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feat:update Chinese lang
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1 changed files with 29 additions and 29 deletions
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@ -40,10 +40,10 @@ version_check_failed = (无法检查更新)
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version_checking = (检查更新中)
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version_new_available = 有可用的更新,版本{ $new_version }
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selfupdate = 自动更新
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selfupdate = 软件更新
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selfupdate_confirm = 确认更新
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selfupdate_receiving_rel_info = 接收版本信息...
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selfupdate_updated = noita-proxy已更新!立即重启。
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selfupdate_updated = noita-proxy已更新!重启软件以完成更新。
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selfupdate_unpacking = 正在解压中...
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noita_not_yet = 还没准备好,请等待Noita启动。
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@ -86,17 +86,17 @@ connect_settings_autostart = 自动启动游戏
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## Game settings
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Enable-friendly-fire = Enable friendly fire
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Have-perk-pools-be-independent-of-each-other = Have perk pools be independent of each other
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Amount-of-chunks-host-has-loaded-at-once-synced-enemies-and-physics-objects-need-to-be-loaded-in-by-host-to-be-rendered-by-clients = Amount of chunks host has loaded at once, synced enemies and physics objects need to be loaded in by host to be rendered by clients
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local_health_desc_2 = There is a respawn mechanic.
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local_health_desc_1 = Every player has their own health, run ends when all player are dead.
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shared_health_desc_3 = The original mode.
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shared_health_desc_2 = Percentage-based damage and full heals are adjusted.
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shared_health_desc_1 = Health is shared, but scales with player count.
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Local-health = Local health
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Shared-health = Shared health
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Game-mode = Game mode
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Enable-friendly-fire = 启用队友伤害
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Have-perk-pools-be-independent-of-each-other = 启用神山独立天赋池
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Amount-of-chunks-host-has-loaded-at-once-synced-enemies-and-physics-objects-need-to-be-loaded-in-by-host-to-be-rendered-by-clients = 主机一次加载的区块数量,同步的敌人和物理对象需要由主机加载才能由客户端渲染
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local_health_desc_2 = 有一个复活机制:玩家死亡时变为不受控的敌对阵营,击杀后可以复活死亡的玩家。
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local_health_desc_1 = 每个玩家有自己的独立血量,所有玩家死亡时游戏结束。
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shared_health_desc_3 = 原始模式。
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shared_health_desc_2 = 调整基于百分比的伤害和完全恢复。
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shared_health_desc_1 = 生命值共享,值会随着玩家数量变化
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Local-health = 独立生命值模式
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Shared-health = 共享生命值模式
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Game-mode = 游戏模式
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world-sync-is-pixel-sync-note = 注意:世界同步是指同步世界像素(材质)的部分。敌人和其他实体不受此影响。
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Higher-values-result-in-less-performance-impact = 该值越大,对性能影响越小。
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World-will-be-synced-every-this-many-frames = 该值将作为世界同步的间隔(帧)。
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@ -110,25 +110,25 @@ An-in-progress-run-has-been-detected = 检查到正在运行的存档。
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## Player appearance
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Gem = Gem
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Amulet = Amulet
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Crown = Crown
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Cape-edge-color = Cape edge color
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Cape-color = Cape color
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Forearm-color = Forearm color
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Arm-color = Arm color
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Alt-color = Alt color
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Main-color = Main color
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Reset-colors-to-default = Reset colors to default
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Shift-hue = Shift hue
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Gem = 宝石
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Amulet = 项链
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Crown = 皇冠
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Cape-edge-color = 斗篷边缘颜色
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Cape-color = 斗篷颜色
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Forearm-color = 前臂颜色
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Arm-color = 手臂颜色
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Alt-color = 次色调
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Main-color = 主色调
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Reset-colors-to-default = 将颜色重置为默认值
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Shift-hue = 调整色相
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## Connected
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Show-debug-info = Show debug info
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hint_spectate = Use [',' or d-pad-left] and ['.' or d-pad-right] keys to spectate over other players.
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hint_ping = [Middle mouse button or right thumb stick] spawns a ping
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Show-debug-info = 显示debug信息
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hint_spectate = 使用[','或d-pad-left]和['.'或d-pad-right]键观看其他玩家视角。
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hint_ping = [鼠标中键或右摇杆] 会产生一个信号
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## IP Connect
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ip_could_not_connect = Could not connect
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ip_wait_for_connection = Connecting to ip...
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ip_could_not_connect = 无法连接
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ip_wait_for_connection = 连接至IP...
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