noita_entangled_worlds/quant.ew/files/src/system/debug.lua

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local ctx = dofile_once("mods/quant.ew/files/src/ctx.lua")
local util = dofile_once("mods/quant.ew/files/src/util.lua")
local module = {}
function module.on_local_player_spawn(my_player)
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local player_entity = my_player.entity
-- ~Portal to lab
-- EntitySetTransform(player_entity, 0, 12600)
-- The vault
-- EntitySetTransform(player_entity, 0, 8600-20)
-- EntitySetTransform(player_entity, -1990, 2171)
-- EntitySetTransform(player_entity, 512*3+10, 512*3+10)
-- util.load_ephemerial("mods/quant.ew/files/entities/client.xml", 512*3+20, 512*3+10)
-- EntityLoad("mods/quant.ew/files/entities/client.xml", 512*3+20, 512*3+10)
util.set_ent_health(player_entity, {1000, 1000})
local wallet = EntityGetFirstComponentIncludingDisabled(player_entity, "WalletComponent")
ComponentSetValue2(wallet, "money", 100000)
-- GameSetCameraFree(true)
dofile_once("data/scripts/perks/perk.lua")
local x, y = EntityGetFirstHitboxCenter(player_entity)
perk_spawn(x, y, "LASER_AIM", true)
perk_spawn(x-50, y, "GLASS_CANNON", true)
perk_spawn(x-25, y, "EDIT_WANDS_EVERYWHERE", true)
EntityLoad("data/entities/items/pickup/heart.xml", x-75, y-20)
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end
function module.on_world_update_host()
if ctx.debug then
local hp, max_hp = util.get_ent_health(ctx.my_player.entity)
if hp < max_hp / 2 then
-- util.set_ent_health(ctx.my_player.entity, {max_hp, max_hp})
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end
end
end
return module