noita_entangled_worlds/quant.ew/files/system/spectate/spectate.lua

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local nickname = dofile_once("mods/quant.ew/files/system/nickname.lua")
local spectate = {}
local gui = GuiCreate()
local camera_player
local re_cam = false
local camera_player_id
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local camera_target
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local cam_target
local inventory_target
local was_notplayer = false
local has_switched = false
local attached = false
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local function perks_ui(enable)
for _, child in ipairs(EntityGetAllChildren(ctx.my_player.entity) or {}) do
if EntityHasTag(child, "perk_entity") then
local ui = EntityGetFirstComponentIncludingDisabled(child, "UIIconComponent")
if ui ~= nil then
local sprite = ComponentGetValue2(ui, "icon_sprite_file")
if string.sub(sprite, -1, -1) == "g" then
if not enable then
ComponentSetValue2(ui, "icon_sprite_file", string.sub(sprite, 0, -2))
end
else
if enable then
ComponentSetValue2(ui, "icon_sprite_file", sprite .. "g")
end
end
end
end
end
end
function spectate.disable_throwing(enable, entity)
if entity == nil then
entity = cam_target.entity
end
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local inv
for _, child in ipairs(EntityGetAllChildren(entity) or {}) do
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if EntityGetName(child) == "inventory_quick" then
inv = child
break
end
end
for _, item in ipairs(EntityGetAllChildren(inv) or {}) do
local com = EntityGetFirstComponentIncludingDisabled(item, "ItemComponent")
if com ~= nil then
ComponentSetValue2(com, "permanently_attached", enable)
end
end
end
local function get_me()
local i = 0
local alive = -1, -1
for peer_id, potential_target in pairs(ctx.players) do
if GameHasFlagRun("ending_game_completed") and EntityHasTag(potential_target.entity, "ew_notplayer") then
goto continue
end
i = i + 1
alive = peer_id, i
if peer_id == ctx.my_id then
return peer_id, i
end
::continue::
end
return alive
end
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local function set_camera_free(enable)
local cam = EntityGetFirstComponentIncludingDisabled(ctx.my_player.entity, "PlatformShooterPlayerComponent")
if cam ~= nil then
ComponentSetValue2(cam, "center_camera_on_this_entity", not enable)
ComponentSetValue2(cam, "move_camera_with_aim", not enable)
end
end
local function set_camera_pos(x, y)
local cam = EntityGetFirstComponentIncludingDisabled(ctx.my_player.entity, "PlatformShooterPlayerComponent")
if cam ~= nil then
ComponentSetValue2(cam, "mDesiredCameraPos", x, y)
end
end
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local function target()
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if cam_target.entity == ctx.my_player.entity and not EntityHasTag(ctx.my_player.entity, "ew_notplayer") then
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perks_ui(true)
if attached then
local inv_me = EntityGetFirstComponent(ctx.my_player.entity, "InventoryGuiComponent")
if inv_me ~= nil then
ComponentSetValue2(inv_me, "mActive", attached)
end
attached = false
end
local sprite = EntityGetFirstComponent(ctx.my_player.entity, "SpriteComponent", "ew_nickname")
if sprite ~= nil and not EntityHasTag(ctx.my_player.entity, "ew_notplayer") then
EntityRemoveComponent(ctx.my_player.entity, sprite)
end
if GameHasFlagRun("ew_cam_wait") then
GameRemoveFlagRun("ew_cam_wait")
async(function()
wait(1)
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set_camera_free(false)
end)
else
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set_camera_free(false)
end
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if camera_target == nil then
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camera_target = ctx.my_player
elseif camera_target.entity ~= ctx.my_player.entity then
local audio = EntityGetFirstComponent(camera_target.entity, "AudioListenerComponent")
local audio_n = EntityAddComponent2(cam_target.entity, "AudioListenerComponent")
if audio == nil then
ComponentSetValue2(audio_n, "z", -60)
else
ComponentSetValue2(audio_n, "z", ComponentGetValue2(audio, "z"))
end
--local keep_alive = EntityGetFirstComponent(camera_target.entity, "StreamingKeepAliveComponent")
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EntityRemoveComponent(camera_target.entity, audio)
--if keep_alive ~= nil then
-- EntityRemoveComponent(camera_target.entity, keep_alive)
--end
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EntityRemoveComponent(camera_target.entity, inventory_target)
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camera_target = cam_target
end
return
end
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set_camera_free(true)
