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			85 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			85 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2025, Sam Atkins <sam@ladybird.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include "CSSMatrixComponent.h"
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| #include <LibWeb/Bindings/CSSMatrixComponentPrototype.h>
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| #include <LibWeb/Bindings/Intrinsics.h>
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| #include <LibWeb/Geometry/DOMMatrix.h>
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| #include <LibWeb/WebIDL/ExceptionOr.h>
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| 
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| namespace Web::CSS {
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| 
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| GC_DEFINE_ALLOCATOR(CSSMatrixComponent);
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| 
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| GC::Ref<CSSMatrixComponent> CSSMatrixComponent::create(JS::Realm& realm, Is2D is_2d, GC::Ref<Geometry::DOMMatrix> matrix)
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| {
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|     return realm.create<CSSMatrixComponent>(realm, is_2d, matrix);
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| }
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| 
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| // https://drafts.css-houdini.org/css-typed-om-1/#dom-cssmatrixcomponent-cssmatrixcomponent
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| WebIDL::ExceptionOr<GC::Ref<CSSMatrixComponent>> CSSMatrixComponent::construct_impl(JS::Realm& realm, GC::Ref<Geometry::DOMMatrixReadOnly> matrix, Optional<CSSMatrixComponentOptions> options)
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| {
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|     // The CSSMatrixComponent(matrix, options) constructor must, when invoked, perform the following steps:
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| 
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|     // 1. Let this be a new CSSMatrixComponent object with its matrix internal slot set to matrix.
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|     // NB: Done below.
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| 
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|     // 2. If options was passed and has a is2D field, set this’s is2D internal slot to the value of that field.
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|     // 3. Otherwise, set this’s is2D internal slot to the value of matrix’s is2D internal slot.
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|     auto is_2d = matrix->is2d() ? Is2D::Yes : Is2D::No;
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|     if (options.has_value() && options->is2d.has_value())
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|         is_2d = options->is2d.value() ? Is2D::Yes : Is2D::No;
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| 
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|     auto this_ = CSSMatrixComponent::create(realm, is_2d, Geometry::DOMMatrix::create_from_dom_matrix_read_only(realm, matrix));
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| 
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|     // 4. Return this.
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|     return this_;
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| }
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| 
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| CSSMatrixComponent::CSSMatrixComponent(JS::Realm& realm, Is2D is_2d, GC::Ref<Geometry::DOMMatrix> matrix)
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|     : CSSTransformComponent(realm, is_2d)
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|     , m_matrix(matrix)
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| {
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| }
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| 
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| CSSMatrixComponent::~CSSMatrixComponent() = default;
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| 
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| void CSSMatrixComponent::initialize(JS::Realm& realm)
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| {
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|     WEB_SET_PROTOTYPE_FOR_INTERFACE(CSSMatrixComponent);
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|     Base::initialize(realm);
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| }
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| 
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| void CSSMatrixComponent::visit_edges(Visitor& visitor)
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| {
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|     Base::visit_edges(visitor);
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|     visitor.visit(m_matrix);
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| }
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| 
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| // https://drafts.css-houdini.org/css-typed-om-1/#serialize-a-cssmatrixcomponent
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| WebIDL::ExceptionOr<Utf16String> CSSMatrixComponent::to_string() const
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| {
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|     // 1. Return the serialization of this’s matrix internal slot.
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|     // FIXME: This means we ignore our is_2d state. https://github.com/w3c/css-houdini-drafts/issues/1155
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|     return Utf16String::from_utf8(TRY(m_matrix->to_string()));
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| }
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| 
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| WebIDL::ExceptionOr<GC::Ref<Geometry::DOMMatrix>> CSSMatrixComponent::to_matrix() const
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| {
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|     // AD-HOC: Not specced, but we already have a matrix so use that.
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|     //          https://github.com/w3c/css-houdini-drafts/issues/1153
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|     return matrix();
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| }
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| 
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| WebIDL::ExceptionOr<void> CSSMatrixComponent::set_matrix(GC::Ref<Geometry::DOMMatrix> matrix)
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| {
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|     // AD-HOC: Not specced. https://github.com/w3c/css-houdini-drafts/issues/1153
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|     // FIXME: Should this modify is_2d? Or should we modify the matrix's is_2d?
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|     m_matrix = matrix;
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|     return {};
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| }
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| 
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| }
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