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https://github.com/IntQuant/noita_entangled_worlds.git
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Maybe make FWS a bit safer.
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5d7792a2e4
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1 changed files with 4 additions and 4 deletions
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@ -118,8 +118,8 @@ impl ParticleWorldState {
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mat_id
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mat_id
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}
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}
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fn get_cell_type(&self, cell: &ntypes::Cell) -> ntypes::CellType {
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fn get_cell_type(&self, cell: &ntypes::Cell) -> Option<ntypes::CellType> {
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unsafe { cell.material_ptr().as_ref().unwrap().cell_type }
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unsafe { Some(cell.material_ptr().as_ref()?.cell_type) }
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}
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}
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pub(crate) unsafe fn encode_area(
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pub(crate) unsafe fn encode_area(
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@ -144,7 +144,7 @@ impl ParticleWorldState {
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};
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};
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let cell = self.get_cell_raw(x, y);
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let cell = self.get_cell_raw(x, y);
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if let Some(cell) = cell {
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if let Some(cell) = cell {
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let cell_type = self.get_cell_type(cell);
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let cell_type = self.get_cell_type(cell).unwrap_or(ntypes::CellType::None);
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match cell_type {
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match cell_type {
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ntypes::CellType::None => {}
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ntypes::CellType::None => {}
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// Nobody knows how box2d pixels work.
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// Nobody knows how box2d pixels work.
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@ -158,7 +158,7 @@ impl ParticleWorldState {
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raw_pixel.material = self.get_cell_material_id(cell);
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raw_pixel.material = self.get_cell_material_id(cell);
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}
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}
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// ???
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// ???
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ntypes::CellType::Invalid => {}
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_ => {}
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}
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}
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}
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}
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self.runner.put_pixel(raw_pixel);
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self.runner.put_pixel(raw_pixel);
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