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Implement a complete Rust reimplementation of the LibJS frontend: lexer, parser, AST, scope collector, and bytecode code generator. The Rust pipeline is built via Corrosion (CMake-Cargo bridge) and linked into LibJS as a static library. It is gated behind a build flag (ENABLE_RUST, on by default except on Windows) and two runtime environment variables: - LIBJS_CPP: Use the C++ pipeline instead of Rust - LIBJS_COMPARE_PIPELINES=1: Run both pipelines in lockstep, aborting on any difference in AST or bytecode generated. The C++ side communicates with Rust through a C FFI layer (RustIntegration.cpp/h) that passes source text to Rust and receives a populated Executable back via a BytecodeFactory interface.
364 lines
16 KiB
C++
364 lines
16 KiB
C++
/*
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* Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Bytecode/Executable.h>
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#include <LibJS/Bytecode/Interpreter.h>
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#include <LibJS/Lexer.h>
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#include <LibJS/Parser.h>
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#include <LibJS/Runtime/AbstractOperations.h>
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#include <LibJS/Runtime/DeclarativeEnvironment.h>
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#include <LibJS/Runtime/GlobalEnvironment.h>
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#include <LibJS/Runtime/ModuleNamespaceObject.h>
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#include <LibJS/Runtime/NativeFunction.h>
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#include <LibJS/Runtime/PromiseCapability.h>
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#include <LibJS/Runtime/PromiseConstructor.h>
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#include <LibJS/Runtime/ShadowRealm.h>
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#include <LibJS/Runtime/WrappedFunction.h>
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#include <LibJS/RustIntegration.h>
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#include <LibJS/SourceCode.h>
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namespace JS {
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GC_DEFINE_ALLOCATOR(ShadowRealm);
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ShadowRealm::ShadowRealm(Object& prototype)
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: Object(ConstructWithPrototypeTag::Tag, prototype)
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{
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}
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void ShadowRealm::visit_edges(Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(m_shadow_realm);
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}
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// 3.1.2 CopyNameAndLength ( F: a function object, Target: a function object, optional prefix: a String, optional argCount: a Number, ), https://tc39.es/proposal-shadowrealm/#sec-copynameandlength
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ThrowCompletionOr<void> copy_name_and_length(VM& vm, FunctionObject& function, FunctionObject& target, Optional<StringView> prefix, Optional<unsigned> arg_count)
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{
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// 1. If argCount is undefined, then set argCount to 0.
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if (!arg_count.has_value())
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arg_count = 0;
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// 2. Let L be 0.
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double length = 0;
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// 3. Let targetHasLength be ? HasOwnProperty(Target, "length").
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auto target_has_length = TRY(target.has_own_property(vm.names.length));
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// 4. If targetHasLength is true, then
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if (target_has_length) {
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// a. Let targetLen be ? Get(Target, "length").
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auto target_length = TRY(target.get(vm.names.length));
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// b. If Type(targetLen) is Number, then
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if (target_length.is_number()) {
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// i. If targetLen is +∞𝔽, set L to +∞.
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if (target_length.is_positive_infinity()) {
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length = target_length.as_double();
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}
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// ii. Else if targetLen is -∞𝔽, set L to 0.
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else if (target_length.is_negative_infinity()) {
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length = 0;
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}
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// iii. Else,
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else {
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// 1. Let targetLenAsInt be ! ToIntegerOrInfinity(targetLen).
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auto target_length_as_int = MUST(target_length.to_integer_or_infinity(vm));
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// 2. Assert: targetLenAsInt is finite.
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VERIFY(!isinf(target_length_as_int));
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// 3. Set L to max(targetLenAsInt - argCount, 0).
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length = max(target_length_as_int - *arg_count, 0);
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}
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}
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}
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// 5. Perform SetFunctionLength(F, L).
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function.set_function_length(length);
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// 6. Let targetName be ? Get(Target, "name").
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auto target_name = TRY(target.get(vm.names.name));
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// 7. If Type(targetName) is not String, set targetName to the empty String.
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if (!target_name.is_string())
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target_name = PrimitiveString::create(vm, String {});
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// 8. Perform SetFunctionName(F, targetName, prefix).
