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dont use wands that are just null shot/nolla (doesn't account for multi casts or shuffle wands)
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5 changed files with 21 additions and 8 deletions
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@ -101,6 +101,7 @@ impl Display for PeerState {
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type Channel<T> = (Sender<T>, Receiver<T>);
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/// Represents a network endpoint. Can be constructed in either `host` or `client` mode.
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///
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/// Client can only connect to hosts, but they are able to send messages to any other peer connected to the same host, including the host itself.
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#[derive(Clone)]
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pub struct Peer {
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