2024-08-07 17:11:55 +03:00
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local util = dofile_once("mods/quant.ew/files/core/util.lua")
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local ctx = dofile_once("mods/quant.ew/files/core/ctx.lua")
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local net = dofile_once("mods/quant.ew/files/core/net.lua")
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local player_fns = dofile_once("mods/quant.ew/files/core/player_fns.lua")
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2024-06-02 13:49:11 +03:00
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local np = require("noitapatcher")
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2024-05-30 12:41:56 +03:00
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local rpc = net.new_rpc_namespace()
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2024-05-08 20:33:41 +03:00
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local enemy_sync = {}
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2024-06-02 13:49:11 +03:00
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local dead_entities = {}
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2024-06-13 15:56:33 +03:00
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local confirmed_kills = {}
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2024-06-02 13:49:11 +03:00
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np.CrossCallAdd("ew_es_death_notify", function(enemy_id, responsible_id)
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local player_data = player_fns.get_player_data_by_local_entity_id(responsible_id)
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local responsible = nil
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if player_data ~= nil then
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responsible = player_data.peer_id
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else
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responsible = responsible_id
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end
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table.insert(dead_entities, {enemy_id, responsible})
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end)
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2024-05-08 20:33:41 +03:00
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local function world_exists_for(entity)
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local x, y = EntityGetFirstHitboxCenter(entity)
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local w, h = 5, 5 -- TODO
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w = w * 0.5
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h = h * 0.5
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return DoesWorldExistAt(x - w, y - h, x + w, y + h)
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end
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2024-05-09 23:37:50 +03:00
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local function table_extend(to, from)
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for _, e in ipairs(from) do
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to[#to+1] = e
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end
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end
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local function table_extend_filtered(to, from, filter)
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for _, e in ipairs(from) do
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if filter(e) then
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to[#to+1] = e
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end
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end
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end
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2024-05-10 10:30:14 +03:00
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local function get_sync_entities()
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2024-06-14 20:40:38 +03:00
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local entities = {} -- TODO maybe only sync those close to players?
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table_extend_filtered(entities, EntityGetWithTag("enemy"), function (ent)
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return not (EntityHasTag(ent, "ew_no_enemy_sync"))
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end)
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2024-06-19 13:12:06 +03:00
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table_extend(entities, EntityGetWithTag("ew_enemy_sync_extra"))
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2024-08-13 14:18:45 +03:00
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table_extend_filtered(entities, EntityGetWithTag("prop_physics"), function (ent)
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return constants.phys_sync_allowed[EntityGetFilename(ent)]
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end)
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2024-06-17 17:16:00 +03:00
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-- table_extend_filtered(entities, EntityGetWithTag("projectile"), function (ent)
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-- return not (EntityHasTag(ent, "ew_no_enemy_sync") or EntityHasTag(ent, "projectile_player"))
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-- end)
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2024-05-10 10:30:14 +03:00
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return entities
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end
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function enemy_sync.host_upload_entities()
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local entities = get_sync_entities()
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2024-05-08 20:33:41 +03:00
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local enemy_data_list = {}
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2024-05-09 23:37:50 +03:00
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for i, enemy_id in ipairs(entities) do
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2024-05-08 20:33:41 +03:00
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if not world_exists_for(enemy_id) then
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goto continue
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end
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local filename = EntityGetFilename(enemy_id)
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local x, y = EntityGetTransform(enemy_id)
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2024-05-09 23:37:50 +03:00
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local character_data = EntityGetFirstComponentIncludingDisabled(enemy_id, "VelocityComponent")
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2024-05-08 22:13:17 +03:00
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local vx, vy = 0, 0
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2024-05-09 23:37:50 +03:00
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if character_data ~= nil then
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2024-05-08 22:13:17 +03:00
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vx, vy = ComponentGetValue2(character_data, "mVelocity")
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end
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2024-05-09 23:37:50 +03:00
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local ai_component = EntityGetFirstComponentIncludingDisabled(enemy_id, "AnimalAIComponent")
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2024-06-13 21:30:19 +03:00
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if ai_component ~= 0 and ai_component ~= nil then
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2024-05-09 23:37:50 +03:00
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ComponentSetValue2(ai_component, "max_distance_to_cam_to_start_hunting", math.pow(2, 29))
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end
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2024-05-21 10:48:40 +03:00
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local hp, max_hp, has_hp = util.get_ent_health(enemy_id)
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|
2024-08-13 14:18:45 +03:00
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local phys_info = nil
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local phys_component = EntityGetFirstComponent(enemy_id, "PhysicsBody2Component")
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if phys_component ~= nil and phys_component ~= 0 then
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local initialized = ComponentGetValue2(phys_component, "mInitialized")
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if initialized then
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phys_info = {np.PhysBodyGetTransform(phys_component)}
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end
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end
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|
2024-05-21 10:48:40 +03:00
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if has_hp then
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util.ensure_component_present(enemy_id, "LuaComponent", "ew_death_notify", {
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2024-08-07 17:21:25 +03:00
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script_death = "mods/quant.ew/files/resource/cbs/death_notify.lua"
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2024-05-21 10:48:40 +03:00
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})
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end
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2024-05-12 18:05:25 +03:00
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2024-07-10 14:23:57 +03:00
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-- TODO: figure out how to sync those.
