noita_entangled_worlds/quant.ew/files/system/player_sync.lua

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2024-08-07 17:11:55 +03:00
local ctx = dofile_once("mods/quant.ew/files/core/ctx.lua")
local net = dofile_once("mods/quant.ew/files/core/net.lua")
local player_fns = dofile_once("mods/quant.ew/files/core/player_fns.lua")
local rpc = net.new_rpc_namespace()
local module = {}
function rpc.player_update(input_data, pos_data, current_slot)
local peer_id = ctx.rpc_peer_id
if not player_fns.peer_has_player(peer_id) then
player_fns.spawn_player_for(peer_id, pos_data.x, pos_data.y)
end
local player_data = player_fns.peer_get_player_data(peer_id)
if input_data ~= nil then
player_fns.deserialize_inputs(input_data, player_data)
end
if pos_data ~= nil then
player_fns.deserialize_position(pos_data, player_data)
end
if current_slot ~= nil then
player_fns.set_current_slot(current_slot, player_data)
end
end
function rpc.check_gamemode(gamemode)
local mn = np.GetGameModeNr()
local gm = np.GetGameModeName(mn)
if gamemode ~= gm then
GamePrint("Player: " .. ctx.rpc_player_data.name .. ", is on a different gamemode number then you")
GamePrint("his game mode: ".. gamemode)
GamePrint("your game mode: ".. gm)
end
end
function module.on_world_update()
local input_data = player_fns.serialize_inputs(ctx.my_player)
local pos_data = player_fns.serialize_position(ctx.my_player)
local current_slot = player_fns.get_current_slot(ctx.my_player)
if input_data ~= nil and pos_data ~= nil then
rpc.player_update(input_data, pos_data, current_slot)
if GameGetFrameNum() % 120 == 0 then
local n = np.GetGameModeNr()
rpc.check_gamemode(np.GetGameModeName(n))
end
end
end
return module