if cam_target == nil or not EntityGetIsAlive(cam_target.entity) then
return
end
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local my_x, my_y = GameGetCameraPos()
local mx, my
local to_x, to_y = EntityGetTransform(cam_target.entity)
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if to_x == nil then
return
end
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if GameGetIsGamepadConnected() then
mx, my = InputGetJoystickAnalogStick(0, 1)
mx, my = mx * 256 + to_x, my * 256 + to_y
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else
mx, my = DEBUG_GetMouseWorld()
end
local t_x, t_y = to_x + (mx - to_x) / 3 , to_y + (my - to_y) / 3
local dx, dy = t_x - my_x, t_y - my_y
local di = dx * dx + dy * dy
if di > 512 * 512 then
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set_camera_pos(to_x, to_y)
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else
local cos, sin = dx / 512, dy / 512
local d = math.sqrt(di)
dx, dy = d * cos, d * sin
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set_camera_pos(my_x + dx, my_y + dy)
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end
if camera_target == nil then
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camera_target = ctx.my_player
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end
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if camera_target.entity ~= cam_target.entity then
if EntityHasTag(ctx.my_player.entity, "ew_notplayer") then
if cam_target.entity ~= ctx.my_player.entity then
spectate.disable_throwing(false, ctx.my_player.entity)
elseif attached then
spectate.disable_throwing(true, ctx.my_player.entity)
end
end
if attached then
local inv_me = EntityGetFirstComponent(ctx.my_player.entity, "InventoryGuiComponent")
if inv_me ~= nil then
ComponentSetValue2(inv_me, "mActive", attached)
end
attached = false
end
if cam_target == ctx.my_player then
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perks_ui(true)
else
if not EntityHasTag(ctx.my_player.entity, "ew_notplayer") then
nickname.add_label(ctx.my_player.entity, ctx.my_player.name, "data/fonts/font_pixel_white.xml", 0.75)
end
end
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if ctx.my_player.entity ~= camera_target.entity and inventory_target ~= nil then
EntityRemoveComponent(camera_target.entity, inventory_target)
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end
inventory_target = nil
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if ctx.my_player.entity ~= cam_target.entity then
inventory_target = EntityAddComponent2(cam_target.entity, "InventoryGuiComponent")
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end
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local audio = EntityGetFirstComponent(camera_target.entity, "AudioListenerComponent")
--local keep_alive = EntityGetFirstComponent(camera_target.entity, "StreamingKeepAliveComponent")
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if audio ~= nil then
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local audio_n = EntityAddComponent2(cam_target.entity, "AudioListenerComponent")
ComponentSetValue2(audio_n, "z", ComponentGetValue2(audio, "z"))
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EntityRemoveComponent(camera_target.entity, audio)
--if camera_target.entity ~= ctx.my_player.entity and keep_alive ~= nil and not EntityHasTag(camera_target.entity, "ew_notplayer") then
-- EntityRemoveComponent(camera_target.entity, keep_alive)
--end
--if cam_target.entity ~= ctx.my_player.entity and not EntityHasTag(cam_target, "ew_notplayer") then
-- EntityAddComponent2(cam_target.entity, "StreamingKeepAliveComponent")
--end
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end
end
camera_target = cam_target
end
local function set_camera_pos()
if cam_target == nil or re_cam then
local i = 0
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for peer_id, potential_target in pairs(ctx.players) do
if GameHasFlagRun("ending_game_completed") and EntityHasTag(potential_target.entity, "ew_notplayer") then
goto continue
end
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i = i + 1
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if i == camera_player then
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cam_target = potential_target
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camera_player = i
re_cam = false
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camera_player_id = peer_id
break
end
::continue::
end
if cam_target == nil then
camera_player_id, camera_player = get_me()
re_cam = true
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set_camera_pos()
else
target()
end
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else
target()