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-- local laser_sight_data = nil
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-- local laser_sight = EntityGetFirstComponentIncludingDisabled(enemy_id, "SpriteComponent", "laser_sight")
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-- if laser_sight ~= nil and laser_sight ~= 0 then
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-- -- local x, y, r =
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-- end
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|
2024-08-13 14:18:45 +03:00
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table.insert(enemy_data_list, {enemy_id, filename, x, y, vx, vy, hp, max_hp, phys_info})
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2024-05-08 20:33:41 +03:00
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::continue::
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end
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2024-05-21 10:48:40 +03:00
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2024-05-30 12:41:56 +03:00
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rpc.handle_enemy_data(enemy_data_list)
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if #dead_entities > 0 then
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rpc.handle_death_data(dead_entities)
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end
|
2024-06-02 13:49:11 +03:00
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dead_entities = {}
|
2024-05-08 20:33:41 +03:00
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end
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function enemy_sync.client_cleanup()
|
2024-05-10 10:30:14 +03:00
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local entities = get_sync_entities()
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for i, enemy_id in ipairs(entities) do
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2024-05-08 20:33:41 +03:00
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if not EntityHasTag(enemy_id, "ew_replicated") then
|
2024-06-19 13:12:06 +03:00
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local filename = EntityGetFilename(enemy_id)
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print("Despawning unreplicated "..enemy_id.." "..filename)
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2024-05-08 20:33:41 +03:00
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EntityKill(enemy_id)
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end
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end
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local frame = GameGetFrameNum()
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2024-05-10 10:30:14 +03:00
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for remote_id, enemy_data in pairs(ctx.entity_by_remote_id) do
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if frame - enemy_data.frame > 60*1 then
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2024-05-30 11:57:02 +03:00
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print("Despawning stale "..remote_id.." "..enemy_data.id)
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2024-05-08 20:33:41 +03:00
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EntityKill(enemy_data.id)
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2024-05-10 10:30:14 +03:00
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ctx.entity_by_remote_id[remote_id] = nil
|
2024-05-08 20:33:41 +03:00
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end
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end
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end
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|
2024-05-30 12:41:56 +03:00
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function enemy_sync.on_world_update_host()
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if GameGetFrameNum() % 2 == 1 then
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enemy_sync.host_upload_entities()
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end
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end
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function enemy_sync.on_world_update_client()
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if GameGetFrameNum() % 20 == 1 then
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enemy_sync.client_cleanup()
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end
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end
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rpc.opts_reliable()
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function rpc.handle_death_data(death_data)
|
2024-06-02 13:49:11 +03:00
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for _, remote_data in ipairs(death_data) do
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local remote_id = remote_data[1]
|
2024-06-17 20:57:49 +03:00
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|
if confirmed_kills[remote_id] then
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GamePrint("Remote id has been killed already..?")
