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	GApplication now has a palette. This palette contains all the system theme colors by default, and is inherited by a new top-level GWidget. New child widgets inherit their parents palette. It is possible to override the GApplication palette, and the palette of any GWidget. The Palette object contains a bunch of colors, each corresponding to a ColorRole. Each role has a convenience getter as well. Each GWidget now has a background_role() and foreground_role(), which are then looked up in their current palette when painting. This means that you no longer alter the background color of a widget by setting it directly, rather you alter either its background role, or the widget's palette.
		
			
				
	
	
		
			153 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			153 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#pragma once
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#include <AK/Optional.h>
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#include <AK/String.h>
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#include <AK/Types.h>
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enum class ColorRole;
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typedef u32 RGBA32;
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inline constexpr u32 make_rgb(u8 r, u8 g, u8 b)
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{
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    return ((r << 16) | (g << 8) | b);
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}
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class Color {
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public:
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    enum NamedColor {
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        Black,
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        White,
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        Red,
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        Green,
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        Cyan,
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        Blue,
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        Yellow,
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        Magenta,
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        DarkGray,
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        MidGray,
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        LightGray,
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        WarmGray,
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        DarkCyan,
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        DarkGreen,
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        DarkBlue,
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        DarkRed,
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        MidCyan,
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        MidGreen,
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        MidRed,
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        MidBlue,
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        MidMagenta,
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    };
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    Color() {}
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    Color(NamedColor);
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    Color(u8 r, u8 g, u8 b)
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        : m_value(0xff000000 | (r << 16) | (g << 8) | b)
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    {
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    }
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    Color(u8 r, u8 g, u8 b, u8 a)
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        : m_value((a << 24) | (r << 16) | (g << 8) | b)
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    {
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    }
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    static Color from_rgb(unsigned rgb) { return Color(rgb | 0xff000000); }
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    static Color from_rgba(unsigned rgba) { return Color(rgba); }
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    u8 red() const { return (m_value >> 16) & 0xff; }
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    u8 green() const { return (m_value >> 8) & 0xff; }
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    u8 blue() const { return m_value & 0xff; }
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    u8 alpha() const { return (m_value >> 24) & 0xff; }
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    void set_alpha(u8 value)
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    {
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        m_value &= 0x00ffffff;
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        m_value |= value << 24;
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    }
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    void set_red(u8 value)
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    {
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        m_value &= 0xff00ffff;
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        m_value |= value << 16;
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    }
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    void set_green(u8 value)
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    {
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        m_value &= 0xffff00ff;
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        m_value |= value << 8;
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    }
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    void set_blue(u8 value)
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    {
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        m_value &= 0xffffff00;
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        m_value |= value;
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    }
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    Color with_alpha(u8 alpha)
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    {
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        return Color((m_value & 0x00ffffff) | alpha << 24);
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    }
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    Color blend(Color source) const
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    {
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        if (!alpha() || source.alpha() == 255)
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            return source;
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        if (!source.alpha())
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            return *this;
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        int d = 255 * (alpha() + source.alpha()) - alpha() * source.alpha();
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        u8 r = (red() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.red()) / d;
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        u8 g = (green() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.green()) / d;
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        u8 b = (blue() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.blue()) / d;
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        u8 a = d / 255;
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        return Color(r, g, b, a);
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    }
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    Color to_grayscale() const
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    {
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        int gray = (red() + green() + blue()) / 3;
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        return Color(gray, gray, gray, alpha());
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    }
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    Color darkened(float amount = 0.5f) const
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    {
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        return Color(red() * amount, green() * amount, blue() * amount, alpha());
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    }
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    Color lightened(float amount = 1.2f) const
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    {
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        return Color(min(255, (int)((float)red() * amount)), min(255, (int)((float)green() * amount)), min(255, (int)((float)blue() * amount)), alpha());
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    }
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    Color inverted() const
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    {
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        return Color(~red(), ~green(), ~blue());
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    }
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    RGBA32 value() const { return m_value; }
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    bool operator==(const Color& other) const
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    {
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        return m_value == other.m_value;
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    }
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    bool operator!=(const Color& other) const
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    {
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        return m_value != other.m_value;
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    }
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    String to_string() const;
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    static Optional<Color> from_string(const StringView&);
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private:
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    explicit Color(RGBA32 rgba)
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        : m_value(rgba)
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    {
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    }
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    RGBA32 m_value { 0 };
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};
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inline const LogStream& operator<<(const LogStream& stream, Color value)
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{
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    return stream << value.to_string();
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}
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