feat:update Chinese lang

This commit is contained in:
LuoTianOrange 2024-09-30 08:33:30 +08:00
parent 7372215d1a
commit 015e9dfbc6

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@ -40,10 +40,10 @@ version_check_failed = (无法检查更新)
version_checking = (检查更新中) version_checking = (检查更新中)
version_new_available = 有可用的更新,版本{ $new_version } version_new_available = 有可用的更新,版本{ $new_version }
selfupdate = 自动更新 selfupdate = 软件更新
selfupdate_confirm = 确认更新 selfupdate_confirm = 确认更新
selfupdate_receiving_rel_info = 接收版本信息... selfupdate_receiving_rel_info = 接收版本信息...
selfupdate_updated = noita-proxy已更新立即重启。 selfupdate_updated = noita-proxy已更新重启软件以完成更新
selfupdate_unpacking = 正在解压中... selfupdate_unpacking = 正在解压中...
noita_not_yet = 还没准备好请等待Noita启动。 noita_not_yet = 还没准备好请等待Noita启动。
@ -86,17 +86,17 @@ connect_settings_autostart = 自动启动游戏
## Game settings ## Game settings
Enable-friendly-fire = Enable friendly fire Enable-friendly-fire = 启用队友伤害
Have-perk-pools-be-independent-of-each-other = Have perk pools be independent of each other Have-perk-pools-be-independent-of-each-other = 启用神山独立天赋池
Amount-of-chunks-host-has-loaded-at-once-synced-enemies-and-physics-objects-need-to-be-loaded-in-by-host-to-be-rendered-by-clients = Amount of chunks host has loaded at once, synced enemies and physics objects need to be loaded in by host to be rendered by clients Amount-of-chunks-host-has-loaded-at-once-synced-enemies-and-physics-objects-need-to-be-loaded-in-by-host-to-be-rendered-by-clients = 主机一次加载的区块数量,同步的敌人和物理对象需要由主机加载才能由客户端渲染
local_health_desc_2 = There is a respawn mechanic. local_health_desc_2 = 有一个复活机制:玩家死亡时变为不受控的敌对阵营,击杀后可以复活死亡的玩家。
local_health_desc_1 = Every player has their own health, run ends when all player are dead. local_health_desc_1 = 每个玩家有自己的独立血量,所有玩家死亡时游戏结束。
shared_health_desc_3 = The original mode. shared_health_desc_3 = 原始模式。
shared_health_desc_2 = Percentage-based damage and full heals are adjusted. shared_health_desc_2 = 调整基于百分比的伤害和完全恢复。
shared_health_desc_1 = Health is shared, but scales with player count. shared_health_desc_1 = 生命值共享,值会随着玩家数量变化
Local-health = Local health Local-health = 独立生命值模式
Shared-health = Shared health Shared-health = 共享生命值模式
Game-mode = Game mode Game-mode = 游戏模式
world-sync-is-pixel-sync-note = 注意:世界同步是指同步世界像素(材质)的部分。敌人和其他实体不受此影响。 world-sync-is-pixel-sync-note = 注意:世界同步是指同步世界像素(材质)的部分。敌人和其他实体不受此影响。
Higher-values-result-in-less-performance-impact = 该值越大,对性能影响越小。 Higher-values-result-in-less-performance-impact = 该值越大,对性能影响越小。
World-will-be-synced-every-this-many-frames = 该值将作为世界同步的间隔(帧)。 World-will-be-synced-every-this-many-frames = 该值将作为世界同步的间隔(帧)。
@ -110,25 +110,25 @@ An-in-progress-run-has-been-detected = 检查到正在运行的存档。
## Player appearance ## Player appearance
Gem = Gem Gem = 宝石
Amulet = Amulet Amulet = 项链
Crown = Crown Crown = 皇冠
Cape-edge-color = Cape edge color Cape-edge-color = 斗篷边缘颜色
Cape-color = Cape color Cape-color = 斗篷颜色
Forearm-color = Forearm color Forearm-color = 前臂颜色
Arm-color = Arm color Arm-color = 手臂颜色
Alt-color = Alt color Alt-color = 次色调
Main-color = Main color Main-color = 主色调
Reset-colors-to-default = Reset colors to default Reset-colors-to-default = 将颜色重置为默认值
Shift-hue = Shift hue Shift-hue = 调整色相
## Connected ## Connected
Show-debug-info = Show debug info Show-debug-info = 显示debug信息
hint_spectate = Use [',' or d-pad-left] and ['.' or d-pad-right] keys to spectate over other players. hint_spectate = 使用[','或d-pad-left]和['.'或d-pad-right]键观看其他玩家视角。
hint_ping = [Middle mouse button or right thumb stick] spawns a ping hint_ping = [鼠标中键或右摇杆] 会产生一个信号
## IP Connect ## IP Connect
ip_could_not_connect = Could not connect ip_could_not_connect = 无法连接
ip_wait_for_connection = Connecting to ip... ip_wait_for_connection = 连接至IP...