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function.set_function_name({ target_name.as_string().utf16_string() }, move(prefix));
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return {};
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}
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// 3.1.3 PerformShadowRealmEval ( sourceText: a String, callerRealm: a Realm Record, evalRealm: a Realm Record, ), https://tc39.es/proposal-shadowrealm/#sec-performshadowrealmeval
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ThrowCompletionOr<Value> perform_shadow_realm_eval(VM& vm, Value source, Realm& caller_realm, Realm& eval_realm)
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{
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// 1. Perform ? HostEnsureCanCompileStrings(evalRealm, « », sourceText, false).
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// FIXME: ShadowRealm doesn't yet intersect with the Dynamic Code Brand Checks proposal.
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// This is a close approximation, following the PerformEval implementation.
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// See: https://github.com/tc39/proposal-dynamic-code-brand-checks/issues/19
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// https://github.com/tc39/proposal-shadowrealm/issues/414
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GC::Ptr<PrimitiveString> source_text;
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if (source.is_string()) {
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source_text = source.as_string();
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} else if (source.is_object()) {
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auto code = vm.host_get_code_for_eval(source.as_object());
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if (code) {
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source_text = code;
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} else {
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return vm.throw_completion<TypeError>(ErrorType::NotAString, source);
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}
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} else {
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return vm.throw_completion<TypeError>(ErrorType::NotAString, source);
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}
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VERIFY(source_text);
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TRY(vm.host_ensure_can_compile_strings(eval_realm, {}, source_text->utf8_string_view(), source_text->utf8_string_view(), CompilationType::IndirectEval, {}, source));
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// 2. Perform the following substeps in an implementation-defined order, possibly interleaving parsing and error detection:
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GC::Ptr<Bytecode::Executable> executable;
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bool strict_eval = false;
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EvalDeclarationData eval_declaration_data;
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auto rust_compilation = RustIntegration::compile_shadow_realm_eval(*source_text, vm);
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if (rust_compilation.has_value()) {
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if (rust_compilation->is_error())
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return vm.throw_completion<SyntaxError>(rust_compilation->release_error());
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auto& eval_result = rust_compilation->value();
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executable = eval_result.executable;
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strict_eval = eval_result.is_strict_mode;
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eval_declaration_data = move(eval_result.declaration_data);
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}
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if (!executable) {
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// a. Let script be ParseText(StringToCodePoints(sourceText), Script).
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auto parser = Parser(Lexer(SourceCode::create({}, source_text->utf16_string())), Program::Type::Script, Parser::EvalInitialState {});
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auto program = parser.parse_program();
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// b. If script is a List of errors, throw a SyntaxError exception.
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if (parser.has_errors()) {
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auto& error = parser.errors()[0];
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return vm.throw_completion<SyntaxError>(error.to_string());
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}
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// c. If script Contains ScriptBody is false, return undefined.
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if (program->children().is_empty())
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return js_undefined();
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// d. Let body be the ScriptBody of script.
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// e. If body Contains NewTarget is true, throw a SyntaxError exception.
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// f. If body Contains SuperProperty is true, throw a SyntaxError exception.
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// g. If body Contains SuperCall is true, throw a SyntaxError exception.
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// FIXME: Implement these, we probably need a generic way of scanning the AST for certain nodes.
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// 3. Let strictEval be IsStrict of script.
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strict_eval = program->is_strict_mode();
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eval_declaration_data = EvalDeclarationData::create(vm, program, strict_eval);
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executable = Bytecode::compile(vm, program, FunctionKind::Normal, "ShadowRealmEval"_utf16_fly_string);
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}
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// 4. Let runningContext be the running execution context.
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// 5. If runningContext is not already suspended, suspend runningContext.
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// NOTE: This would be unused due to step 9 and is omitted for that reason.
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// 6. Let evalContext be GetShadowRealmContext(evalRealm, strictEval).
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auto eval_context = get_shadow_realm_context(eval_realm, strict_eval, executable->registers_and_locals_count, executable->constants.size());
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// 7. Let lexEnv be evalContext's LexicalEnvironment.
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auto lexical_environment = eval_context->lexical_environment;
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// 8. Let varEnv be evalContext's VariableEnvironment.
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auto variable_environment = eval_context->variable_environment;
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// 9. Push evalContext onto the execution context stack; evalContext is now the running execution context.
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TRY(vm.push_execution_context(*eval_context, {}));
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// 10. Let result be Completion(EvalDeclarationInstantiation(body, varEnv, lexEnv, null, strictEval)).
