From 08ec493141b72b21984ddffade8841d239f0ab2e Mon Sep 17 00:00:00 2001 From: IQuant Date: Sun, 10 Nov 2024 22:02:02 +0300 Subject: [PATCH] Adjust label for losing hp on revive --- noita-proxy/assets/lang/en-US/main.ftl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/noita-proxy/assets/lang/en-US/main.ftl b/noita-proxy/assets/lang/en-US/main.ftl index 6e818fe3..2a2471ee 100644 --- a/noita-proxy/assets/lang/en-US/main.ftl +++ b/noita-proxy/assets/lang/en-US/main.ftl @@ -96,7 +96,7 @@ Have-perk-pools-be-independent-of-each-other = Have perk pools be independent of Amount-of-chunks-host-has-loaded-at-once-synced-enemies-and-physics-objects-need-to-be-loaded-in-by-host-to-be-rendered-by-clients = Amount of chunks host has loaded at once, synced enemies and physics objects need to be loaded in by host to be rendered by clients local_health_desc_1 = Every player has their own health, run ends when all player are dead. local_health_desc_2 = There is a respawn mechanic. -Health-percent-lost-on-reviving = HP percent lost on reviving +Health-percent-lost-on-reviving = Percent of Max HP lost on reviving global_hp_loss = Lose HP globally no_material_damage = No material damage perma_death = Perma death