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Do not apply cosmetics if we're currently a nootplayer.
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1 changed files with 4 additions and 2 deletions
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@ -222,8 +222,10 @@ function OnPlayerSpawned( player_entity ) -- This runs when player entity has be
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print("Game state entity: "..GameGetWorldStateEntity())
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player_cosmetics(player_entity)
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player_color(player_entity)
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if not GameHasFlagRun("ew_flag_notplayer_active") then
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player_cosmetics(player_entity)
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player_color(player_entity)
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end
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end
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local function on_world_pre_update_inner()
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