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Yeet save/load_world_state stuff as it wasn't used anyway.
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3 changed files with 4 additions and 51 deletions
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@ -10,7 +10,6 @@ local module = {}
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function module.on_world_initialized()
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initial_world_state_entity = GameGetWorldStateEntity()
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ewext.on_world_initialized()
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ewext.save_world_state()
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local grid_world = world_ffi.get_grid_world()
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local chunk_map = grid_world.vtable.get_chunk_map(grid_world)
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grid_world = tonumber(ffi.cast("intptr_t", grid_world))
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@ -38,8 +37,6 @@ end
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function module.on_world_update()
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if GameGetWorldStateEntity() ~= initial_world_state_entity then
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-- -- EntityKill(GameGetWorldStateEntity())
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-- ewext.load_world_state()
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oh_another_world_state(GameGetWorldStateEntity())
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initial_world_state_entity = GameGetWorldStateEntity()
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end
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