dofile_once("data/scripts/lib/utilities.lua")
dofile_once("data/scripts/biomes/temple_shared.lua" )

function collision_trigger()
	local entity_id    = GetUpdatedEntityID()
	local pos_x, pos_y = EntityGetTransform( entity_id )

	-- this reset the biome stats - see workshop_trigger_check_stats.lua
	StatsBiomeReset()

	EntityLoad("data/entities/particles/image_emitters/magical_symbol.xml", pos_x - 112, pos_y + 2 - 12 )
--	EntityLoad("data/entities/misc/workshop_collapse.xml", pos_x-112, pos_y+2)
--	EntityLoad("data/entities/misc/workshop_areadamage.xml", pos_x-111, pos_y-33)
--	EntityLoad("data/entities/misc/workshop_areadamage.xml", pos_x-511, pos_y-33)

	-- Destroy workshop entities

	local workshop_1 = EntityGetClosestWithTag( pos_x, pos_y, "workshop" )
	EntityKill( workshop_1 );
	--print("Destroyed workshop entity 2")

	local workshop_2 = EntityGetClosestWithTag( pos_x, pos_y, "workshop" )
	EntityKill( workshop_2 );
	--print("Destroyed workshop entity 2")

	local workshop_2b = EntityGetClosestWithTag( pos_x, pos_y, "workshop" )
	EntityKill( workshop_2b );
	--print("Destroyed workshop entity 2b")

	local workshop_3 = EntityGetClosestWithTag( pos_x, pos_y, "workshop_show_hint" )
	EntityKill( workshop_3 );
	--print("Destroyed workshop hint entity")

	-- kill temple_areacheckers that are on (about) the same horizontal level as we are
	local temple_areacheckers = EntityGetInRadiusWithTag( pos_x, pos_y, 2048, "temple_areachecker" )
	for k,areachecker in pairs(temple_areacheckers) do
		local area_x, area_y = EntityGetTransform( areachecker )
		if( math.abs( pos_y - area_y ) < 512 ) then
			EntityKill( areachecker )
		end
	end

	GameTriggerMusicFadeOutAndDequeueAll( 2.0 )
	GamePlaySound( "data/audio/Desktop/misc.bank", "misc/temple_collapse", pos_x-100, pos_y-50 )

	temple_set_active_flag( pos_x, pos_y, "0" )
	GlobalsSetValue( "FINAL_BOSS_ARENA_ENTERED", "1" )

	EntityKill( entity_id )
end