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https://github.com/naalit/slotlink.git
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parent
1feb0a499f
commit
15230f5023
3 changed files with 41 additions and 3 deletions
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@ -4,19 +4,30 @@ import badasintended.slotlink.block.entity.MasterBlockEntity
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import badasintended.slotlink.init.BlockEntityTypes
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import badasintended.slotlink.network.Connection
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import badasintended.slotlink.network.Network
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import badasintended.slotlink.util.actionBar
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import net.fabricmc.fabric.api.block.BlockAttackInteractionAware
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import net.minecraft.block.Block
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import net.minecraft.block.BlockState
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import net.minecraft.block.entity.BlockEntity
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import net.minecraft.block.entity.BlockEntityTicker
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import net.minecraft.block.entity.BlockEntityType
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import net.minecraft.client.item.TooltipContext
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import net.minecraft.entity.LivingEntity
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import net.minecraft.entity.player.PlayerEntity
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import net.minecraft.item.ItemStack
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import net.minecraft.nbt.NbtList
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import net.minecraft.sound.SoundEvents
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import net.minecraft.text.Text
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import net.minecraft.text.TranslatableText
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import net.minecraft.util.Formatting
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import net.minecraft.util.Hand
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import net.minecraft.util.math.BlockPos
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import net.minecraft.util.math.Direction
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import net.minecraft.world.BlockView
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import net.minecraft.world.World
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import net.minecraft.world.WorldAccess
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class MasterBlock : ModBlock("master") {
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class MasterBlock : ModBlock("master"), BlockAttackInteractionAware {
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override fun createBlockEntity(pos: BlockPos, state: BlockState) = MasterBlockEntity(pos, state)
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@ -69,4 +80,31 @@ class MasterBlock : ModBlock("master") {
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}
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}
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override fun appendTooltip(
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stack: ItemStack,
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world: BlockView?,
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tooltip: MutableList<Text>,
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options: TooltipContext
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) {
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super.appendTooltip(stack, world, tooltip, options)
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tooltip.add(TranslatableText("block.slotlink.master.tooltip").formatted(Formatting.GRAY))
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}
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override fun onAttackInteraction(
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state: BlockState,
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world: World,
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pos: BlockPos,
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player: PlayerEntity,
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hand: Hand,
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direction: Direction
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): Boolean {
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if (!player.isSpectator && player.isSneaking && player.getStackInHand(hand).isEmpty) {
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Network.get(world, pos)?.validate()
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if (!player.isCreative) player.playSound(SoundEvents.BLOCK_STONE_BREAK, 1.0f, 1.0f)
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player.actionBar("block.slotlink.master.revalidated")
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return !world.isClient
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}
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return false
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}
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}
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@ -1,7 +1,8 @@
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{
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"itemGroup.slotlink.group" : "slotlink",
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"block.slotlink.master" : "Network Master",
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"block.slotlink.master.tooltip" : "Heart of the storage connection. §5One per connection",
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"block.slotlink.master.tooltip" : "Punch the block with empty hand while sneaking to revalidate the network",
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"block.slotlink.master.revalidated" : "Storage network revalidated",
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"block.slotlink.child.tooltip" : "Needs to be connected to master block to work",
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"block.slotlink.request" : "Storage Request",
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"block.slotlink.request.hasNoMaster" : "You need to connect it to a master block",
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@ -1,7 +1,6 @@
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{
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"itemGroup.slotlink.group" : "存储链接",
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"block.slotlink.master" : "网络主机",
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"block.slotlink.master.tooltip" : "存储链接的核心。§5每个存储网络都需要一个。",
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"block.slotlink.child.tooltip" : "需要链接到主方块以开始工作",
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"block.slotlink.request" : "存储请求器",
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"block.slotlink.request.hasNoMaster" : "你需要将它与一个网络主机相链接。",
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