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remove some gameprints
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parent
392f930776
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05010522c0
1 changed files with 2 additions and 4 deletions
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@ -45,8 +45,7 @@ local function get_bad_potions()
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total = total + amt
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end
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end
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GamePrint(total)
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if total > 100 then
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if total >= 500 then
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table.insert(potions, item)
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end
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end
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@ -397,8 +396,7 @@ local left_held = false
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local right_held = false
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local function update()
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GamePrint(#state.potions)
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has_potion = #state.potions ~= 0 and GameGetFrameNum() % 300 > 220 and not last_did_hit
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has_potion = #state.potions ~= 0 and GameGetFrameNum() % 300 > 290 and not last_did_hit
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if has_potion then
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np.SetActiveHeldEntity(state.entity, state.potions[1], false, false)
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else
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