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			193 lines
		
	
	
	
		
			7.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			193 lines
		
	
	
	
		
			7.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2022, networkException <networkexception@serenityos.org>
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 *
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 * SPDX-License-Identifier: BSD-2-Clause
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 */
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#include <LibJS/Runtime/ModuleRequest.h>
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#include <LibWeb/HTML/Scripting/Environments.h>
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#include <LibWeb/HTML/Scripting/Fetching.h>
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#include <LibWeb/HTML/Scripting/ModuleScript.h>
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#include <LibWeb/WebIDL/DOMException.h>
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#include <LibWeb/WebIDL/ExceptionOr.h>
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namespace Web::HTML {
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JS_DEFINE_ALLOCATOR(JavaScriptModuleScript);
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ModuleScript::~ModuleScript() = default;
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ModuleScript::ModuleScript(URL::URL base_url, ByteString filename, EnvironmentSettingsObject& environment_settings_object)
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    : Script(move(base_url), move(filename), environment_settings_object)
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{
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}
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JavaScriptModuleScript::~JavaScriptModuleScript() = default;
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JavaScriptModuleScript::JavaScriptModuleScript(URL::URL base_url, ByteString filename, EnvironmentSettingsObject& environment_settings_object)
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    : ModuleScript(move(base_url), move(filename), environment_settings_object)
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{
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}
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// https://html.spec.whatwg.org/multipage/webappapis.html#creating-a-javascript-module-script
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// https://whatpr.org/html/9893/webappapis.html#creating-a-javascript-module-script
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WebIDL::ExceptionOr<JS::GCPtr<JavaScriptModuleScript>> JavaScriptModuleScript::create(ByteString const& filename, StringView source, EnvironmentSettingsObject& settings_object, URL::URL base_url)
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{
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    auto& realm = settings_object.realm();
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    // 1. If scripting is disabled for settings, then set source to the empty string.
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    if (HTML::is_scripting_disabled(realm))
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        source = ""sv;
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    // 2. Let script be a new module script that this algorithm will subsequently initialize.
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    auto script = realm.heap().allocate<JavaScriptModuleScript>(realm, move(base_url), filename, settings_object);
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    // FIXME: 3. Set script's settings object to settings.
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    // NOTE: This was already done when constructing.
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    // 4. Set script's base URL to baseURL.
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    // NOTE: This was already done when constructing.
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    // FIXME: 5. Set script's fetch options to options.
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    // 6. Set script's parse error and error to rethrow to null.
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    script->set_parse_error(JS::js_null());
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    script->set_error_to_rethrow(JS::js_null());
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    // 7. Let result be ParseModule(source, realm, script).
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    auto result = JS::SourceTextModule::parse(source, realm, filename.view(), script);
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    // 8. If result is a list of errors, then:
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    if (result.is_error()) {
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        auto& parse_error = result.error().first();
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        dbgln("JavaScriptModuleScript: Failed to parse: {}", parse_error.to_string());
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        // 1. Set script's parse error to result[0].
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        script->set_parse_error(JS::SyntaxError::create(realm, parse_error.to_string()));
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        // 2. Return script.
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        return script;
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    }
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    // 9. For each ModuleRequest record requested of result.[[RequestedModules]]:
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    for (auto const& requested : result.value()->requested_modules()) {
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        // FIXME: Clarify if this should be checked for all requested before running the steps below.
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        // 1. If requested.[[Attributes]] contains a Record entry such that entry.[[Key]] is not "type", then:
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        for (auto const& attribute : requested.attributes) {
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            if (attribute.key != "type"sv) {
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                // 1. Let error be a new SyntaxError exception.
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                auto error = JS::SyntaxError::create(realm, "Module request attributes must only contain a type attribute"_string);
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                // 2. Set script's parse error to error.
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                script->set_parse_error(error);
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                // 3. Return script.
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                return script;
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            }
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        }
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        // 2. Let url be the result of resolving a module specifier given script and requested.[[Specifier]], catching any exceptions.
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        auto url = resolve_module_specifier(*script, requested.module_specifier);
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        // 3. If the previous step threw an exception, then:
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        if (url.is_exception()) {
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            // FIXME: 1. Set script's parse error to that exception.