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auto eval_result = eval_declaration_instantiation(vm, eval_declaration_data, variable_environment, lexical_environment, nullptr, strict_eval);
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Completion result;
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// 11. If result.[[Type]] is normal, then
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if (!eval_result.is_throw_completion()) {
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// a. Set result to the result of evaluating body.
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auto result_or_error = vm.bytecode_interpreter().run_executable(*eval_context, *executable, {});
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if (result_or_error.is_error()) {
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result = result_or_error.release_error();
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} else {
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result = result_or_error.value();
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}
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}
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// 12. If result.[[Type]] is normal and result.[[Value]] is empty, then
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if (result.type() == Completion::Type::Normal && result.value().is_special_empty_value()) {
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// a. Set result to NormalCompletion(undefined).
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result = normal_completion(js_undefined());
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}
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// 13. Suspend evalContext and remove it from the execution context stack.
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// NOTE: We don't support this concept yet.
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vm.pop_execution_context();
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// 14. Resume the context that is now on the top of the execution context stack as the running execution context.
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// NOTE: We don't support this concept yet.
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// 15. If result.[[Type]] is not normal, then
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if (result.type() != Completion::Type::Normal) {
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// a. Let copiedError be CreateTypeErrorCopy(callerRealm, result.[[Value]]).
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// b. Return ThrowCompletion(copiedError).
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return vm.throw_completion<TypeError>(ErrorType::ShadowRealmEvaluateAbruptCompletion);
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}
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// 16. Return ? GetWrappedValue(callerRealm, result.[[Value]]).
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return get_wrapped_value(vm, caller_realm, result.value());
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// NOTE: Also see "Editor's Note" in the spec regarding the TypeError above.
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}
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// 3.1.4 ShadowRealmImportValue ( specifierString: a String, exportNameString: a String, callerRealm: a Realm Record, evalRealm: a Realm Record, evalContext: an execution context, ), https://tc39.es/proposal-shadowrealm/#sec-shadowrealmimportvalue
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ThrowCompletionOr<Value> shadow_realm_import_value(VM& vm, Utf16FlyString specifier_string, Utf16FlyString export_name_string, Realm& caller_realm, Realm& eval_realm)
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{
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auto& realm = *vm.current_realm();
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// 1. Let evalContext be GetShadowRealmContext(evalRealm, true).
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auto eval_context = get_shadow_realm_context(eval_realm, true, 0, 0);
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// 2. Let innerCapability be ! NewPromiseCapability(%Promise%).
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auto inner_capability = MUST(new_promise_capability(vm, realm.intrinsics().promise_constructor()));
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// 3. Let runningContext be the running execution context.
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// 4. If runningContext is not already suspended, suspend runningContext.
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// NOTE: We don't support this concept yet.
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// 5. Push evalContext onto the execution context stack; evalContext is now the running execution context.
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TRY(vm.push_execution_context(*eval_context, {}));
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// 6. Let referrer be the Realm component of evalContext.
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auto referrer = GC::Ref { *eval_context->realm };
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// 7. Perform HostLoadImportedModule(referrer, specifierString, empty, innerCapability).
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vm.host_load_imported_module(referrer, ModuleRequest { move(specifier_string) }, nullptr, inner_capability);
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// 7. Suspend evalContext and remove it from the execution context stack.
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// NOTE: We don't support this concept yet.
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vm.pop_execution_context();
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// 8. Resume the context that is now on the top of the execution context stack as the running execution context.
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// NOTE: We don't support this concept yet.
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// 9. Let steps be the steps of an ExportGetter function as described below.
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auto steps = [string = move(export_name_string)](auto& vm) -> ThrowCompletionOr<Value> {
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// 1. Assert: exports is a module namespace exotic object.
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VERIFY(vm.argument(0).is_object());
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auto& exports = vm.argument(0).as_object();
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VERIFY(is<ModuleNamespaceObject>(exports));
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// 2. Let f be the active function object.
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auto function = vm.running_execution_context().function;
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// 3. Let string be f.[[ExportNameString]].
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// 4. Assert: Type(string) is String.
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// 5. Let hasOwn be ? HasOwnProperty(exports, string).