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|
goto continue
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end
|
2024-06-13 15:56:33 +03:00
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|
confirmed_kills[remote_id] = true
|
2024-06-02 13:49:11 +03:00
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local responsible_entity = 0
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|
local peer_data = player_fns.peer_get_player_data(remote_data[2], true)
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|
if peer_data ~= nil then
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|
responsible_entity = peer_data.entity
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|
elseif ctx.entity_by_remote_id[remote_data[2]] ~= nil then
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|
responsible_entity = ctx.entity_by_remote_id[remote_data[2]]
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|
|
end
|
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|
|
2024-05-19 12:03:03 +03:00
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|
local enemy_data = ctx.entity_by_remote_id[remote_id]
|
2024-06-14 17:07:52 +03:00
|
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|
if enemy_data ~= nil and EntityGetIsAlive(enemy_data.id) then
|
2024-05-19 12:03:03 +03:00
|
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|
local enemy_id = enemy_data.id
|
2024-05-30 11:57:02 +03:00
|
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|
local immortal = EntityGetFirstComponentIncludingDisabled(enemy_id, "LuaComponent", "ew_immortal")
|
2024-06-09 19:55:07 +03:00
|
|
|
if immortal ~= 0 then
|
2024-05-30 11:57:02 +03:00
|
|
|
EntityRemoveComponent(enemy_id, immortal)
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|
|
end
|
|
|
|
local protection_component_id = GameGetGameEffect(enemy_id, "PROTECTION_ALL")
|
2024-06-01 17:10:16 +03:00
|
|
|
if protection_component_id ~= 0 then
|
2024-05-30 11:57:02 +03:00
|
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|
EntitySetComponentIsEnabled(enemy_id, protection_component_id, false)
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|
|
end
|
2024-05-21 10:48:40 +03:00
|
|
|
|
2024-06-17 20:57:49 +03:00
|
|
|
local damage_component = EntityGetFirstComponentIncludingDisabled(enemy_id, "DamageModelComponent")
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|
|
if damage_component and damage_component ~= 0 then
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|
|
ComponentSetValue2(damage_component, "wait_for_kill_flag_on_death", false)
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|
|
end
|
|
|
|
|
2024-05-19 12:03:03 +03:00
|
|
|
local current_hp = util.get_ent_health(enemy_id)
|
|
|
|
local dmg = current_hp
|
|
|
|
if dmg > 0 then
|
2024-06-02 13:49:11 +03:00
|
|
|
EntityInflictDamage(enemy_id, dmg+0.1, "DAMAGE_CURSE", "", "NONE", 0, 0, responsible_entity)
|
2024-05-19 12:03:03 +03:00
|
|
|
end
|
2024-06-02 13:49:11 +03:00
|
|
|
EntityInflictDamage(enemy_id, 1000000000, "DAMAGE_CURSE", "", "NONE", 0, 0, responsible_entity) -- Just to be sure
|
2024-05-30 11:57:02 +03:00
|
|
|
EntityKill(enemy_id)
|
2024-05-19 12:03:03 +03:00
|
|
|
end
|
2024-06-17 20:57:49 +03:00
|
|
|
::continue::
|
2024-05-19 12:03:03 +03:00
|
|
|
end
|
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|
|
end
|
|
|
|
|
2024-05-30 12:41:56 +03:00
|
|
|
function rpc.handle_enemy_data(enemy_data)
|
2024-05-08 20:33:41 +03:00
|
|
|
-- GamePrint("Got enemy data")
|
|
|
|
for _, enemy_info_raw in ipairs(enemy_data) do
|
|
