memguard/core/buffer.go

325 lines
7.3 KiB
Go

package core
import (
"errors"
"sync"
"unsafe"
"github.com/awnumar/memcall"
)
var (
buffers = new(bufferList)
)
// ErrNullBuffer is returned when attempting to construct a buffer of size less than one.
var ErrNullBuffer = errors.New("<memguard::core::ErrNullBuffer> buffer size must be greater than zero")
// ErrBufferExpired is returned when attempting to perform an operation on or with a buffer that has been destroyed.
var ErrBufferExpired = errors.New("<memguard::core::ErrBufferExpired> buffer has been purged from memory and can no longer be used")
/*
Buffer is a structure that holds raw sensitive data.
The number of Buffers that can exist at one time is limited by how much memory your system's kernel allows each process to mlock/VirtualLock. Therefore you should call DestroyBuffer on Buffers that you no longer need, ideally defering a Destroy call after creating a new one.
*/
type Buffer struct {
sync.RWMutex // Local mutex lock // TODO: this does not protect 'data' field
alive bool // Signals that destruction has not come
mutable bool // Mutability state of underlying memory
data []byte // Portion of memory holding the data
memory []byte // Entire allocated memory region
preguard []byte // Guard page addressed before the data
inner []byte // Inner region between the guard pages
postguard []byte // Guard page addressed after the data
canary []byte // Value written behind data to detect spillage
}
/*
NewBuffer is a raw constructor for the Buffer object.
*/
func NewBuffer(size int) (*Buffer, error) {
var err error
if size < 1 {
return nil, ErrNullBuffer
}
b := new(Buffer)
// Allocate the total needed memory
innerLen := roundToPageSize(size)
b.memory, err = memcall.Alloc((2 * pageSize) + innerLen)
if err != nil {
Panic(err)
}
// Construct slice reference for data buffer.
b.data = unsafe.Slice(&b.memory[pageSize+innerLen-size], size)
// Construct slice references for page sectors.
b.preguard = unsafe.Slice(&b.memory[0], pageSize)
b.inner = unsafe.Slice(&b.memory[pageSize], innerLen)
b.postguard = unsafe.Slice(&b.memory[pageSize+innerLen], pageSize)
// Construct slice reference for canary portion of inner page.
b.canary = unsafe.Slice(&b.memory[pageSize], len(b.inner)-len(b.data))
// Lock the pages that will hold sensitive data.
if err := memcall.Lock(b.inner); err != nil {
Panic(err)
}
// Initialise the canary value and reference regions.
if err := Scramble(b.canary); err != nil {
Panic(err)
}
Copy(b.preguard, b.canary)
Copy(b.postguard, b.canary)
// Make the guard pages inaccessible.
if err := memcall.Protect(b.preguard, memcall.NoAccess()); err != nil {
Panic(err)
}
if err := memcall.Protect(b.postguard, memcall.NoAccess()); err != nil {
Panic(err)
}
// Set remaining properties
b.alive = true
b.mutable = true
// Append the container to list of active buffers.
buffers.add(b)
// Return the created Buffer to the caller.
return b, nil
}
// Data returns a byte slice representing the memory region containing the data.
func (b *Buffer) Data() []byte {
return b.data
}
// Inner returns a byte slice representing the entire inner memory pages. This should NOT be used unless you have a specific need.
func (b *Buffer) Inner() []byte {
return b.inner
}
// Freeze makes the underlying memory of a given buffer immutable. This will do nothing if the Buffer has been destroyed.
func (b *Buffer) Freeze() {
if err := b.freeze(); err != nil {
Panic(err)
}
}
func (b *Buffer) freeze() error {
b.Lock()
defer b.Unlock()
if !b.alive {
return nil
}
if b.mutable {
if err := memcall.Protect(b.inner, memcall.ReadOnly()); err != nil {
return err
}
b.mutable = false
}
return nil
}
// Melt makes the underlying memory of a given buffer mutable. This will do nothing if the Buffer has been destroyed.
