Do not apply cosmetics if we're currently a nootplayer.

This commit is contained in:
IQuant 2024-08-20 14:22:18 +03:00
parent eecb64c36b
commit 0f8f94abef

View file

@ -222,8 +222,10 @@ function OnPlayerSpawned( player_entity ) -- This runs when player entity has be
print("Game state entity: "..GameGetWorldStateEntity())
if not GameHasFlagRun("ew_flag_notplayer_active") then
player_cosmetics(player_entity)
player_color(player_entity)
end
end
local function on_world_pre_update_inner()