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            // 2. Return script.
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            return script;
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        }
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        // 4. Let moduleType be the result of running the module type from module request steps given requested.
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        auto module_type = module_type_from_module_request(requested);
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        // 5. If the result of running the module type allowed steps given moduleType and settings is false, then:
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        if (!settings_object.module_type_allowed(module_type)) {
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            // FIXME: 1. Let error be a new TypeError exception.
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            // FIXME: 2. Set script's parse error to error.
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            // 3. Return script.
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            return script;
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        }
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    }
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    // 10. Set script's record to result.
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    script->m_record = result.value();
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    // 11. Return script.
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    return script;
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}
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// https://html.spec.whatwg.org/multipage/webappapis.html#run-a-module-script
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// https://whatpr.org/html/9893/webappapis.html#run-a-module-script
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JS::Promise* JavaScriptModuleScript::run(PreventErrorReporting)
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{
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    // 1. Let settings be the settings object of script.
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    auto& settings = settings_object();
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    auto& realm = settings.realm();
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    // 2. Check if we can run script with realm. If this returns "do not run", then return a promise resolved with undefined.
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    if (can_run_script(realm) == RunScriptDecision::DoNotRun) {
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        auto promise = JS::Promise::create(settings.realm());
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        promise->fulfill(JS::js_undefined());
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        return promise;
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    }
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    // 3. Prepare to run script given realm.
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    prepare_to_run_script(realm);
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    // 4. Let evaluationPromise be null.
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    JS::Promise* evaluation_promise = nullptr;
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    // 5. If script's error to rethrow is not null, then set evaluationPromise to a promise rejected with script's error to rethrow.
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    if (!error_to_rethrow().is_null()) {
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        evaluation_promise = JS::Promise::create(realm);
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        evaluation_promise->reject(error_to_rethrow());
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    }
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    // 6. Otherwise:
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    else {
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        // 1. Let record be script's record.
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        auto record = m_record;
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        VERIFY(record);
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        // NON-STANDARD: To ensure that LibJS can find the module on the stack, we push a new execution context.
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        auto module_execution_context = JS::ExecutionContext::create();
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        module_execution_context->realm = &realm;
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        module_execution_context->script_or_module = JS::NonnullGCPtr<JS::Module> { *record };
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        vm().push_execution_context(*module_execution_context);
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        // 2. Set evaluationPromise to record.Evaluate().
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        auto elevation_promise_or_error = record->evaluate(vm());
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        // NOTE: This step will recursively evaluate all of the module's dependencies.
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        // If Evaluate fails to complete as a result of the user agent aborting the running script,
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        // then set evaluationPromise to a promise rejected with a new "QuotaExceededError" DOMException.
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        if (elevation_promise_or_error.is_error()) {
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            auto promise = JS::Promise::create(realm);
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            promise->reject(WebIDL::QuotaExceededError::create(realm, "Failed to evaluate module script"_string).ptr());
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            evaluation_promise = promise;
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        } else {
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            evaluation_promise = elevation_promise_or_error.value();
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        }
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        // NON-STANDARD: Pop the execution context mentioned above.
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        vm().pop_execution_context();
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    }
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    // FIXME: 7. If preventErrorReporting is false, then upon rejection of evaluationPromise with reason, report the exception given by reason for script.
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    // 8. Clean up after running script with realm.
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    clean_up_after_running_script(realm);
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    // 9. Return evaluationPromise.
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    return evaluation_promise;
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}
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void JavaScriptModuleScript::visit_edges(Cell::Visitor& visitor)
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{
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    Base::visit_edges(visitor);
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    visitor.visit(m_record);
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}
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}
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