func (b *Buffer) Melt() {
if err := b.melt(); err != nil {
Panic(err)
}
}
func (b *Buffer) melt() error {
b.Lock()
defer b.Unlock()
if !b.alive {
return nil
}
if !b.mutable {
if err := memcall.Protect(b.inner, memcall.ReadWrite()); err != nil {
return err
}
b.mutable = true
}
return nil
}
// Scramble attempts to overwrite the data with cryptographically-secure random bytes.
func (b *Buffer) Scramble() {
if err := b.scramble(); err != nil {
Panic(err)
}
}
func (b *Buffer) scramble() error {
b.Lock()
defer b.Unlock()
return Scramble(b.Data())
}
/*
Destroy performs some security checks, securely wipes the contents of, and then releases a Buffer's memory back to the OS. If a security check fails, the process will attempt to wipe all it can before safely panicking.
If the Buffer has already been destroyed, the function does nothing and returns nil.
*/
func (b *Buffer) Destroy() {
if err := b.destroy(); err != nil {
Panic(err)
}
// Remove this one from global slice.
buffers.remove(b)
}
func (b *Buffer) destroy() error {
if b == nil {
return nil
}
// Attain a mutex lock on this Buffer.
b.Lock()
defer b.Unlock()
// Return if it's already destroyed.
if !b.alive {
return nil
}
// Make all of the memory readable and writable.
if err := memcall.Protect(b.memory, memcall.ReadWrite()); err != nil {
return err
}
b.mutable = true
// Wipe data field.
Wipe(b.data)
// Verify the canary
if !Equal(b.preguard, b.postguard) || !Equal(b.preguard[:len(b.canary)], b.canary) {
return errors.New("<memguard::core::buffer> canary verification failed; buffer overflow detected")
}
// Wipe the memory.
Wipe(b.memory)
// Unlock pages locked into memory.
if err := memcall.Unlock(b.inner); err != nil {
return err
}
// Free all related memory.
if err := memcall.Free(b.memory); err != nil {
return err
}
// Reset the fields.
b.alive = false
b.mutable = false
b.data = nil
b.memory = nil
b.preguard = nil
b.inner = nil
b.postguard = nil
b.canary = nil
return nil
}
// Alive returns true if the buffer has not been destroyed.
func (b *Buffer) Alive() bool {
b.RLock()
defer b.RUnlock()
return b.alive
}
// Mutable returns true if the buffer is mutable.
func (b *Buffer) Mutable() bool {
b.RLock()
defer b.RUnlock()
return b.mutable
}
// isDestroyed returns true if the buffer is destroyed
func (b *Buffer) isDestroyed() bool {
b.RLock()
defer b.RUnlock()
return b.data == nil
}
// BufferList stores a list of buffers in a thread-safe manner.
type bufferList struct {
sync.RWMutex
list []*Buffer
}
// Add appends a given Buffer to the list.
func (l *bufferList) add(b ...*Buffer) {
l.Lock()
defer l.Unlock()
l.list = append(l.list, b...)
}
// Copy returns an instantaneous snapshot of the list.
func (l *bufferList) copy() []*Buffer {
l.Lock()
defer l.Unlock()
list := make([]*Buffer, len(l.list))
copy(list, l.list)
return list
}
// Remove removes a given Buffer from the list.
func (l *bufferList) remove(b *Buffer) {
l.Lock()
defer l.Unlock()
for i, v := range l.list {
if v == b {
l.list = append(l.list[:i], l.list[i+1:]...)
break
}
}
}
// Exists checks if a given buffer is in the list.
func (l *bufferList) exists(b *Buffer) bool {
l.RLock()
defer l.RUnlock()
for _, v := range l.list {
if b == v {
return true
}
}
return false
}
// Flush clears the list and returns its previous contents.
func (l *bufferList) flush() []*Buffer {
l.Lock()
defer l.Unlock()
list := make([]*Buffer, len(l.list))
copy(list, l.list)
l.list = nil
return list
}