end
end
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local function update_i()
local i = 0
for peer_id, potential_target in pairs(ctx.players) do
if GameHasFlagRun("ending_game_completed") and EntityHasTag(potential_target.entity, "ew_notplayer") then
goto continue
end
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i = i + 1
if peer_id == camera_player_id then
camera_player = i
re_cam = true
return
end
::continue::
end
camera_player_id, camera_player = get_me()
end
local function number_of_players()
local i = 0
for _, potential_target in pairs(ctx.players) do
if GameHasFlagRun("ending_game_completed") and EntityHasTag(potential_target.entity, "ew_notplayer") then
goto continue
end
i = i + 1
::continue::
end
return i
end
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local last_len
function spectate.on_world_update()
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if ctx.run_ended then
return
end
if EntityHasTag(ctx.my_player.entity, "ew_notplayer") then
was_notplayer = true
elseif was_notplayer then
was_notplayer = false
camera_player_id, camera_player = get_me()
re_cam = true
end
if camera_player == nil then
camera_player_id, camera_player = get_me()
re_cam = true
end
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if last_len == nil then
last_len = number_of_players()
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end
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if last_len ~= number_of_players() or (cam_target ~= nil and not EntityGetIsAlive(cam_target.entity)) then
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update_i()
last_len = number_of_players()
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end
if cam_target ~= nil and GameHasFlagRun("ending_game_completed") and EntityHasTag(cam_target.entity, "ew_notplayer") then
update_i()
last_len = number_of_players()
end
if camera_player == -1 then
return
end
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if InputIsKeyJustDown(54) or InputIsJoystickButtonJustDown(0, 13) then
camera_player = camera_player - 1
if camera_player < 1 then
camera_player = last_len
end
has_switched = true
re_cam = true
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elseif InputIsKeyJustDown(55) or InputIsJoystickButtonJustDown(0, 14) then
camera_player = camera_player + 1
if camera_player > last_len then
camera_player = 1
end
has_switched = true
re_cam = true
end
set_camera_pos()
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ctx.spectating_over_peer_id = camera_player_id
if GameHasFlagRun("ew_flag_notplayer_active") and not has_switched then
GuiStartFrame(gui)
GuiZSet(gui, 11)
local w, h = GuiGetScreenDimensions(gui)
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local text
if GameGetIsGamepadConnected() then
text = "Use d-pad-left and d-pad-right keys to spectate over other players."
else
text = "Use ',' and '.' keys to spectate over other players."
end
local tw, th = GuiGetTextDimensions(gui, text)
GuiText(gui, w-2-tw, h-1-th, text)
end
if cam_target.entity ~= ctx.my_player.entity then
local inv_spec = EntityGetFirstComponent(cam_target.entity, "InventoryGuiComponent")
local inv_me = EntityGetFirstComponent(ctx.my_player.entity, "InventoryGuiComponent")
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if inv_spec ~= nil then
if inv_me == nil then
if InputIsKeyJustDown(43) or InputIsJoystickButtonJustDown(0, 16) then
attached = not ComponentGetValue2(inv_spec, "mActive")
ComponentSetValue2(inv_spec, "mActive", attached)
end
else
if ComponentGetValue2(inv_me, "mActive") then
attached = not ComponentGetValue2(inv_spec, "mActive")
ComponentSetValue2(inv_spec, "mActive", attached)
end
end
spectate.disable_throwing(attached)
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end
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if inv_me ~= nil then
ComponentSetValue2(inv_me, "mActive", false)
end
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perks_ui(false)
elseif GameGetFrameNum() % 10 == 0 then
for peer_id, data in pairs(ctx.players) do
if peer_id ~= ctx.my_id then
local audio = EntityGetFirstComponent(data.entity, "AudioListenerComponent")
local inv_target = EntityGetFirstComponent(data.entity, "InventoryGuiComponent")
--local keep_alive = EntityGetFirstComponent(data.entity, "StreamingKeepAliveComponent")
if audio ~= nil then
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EntityRemoveComponent(data.entity, audio)
end
--if keep_alive ~= nil and not EntityHasTag(data.entity, "ew_notplayer") then
-- EntityRemoveComponent(data.entity, keep_alive)
--end
if inv_target ~= nil then
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EntityRemoveComponent(data.entity, inv_target)
end
end
end
end
end
return spectate