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fix angry ghost being visually weird, cull more dead entitiys from enemy sync
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parent
8ae4052480
commit
2810aa9c1c
5 changed files with 34 additions and 16 deletions
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@ -1,21 +1,37 @@
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dofile_once("data/scripts/lib/utilities.lua")
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local function get_herd_id( entity_id )
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local genome = EntityGetFirstComponentIncludingDisabled(entity_id, "GenomeDataComponent")
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local herd = ComponentGetValue2(genome, "herd_id")
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return herd
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end
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local function shoot_projectile( who_shot, entity_file, x, y, vel_x, vel_y, send_message )
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local entity_id = EntityLoad( entity_file, x, y )
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local herd_id = get_herd_id( who_shot )
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if( send_message == nil ) then send_message = true end
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GameShootProjectile( who_shot, x, y, x+vel_x, y+vel_y, entity_id, send_message )
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edit_component( entity_id, "ProjectileComponent", function(comp,vars)
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vars.mWhoShot = who_shot
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vars.mShooterHerdId = herd_id
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end)
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edit_component( entity_id, "VelocityComponent", function(comp,vars)
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ComponentSetValueVector2( comp, "mVelocity", vel_x, vel_y )
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end)
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return entity_id
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end
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function wand_fired( wand_id )
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local projectile_velocity = 600
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local entity_id = GetUpdatedEntityID()
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local children = EntityGetAllChildren( entity_id )
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local ghost_ids = {}
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local root = EntityGetRootEntity(entity_id)
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local shooter
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if EntityHasTag(root, "ew_peer") and not EntityHasTag(root, "ew_notplayer") then
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shooter = EntityGetWithTag("player_unit")[1]
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if EntityHasTag(shooter, "ew_notplayer") then
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shooter = root
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end
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else
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shooter = root
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end
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local shooter = EntityGetRootEntity(entity_id)
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if ( children ~= nil ) then
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for i,v in ipairs( children ) do
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