ladybird/Libraries/LibWeb/CSS/StyleValues/CursorStyleValue.cpp
Jelle Raaijmakers 90a211bf47 LibWeb: Use device-pixel coordinates in display list and AVC
Stop converting between CSS and device pixels as part of rendering - the
display list should be as simple as possible, so convert to DevicePixels
once when constructing the display list.
2026-02-26 07:43:00 +01:00

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/*
* Copyright (c) 2025, Sam Atkins <sam@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "CursorStyleValue.h"
#include <LibGfx/Bitmap.h>
#include <LibGfx/Painter.h>
#include <LibGfx/PaintingSurface.h>
#include <LibWeb/CSS/Sizing.h>
#include <LibWeb/CSS/StyleValues/AbstractImageStyleValue.h>
#include <LibWeb/CSS/StyleValues/CalculatedStyleValue.h>
#include <LibWeb/CSS/StyleValues/NumberStyleValue.h>
#include <LibWeb/DOM/Document.h>
#include <LibWeb/Layout/Node.h>
#include <LibWeb/Page/Page.h>
#include <LibWeb/Painting/DisplayListPlayerSkia.h>
namespace Web::CSS {
void CursorStyleValue::serialize(StringBuilder& builder, SerializationMode mode) const
{
m_properties.image->serialize(builder, mode);
if (m_properties.x) {
VERIFY(m_properties.y);
builder.append(' ');
m_properties.x->serialize(builder, mode);
builder.append(' ');
m_properties.y->serialize(builder, mode);
}
}
ValueComparingNonnullRefPtr<StyleValue const> CursorStyleValue::absolutized(ComputationContext const& computation_context) const
{
RefPtr<StyleValue const> absolutized_x;
RefPtr<StyleValue const> absolutized_y;
if (m_properties.x)
absolutized_x = m_properties.x->absolutized(computation_context);
if (m_properties.y)
absolutized_y = m_properties.y->absolutized(computation_context);
return CursorStyleValue::create(m_properties.image->absolutized(computation_context)->as_abstract_image(), absolutized_x, absolutized_y);
}
Optional<Gfx::ImageCursor> CursorStyleValue::make_image_cursor(Layout::NodeWithStyle const& layout_node) const
{
auto const& image = *m_properties.image;
if (!image.is_paintable()) {
const_cast<AbstractImageStyleValue&>(image).load_any_resources(const_cast<DOM::Document&>(layout_node.document()));
return {};
}
auto const& document = layout_node.document();
CacheKey cache_key {
.length_resolution_context = Length::ResolutionContext::for_layout_node(layout_node),
.current_color = layout_node.computed_values().color(),
};
// Create a bitmap if needed.
// The cursor size for a given image never changes. It's based either on the image itself, or our default size,
// neither of which is affected by what layout node it's for.
if (!m_cached_bitmap.has_value()) {
// Determine the size of the cursor.
// "The default object size for cursor images is a UA-defined size that should be based on the size of a
// typical cursor on the UAs operating system.
// The concrete object size is determined using the default sizing algorithm. If an operating system is
// incapable of rendering a cursor above a given size, cursors larger than that size must be shrunk to
// within the OS-supported size bounds, while maintaining the cursor images natural aspect ratio, if any."
// https://drafts.csswg.org/css-ui-3/#cursor
// 32x32 is selected arbitrarily.
// FIXME: Ask the OS for the default size?
CSSPixelSize const default_cursor_size { 32, 32 };
auto cursor_css_size = run_default_sizing_algorithm({}, {}, { image.natural_width(), image.natural_height(), image.natural_aspect_ratio() }, default_cursor_size);
// FIXME: How do we determine what cursor sizes the OS allows?
// We don't multiply by the pixel ratio, because we want to use the image's actual pixel size.
DevicePixelSize cursor_device_size { cursor_css_size.to_type<double>().to_rounded<int>() };
auto maybe_bitmap = Gfx::Bitmap::create_shareable(Gfx::BitmapFormat::BGRA8888, Gfx::AlphaType::Premultiplied, cursor_device_size.to_type<int>());
if (maybe_bitmap.is_error()) {
dbgln("Failed to create cursor bitmap: {}", maybe_bitmap.error());
return {};
}
auto bitmap = maybe_bitmap.release_value();
m_cached_bitmap = bitmap->to_shareable_bitmap();
}
// Repaint the bitmap if necessary
if (m_cache_key != cache_key) {
m_cache_key = move(cache_key);
// Clear whatever was in the bitmap before.
auto& bitmap = *m_cached_bitmap->bitmap();
auto painter = Gfx::Painter::create(bitmap);
painter->clear_rect(bitmap.rect().to_type<float>(), Color::Transparent);
// Paint the cursor into a bitmap.
auto display_list = Painting::DisplayList::create();
Painting::DisplayListRecorder display_list_recorder(display_list);
DisplayListRecordingContext paint_context { display_list_recorder, document.page().palette(), document.page().client().device_pixels_per_css_pixel(), document.page().chrome_metrics() };
image.resolve_for_size(layout_node, CSSPixelSize { bitmap.size() });
image.paint(paint_context, DevicePixelRect { bitmap.rect() }, ImageRendering::Auto);
switch (document.page().client().display_list_player_type()) {
case DisplayListPlayerType::SkiaGPUIfAvailable:
case DisplayListPlayerType::SkiaCPU: {
auto painting_surface = Gfx::PaintingSurface::wrap_bitmap(bitmap);
Painting::DisplayListPlayerSkia display_list_player;
display_list_player.execute(*display_list, {}, painting_surface);
break;
}
}
}
// "If the values are unspecified, then the natural hotspot defined inside the image resource itself is used.
// If both the values are unspecific and the referenced cursor has no defined hotspot, the effect is as if a
// value of "0 0" were specified."
// FIXME: Make use of embedded hotspots.
Gfx::IntPoint hotspot = { 0, 0 };
if (m_properties.x && m_properties.y) {
VERIFY(document.window());
hotspot = { number_from_style_value(*m_properties.x, {}), number_from_style_value(*m_properties.y, {}) };
}
return Gfx::ImageCursor {
.bitmap = *m_cached_bitmap,
.hotspot = hotspot
};
}
}