compatible but bad because they're actually different units
when zoom is not 1.0. If that's a problem, we could make a new type
or just use double.
2026-01-12 11:00:14 +00:00

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/*
* Copyright (c) 2025, Sam Atkins <sam@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "CursorStyleValue.h"
#include <LibGfx/Bitmap.h>
#include <LibGfx/Painter.h>
#include <LibWeb/CSS/Sizing.h>
#include <LibWeb/CSS/StyleValues/AbstractImageStyleValue.h>
#include <LibWeb/CSS/StyleValues/CalculatedStyleValue.h>
#include <LibWeb/CSS/StyleValues/NumberStyleValue.h>
#include <LibWeb/Layout/Node.h>
#include <LibWeb/Page/Page.h>
#include <LibWeb/Painting/DisplayListPlayerSkia.h>
namespace Web::CSS {
void CursorStyleValue::serialize(StringBuilder& builder, SerializationMode mode) const
{
m_properties.image->serialize(builder, mode);
if (m_properties.x) {
VERIFY(m_properties.y);
builder.append(' ');
m_properties.x->serialize(builder, mode);
builder.append(' ');
m_properties.y->serialize(builder, mode);
}
}
ValueComparingNonnullRefPtr<StyleValue const> CursorStyleValue::absolutized(ComputationContext const& computation_context) const
{
RefPtr<StyleValue const> absolutized_x;
RefPtr<StyleValue const> absolutized_y;
if (m_properties.x)
absolutized_x = m_properties.x->absolutized(computation_context);
if (m_properties.y)
absolutized_y = m_properties.y->absolutized(computation_context);
return CursorStyleValue::create(m_properties.image->absolutized(computation_context)->as_abstract_image(), absolutized_x, absolutized_y);
}
Optional<Gfx::ImageCursor> CursorStyleValue::make_image_cursor(Layout::NodeWithStyle const& layout_node) const
{
auto const& image = *m_properties.image;
if (!image.is_paintable()) {
const_cast<AbstractImageStyleValue&>(image).load_any_resources(const_cast<DOM::Document&>(layout_node.document()));
return {};
}
auto const& document = layout_node.document();
CacheKey cache_key {
.length_resolution_context = Length::ResolutionContext::for_layout_node(layout_node),
.current_color = layout_node.computed_values().color(),
};
// Create a bitmap if needed.
// The cursor size for a given image never changes. It's based either on the image itself, or our default size,
// neither of which is affected by what layout node it's for.
if (!m_cached_bitmap.has_value()) {
// Determine the size of the cursor.
// "The default object size for cursor images is a UA-defined size that should be based on the size of a
// typical cursor on the UAs operating system.
// The concrete object size is determined using the default sizing algorithm. If an operating system is
// incapable of rendering a cursor above a given size, cursors larger than that size must be shrunk to
// within the OS-supported size bounds, while maintaining the cursor images natural aspect ratio, if any."
// https://drafts.csswg.org/css-ui-3/#cursor
// 32x32 is selected arbitrarily.
// FIXME: Ask the OS for the default size?
CSSPixelSize const default_cursor_size { 32, 32 };
auto cursor_css_size = run_default_sizing_algorithm({}, {}, image.natural_width(), image.natural_height(), image.natural_aspect_ratio(), default_cursor_size);
// FIXME: How do we determine what cursor sizes the OS allows?
// We don't multiply by the pixel ratio, because we want to use the image's actual pixel size.
DevicePixelSize cursor_device_size { cursor_css_size.to_type<double>().to_rounded<int>() };
auto maybe_bitmap = Gfx::Bitmap::create_shareable(Gfx::BitmapFormat::BGRA8888, Gfx::AlphaType::Premultiplied, cursor_device_size.to_type<int>());
if (maybe_bitmap.is_error()) {
dbgln("Failed to create cursor bitmap: {}", maybe_bitmap.error());
return {};
}
auto bitmap = maybe_bitmap.release_value();
m_cached_bitmap = bitmap->to_shareable_bitmap();
}
// Repaint the bitmap if necessary
if (m_cache_key != cache_key) {
m_cache_key = move(cache_key);
// Clear whatever was in the bitmap before.
auto& bitmap = *m_cached_bitmap->bitmap();
auto painter = Gfx::Painter::create(bitmap);
painter->clear_rect(bitmap.rect().to_type<float>(), Color::Transparent);
// Paint the cursor into a bitmap.
auto display_list = Painting::DisplayList::create(document.page().client().device_pixels_per_css_pixel());
Painting::DisplayListRecorder display_list_recorder(display_list);
DisplayListRecordingContext paint_context { display_list_recorder, document.page().palette(), document.page().client().device_pixels_per_css_pixel(), document.page().chrome_metrics() };
image.resolve_for_size(layout_node, CSSPixelSize { bitmap.size() });
image.paint(paint_context, DevicePixelRect { bitmap.rect() }, ImageRendering::Auto);
switch (document.page().client().display_list_player_type()) {
case DisplayListPlayerType::SkiaGPUIfAvailable:
case DisplayListPlayerType::SkiaCPU: {
auto painting_surface = Gfx::PaintingSurface::wrap_bitmap(bitmap);
Painting::DisplayListPlayerSkia display_list_player;
display_list_player.execute(*display_list, {}, painting_surface);
break;
}
}
}
// "If the values are unspecified, then the natural hotspot defined inside the image resource itself is used.
// If both the values are unspecific and the referenced cursor has no defined hotspot, the effect is as if a
// value of "0 0" were specified."
// FIXME: Make use of embedded hotspots.
Gfx::IntPoint hotspot = { 0, 0 };
if (m_properties.x && m_properties.y) {
VERIFY(document.window());
auto resolved_value = [](StyleValue const& value) {
if (value.is_number())
return value.as_number().number();
if (value.is_calculated() && value.as_calculated().resolves_to_number())
return value.as_calculated().resolve_number({}).value();
VERIFY_NOT_REACHED();
};
hotspot = { resolved_value(*m_properties.x), resolved_value(*m_properties.y) };
}
return Gfx::ImageCursor {
.bitmap = *m_cached_bitmap,
.hotspot = hotspot
};
}
}