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Instead of painting DecodedImageData by first asking it for a bitmap
and then painting that, this commit adds two new APIs:
- frame_rect(frame_index):
Gets the size of the animation frame at the given index.
- paint(context, ...):
Paints the DecodedImageData into a DisplayListRecordingContext.
The main powerful thing here is that this allows SVGDecodedImageData
to render itself using the GPU when available.
71 lines
2.3 KiB
C++
71 lines
2.3 KiB
C++
/*
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* Copyright (c) 2023, Andreas Kling <andreas@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibGC/Heap.h>
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#include <LibGfx/Bitmap.h>
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#include <LibJS/Runtime/Realm.h>
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#include <LibWeb/HTML/AnimatedBitmapDecodedImageData.h>
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#include <LibWeb/Painting/DisplayListRecorder.h>
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#include <LibWeb/Painting/DisplayListRecordingContext.h>
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namespace Web::HTML {
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GC_DEFINE_ALLOCATOR(AnimatedBitmapDecodedImageData);
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ErrorOr<GC::Ref<AnimatedBitmapDecodedImageData>> AnimatedBitmapDecodedImageData::create(JS::Realm& realm, Vector<Frame>&& frames, size_t loop_count, bool animated)
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{
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return realm.create<AnimatedBitmapDecodedImageData>(move(frames), loop_count, animated);
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}
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AnimatedBitmapDecodedImageData::AnimatedBitmapDecodedImageData(Vector<Frame>&& frames, size_t loop_count, bool animated)
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: m_frames(move(frames))
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, m_loop_count(loop_count)
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, m_animated(animated)
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{
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}
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AnimatedBitmapDecodedImageData::~AnimatedBitmapDecodedImageData() = default;
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RefPtr<Gfx::ImmutableBitmap> AnimatedBitmapDecodedImageData::bitmap(size_t frame_index, Gfx::IntSize) const
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{
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if (frame_index >= m_frames.size())
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return nullptr;
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return m_frames[frame_index].bitmap;
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}
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int AnimatedBitmapDecodedImageData::frame_duration(size_t frame_index) const
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{
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if (frame_index >= m_frames.size())
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return 0;
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return m_frames[frame_index].duration;
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}
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Optional<CSSPixels> AnimatedBitmapDecodedImageData::intrinsic_width() const
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{
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return m_frames.first().bitmap->width();
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}
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Optional<CSSPixels> AnimatedBitmapDecodedImageData::intrinsic_height() const
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{
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return m_frames.first().bitmap->height();
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}
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Optional<CSSPixelFraction> AnimatedBitmapDecodedImageData::intrinsic_aspect_ratio() const
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{
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return CSSPixels(m_frames.first().bitmap->width()) / CSSPixels(m_frames.first().bitmap->height());
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}
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Optional<Gfx::IntRect> AnimatedBitmapDecodedImageData::frame_rect(size_t frame_index) const
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{
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return m_frames[frame_index].bitmap->rect();
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}
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void AnimatedBitmapDecodedImageData::paint(DisplayListRecordingContext& context, size_t frame_index, Gfx::IntRect dst_rect, Gfx::IntRect clip_rect, Gfx::ScalingMode scaling_mode) const
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{
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context.display_list_recorder().draw_scaled_immutable_bitmap(dst_rect, clip_rect, *m_frames[frame_index].bitmap, scaling_mode);
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}
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}
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