|
|
local remote_enemy_id = enemy_info_raw[1]
|
|
|
|
local filename = enemy_info_raw[2]
|
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|
|
local x = enemy_info_raw[3]
|
|
|
|
local y = enemy_info_raw[4]
|
2024-05-08 22:13:17 +03:00
|
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|
local vx = enemy_info_raw[5]
|
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|
local vy = enemy_info_raw[6]
|
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|
local hp = enemy_info_raw[7]
|
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|
|
local max_hp = enemy_info_raw[8]
|
2024-08-13 14:18:45 +03:00
|
|
|
local phys_info = enemy_info_raw[9]
|
2024-05-19 12:03:03 +03:00
|
|
|
local has_died = filename == nil
|
2024-05-08 20:33:41 +03:00
|
|
|
|
|
|
|
local frame = GameGetFrameNum()
|
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|
|
|
2024-06-13 15:56:33 +03:00
|
|
|
if confirmed_kills[remote_enemy_id] then
|
|
|
|
goto continue
|
|
|
|
end
|
|
|
|
|
2024-05-10 10:30:14 +03:00
|
|
|
if ctx.entity_by_remote_id[remote_enemy_id] ~= nil and not EntityGetIsAlive(ctx.entity_by_remote_id[remote_enemy_id].id) then
|
|
|
|
ctx.entity_by_remote_id[remote_enemy_id] = nil
|
2024-05-08 20:33:41 +03:00
|
|
|
end
|
2024-05-10 22:17:45 +03:00
|
|
|
|
2024-05-10 10:30:14 +03:00
|
|
|
if ctx.entity_by_remote_id[remote_enemy_id] == nil then
|
2024-05-19 12:03:03 +03:00
|
|
|
if filename == nil then
|
|
|
|
goto continue
|
|
|
|
end
|
2024-06-21 12:21:16 +03:00
|
|
|
local enemy_id = util.load_ephemerial(filename, x, y)
|
2024-05-12 18:05:25 +03:00
|
|
|
EntityAddTag(enemy_id, "ew_replicated")
|
2024-05-21 10:48:40 +03:00
|
|
|
EntityAddTag(enemy_id, "polymorphable_NOT")
|
2024-08-07 17:21:25 +03:00
|
|
|
EntityAddComponent2(enemy_id, "LuaComponent", {_tags="ew_immortal", script_damage_about_to_be_received = "mods/quant.ew/files/resource/cbs/immortal.lua"})
|
2024-06-17 20:57:49 +03:00
|
|
|
local damage_component = EntityGetFirstComponentIncludingDisabled(enemy_id, "DamageModelComponent")
|
|
|
|
if damage_component and damage_component ~= 0 then
|
|
|
|
ComponentSetValue2(damage_component, "wait_for_kill_flag_on_death", true)
|
|
|
|
end
|
2024-06-19 17:07:54 +03:00
|
|
|
for _, name in ipairs({"AnimalAIComponent", "PhysicsAIComponent", "PhysicsBodyComponent", "CameraBoundComponent"}) do
|
2024-06-09 19:55:07 +03:00
|
|
|
local ai_component = EntityGetFirstComponentIncludingDisabled(enemy_id, name)
|
|
|
|
if ai_component ~= 0 then
|
|
|
|
EntityRemoveComponent(enemy_id, ai_component)
|
|
|
|
end
|
2024-05-08 22:13:17 +03:00
|
|
|
end
|
2024-05-10 10:30:14 +03:00
|
|
|
ctx.entity_by_remote_id[remote_enemy_id] = {id = enemy_id, frame = frame}
|
2024-08-13 17:39:03 +03:00
|
|
|
local phys_component = EntityGetFirstComponent(enemy_id, "PhysicsBody2Component")
|
|
|
|
if phys_component ~= nil and phys_component ~= 0 then
|
|
|
|
ComponentSetValue2(phys_component, "destroy_body_if_entity_destroyed", true)
|
|
|
|
end
|
|
|
|
-- Make sure stuff doesn't decide to explode on clients by itself.
|
|
|
|
local expl_component = EntityGetFirstComponent(enemy_id, "ExplodeOnDamageComponent")
|
|
|
|
if expl_component ~= nil and expl_component ~= 0 then
|
|
|
|
ComponentSetValue2(expl_component, "explode_on_damage_percent", 0)
|
|
|
|
ComponentSetValue2(expl_component, "physics_body_modified_death_probability", 0)
|
|
|
|
ComponentSetValue2(expl_component, "explode_on_death_percent", 1)
|
|
|
|
end
|
|
|
|
|
2024-05-08 20:33:41 +03:00
|
|
|
end
|
|
|
|
|
2024-05-10 10:30:14 +03:00
|
|
|