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auto has_own = TRY(exports.has_own_property(string));
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// 6. If hasOwn is false, throw a TypeError exception.
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if (!has_own)
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return vm.template throw_completion<TypeError>(ErrorType::MissingRequiredProperty, string);
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// 7. Let value be ? Get(exports, string).
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auto value = TRY(exports.get(string));
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// 8. Let realm be f.[[Realm]].
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auto* realm = function->realm();
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VERIFY(realm);
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// 9. Return ? GetWrappedValue(realm, value).
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return get_wrapped_value(vm, *realm, value);
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};
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// 10. Let onFulfilled be CreateBuiltinFunction(steps, 1, "", « [[ExportNameString]] », callerRealm).
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// 11. Set onFulfilled.[[ExportNameString]] to exportNameString.
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auto on_fulfilled = NativeFunction::create(realm, move(steps), 1, Utf16FlyString {}, &caller_realm);
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// 12. Let promiseCapability be ! NewPromiseCapability(%Promise%).
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auto promise_capability = MUST(new_promise_capability(vm, realm.intrinsics().promise_constructor()));
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// NOTE: Even though the spec tells us to use %ThrowTypeError%, it's not observable if we actually do.
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// Throw a nicer TypeError forwarding the import error message instead (we know the argument is an Error object).
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auto throw_type_error = NativeFunction::create(realm, {}, [](auto& vm) -> ThrowCompletionOr<Value> {
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return vm.template throw_completion<TypeError>(vm.argument(0).as_object().get_without_side_effects(vm.names.message).as_string().utf8_string());
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});
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// 13. Return PerformPromiseThen(innerCapability.[[Promise]], onFulfilled, callerRealm.[[Intrinsics]].[[%ThrowTypeError%]], promiseCapability).
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return as<Promise>(inner_capability->promise().ptr())->perform_then(on_fulfilled, throw_type_error, promise_capability);
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}
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// 3.1.5 GetWrappedValue ( callerRealm: a Realm Record, value: unknown, ), https://tc39.es/proposal-shadowrealm/#sec-getwrappedvalue
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ThrowCompletionOr<Value> get_wrapped_value(VM& vm, Realm& caller_realm, Value value)
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{
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auto& realm = *vm.current_realm();
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// 1. If Type(value) is Object, then
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if (value.is_object()) {
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// a. If IsCallable(value) is false, throw a TypeError exception.
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if (!value.is_function())
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return vm.throw_completion<TypeError>(ErrorType::ShadowRealmWrappedValueNonFunctionObject, value);
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// b. Return ? WrappedFunctionCreate(callerRealm, value).
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return TRY(WrappedFunction::create(realm, caller_realm, value.as_function()));
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}
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// 2. Return value.
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return value;
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}
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// 3.1.7 GetShadowRealmContext ( shadowRealmRecord, strictEval ), https://tc39.es/proposal-shadowrealm/#sec-getshadowrealmcontext
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NonnullOwnPtr<ExecutionContext> get_shadow_realm_context(Realm& shadow_realm, bool strict_eval, u32 registers_and_locals_count, u32 constants_count)
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{
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// 1. Let lexEnv be NewDeclarativeEnvironment(shadowRealmRecord.[[GlobalEnv]]).
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Environment* lexical_environment = new_declarative_environment(shadow_realm.global_environment()).ptr();
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// 2. Let varEnv be shadowRealmRecord.[[GlobalEnv]].
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Environment* variable_environment = &shadow_realm.global_environment();
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// 3. If strictEval is true, set varEnv to lexEnv.
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if (strict_eval)
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variable_environment = lexical_environment;
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// 4. Let context be a new ECMAScript code execution context.
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auto context = ExecutionContext::create(registers_and_locals_count, constants_count, 0);
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// 5. Set context's Function to null.
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context->function = nullptr;
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// 6. Set context's Realm to shadowRealmRecord.
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context->realm = &shadow_realm;
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// 7. Set context's ScriptOrModule to null.
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context->script_or_module = {};
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// 8. Set context's VariableEnvironment to varEnv.
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context->variable_environment = variable_environment;
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// 9. Set context's LexicalEnvironment to lexEnv.
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context->lexical_environment = lexical_environment;
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// 10. Set context's PrivateEnvironment to null.
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context->private_environment = nullptr;
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// 11. Return context.
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return context;
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}
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}
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