local enemy_data = ctx.entity_by_remote_id[remote_enemy_id]
|
2024-05-08 20:33:41 +03:00
|
|
|
enemy_data.frame = frame
|
|
|
|
local enemy_id = enemy_data.id
|
2024-05-08 22:13:17 +03:00
|
|
|
|
2024-08-13 14:18:45 +03:00
|
|
|
local phys_component = EntityGetFirstComponent(enemy_id, "PhysicsBody2Component")
|
|
|
|
if phys_component ~= nil and phys_component ~= 0 and phys_info ~= nil then
|
|
|
|
-- A physics body doesn't exist otherwise, causing a crash
|
|
|
|
local initialized = ComponentGetValue2(phys_component, "mInitialized")
|
|
|
|
if initialized then
|
|
|
|
np.PhysBodySetTransform(phys_component, unpack(phys_info))
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
2024-05-19 12:03:03 +03:00
|
|
|
if not has_died then
|
|
|
|
local character_data = EntityGetFirstComponentIncludingDisabled(enemy_id, "CharacterDataComponent")
|
|
|
|
if character_data ~= nil then
|
|
|
|
ComponentSetValue2(character_data, "mVelocity", vx, vy)
|
|
|
|
end
|
|
|
|
local velocity_data = EntityGetFirstComponentIncludingDisabled(enemy_id, "VelocityComponent")
|
|
|
|
if velocity_data ~= nil then
|
|
|
|
ComponentSetValue2(velocity_data, "mVelocity", vx, vy)
|
|
|
|
end
|
2024-05-08 20:33:41 +03:00
|
|
|
EntitySetTransform(enemy_id, x, y)
|
2024-05-19 12:03:03 +03:00
|
|
|
end
|
2024-05-12 18:05:25 +03:00
|
|
|
local current_hp = util.get_ent_health(enemy_id)
|
|
|
|
local dmg = current_hp-hp
|
|
|
|
if dmg > 0 then
|
2024-06-13 15:56:33 +03:00
|
|
|
-- Make sure the enemy doesn't die from the next EntityInflictDamage.
|
|
|
|
util.set_ent_health(enemy_id, {dmg*2, dmg*2})
|
|
|
|
-- Deal damage, so that game displays damage numbers.
|
2024-06-02 14:00:55 +03:00
|
|
|
EntityInflictDamage(enemy_id, dmg, "DAMAGE_CURSE", "", "NONE", 0, 0, GameGetWorldStateEntity())
|
2024-05-12 18:05:25 +03:00
|
|
|
end
|
2024-05-08 20:33:41 +03:00
|
|
|
util.set_ent_health(enemy_id, {hp, max_hp})
|
2024-05-19 12:03:03 +03:00
|
|
|
::continue::
|
2024-05-08 20:33:41 +03:00
|
|
|
end
|
|
|
|
end
|
|
|
|
|
2024-06-17 17:16:00 +03:00
|
|
|
function enemy_sync.on_projectile_fired(shooter_id, projectile_id, initial_rng, position_x, position_y, target_x, target_y, send_message,
|
|
|
|
unknown1, multicast_index, unknown3)
|
|
|
|
local not_a_player = not EntityHasTag(shooter_id, "ew_no_enemy_sync") and not EntityHasTag(shooter_id, "player_unit") and not EntityHasTag(shooter_id, "ew_client")
|
|
|
|
if not_a_player and ctx.is_host then
|
|
|
|
local projectileComponent = EntityGetFirstComponentIncludingDisabled(projectile_id, "ProjectileComponent")
|
|
|
|
local entity_that_shot = ComponentGetValue2(projectileComponent, "mEntityThatShot")
|
|
|
|
if entity_that_shot == 0 then
|
|
|
|
rpc.replicate_projectile(np.SerializeEntity(projectile_id), position_x, position_y, target_x, target_y, shooter_id, initial_rng)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
rpc.opts_reliable()
|
|
|
|
function rpc.replicate_projectile(seri_ent, position_x, position_y, target_x, target_y, remote_source_ent, rng)
|
2024-06-18 14:25:19 +03:00
|
|
|
if rng ~= nil then
|
|
|
|
np.SetProjectileSpreadRNG(rng)
|
|
|
|
end
|
|
|
|
if ctx.entity_by_remote_id[remote_source_ent] == nil then
|
|
|
|
return
|
|
|
|
end
|
2024-06-17 17:16:00 +03:00
|
|
|
local source_ent = ctx.entity_by_remote_id[remote_source_ent].id
|
|
|
|
local ent = EntityCreateNew()
|
|
|
|
np.DeserializeEntity(ent, seri_ent)
|
|
|
|
GameShootProjectile(source_ent, position_x, position_y, target_x, target_y, ent)
|
|
|
|
end
|
|
|
|
|
|
|
|
|
2024-07-23 14:43:56 +03:00
|
|
|
return enemy_sync
|