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https://github.com/IntQuant/noita_entangled_worlds.git
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add health bar, remove spread max health function as it is deprecated... hopefully
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parent
cc8b8d0c6a
commit
28b7dd2a4b
6 changed files with 47 additions and 16 deletions
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@ -410,9 +410,22 @@ function player_fns.spawn_player_for(peer_id, x, y, existing_playerdata)
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end
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GamePrint("Spawning player for "..peer_id)
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local new = EntityLoad("mods/quant.ew/files/system/player/tmp/" .. peer_id .. "_base.xml", x, y)
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if ctx.proxy_opt.game_mode == "shared_health" then
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local player_components = EntityGetAllComponents(new)
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if player_components ~= nil then
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for _, comp in ipairs(player_components) do
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if ComponentHasTag(comp, "health_bar") or ComponentHasTag(comp, "health_bar_back") then
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EntitySetComponentIsEnabled(new, comp, false)
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end
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end
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end
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end
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if ctx.proxy_opt.friendly_fire then
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GenomeSetHerdId(new, "player_pvp")
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end
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local new_playerdata = existing_playerdata or player_fns.make_playerdata_for(new, peer_id)
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new_playerdata.entity = new
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-- util.tpcall(nickname.addLabel, new, new_playerdata.name, "data/fonts/font_pixel_white.xml", 1)
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@ -473,17 +486,6 @@ function player_fns.respawn_if_necessary()
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end
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end
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function player_fns.spread_max_health()
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if ctx.is_host then
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local _, max_hp = util.get_ent_health(ctx.my_player.entity)
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for peer_id, player_data in pairs(ctx.players) do
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if peer_id ~= ctx.my_id then
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util.set_ent_health(player_data.entity, {-1, max_hp})
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end
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end
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end
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end
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function player_fns.is_inventory_open()
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local player_entity = ctx.players[ctx.my_id].entity
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local inventory_gui_comp = EntityGetFirstComponentIncludingDisabled(player_entity, "InventoryGuiComponent")
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BIN
quant.ew/files/resource/health_slider_back.png
Executable file
BIN
quant.ew/files/resource/health_slider_back.png
Executable file
Binary file not shown.
After Width: | Height: | Size: 2.7 KiB |
BIN
quant.ew/files/resource/health_slider_front.png
Executable file
BIN
quant.ew/files/resource/health_slider_front.png
Executable file
Binary file not shown.
After Width: | Height: | Size: 2.3 KiB |
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@ -464,7 +464,7 @@
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_enabled="0"
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></SpriteComponent>
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<SpriteComponent
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<!-- <SpriteComponent
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_tags="character,player_hat2_shadow"
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alpha="1"
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image_file="data/enemies_gfx/player_hat2_shadow.xml"
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@ -475,7 +475,7 @@
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z_index="0.58"
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_enabled="0"
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></SpriteComponent>
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-->
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<LuaComponent
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script_source_file="data/scripts/magic/amulet.lua"
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execute_on_added="1"
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@ -619,4 +619,4 @@
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<BossHealthBarComponent gui_max_distance_visible="1500" gui="1"/>
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<LuaComponent _tags="ew_remove_on_send" script_wand_fired = "mods/quant.ew/files/resource/cbs/count_times_wand_fired.lua"/>
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</Entity>
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</Entity>
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@ -576,6 +576,36 @@
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value_string=""
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/>
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<SpriteComponent
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_tags = "health_bar_back,ui,no_hitbox"
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has_special_scale = "1"
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image_file = "mods/quant.ew/files/resource/health_slider_back.png"
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offset_x = "5"
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offset_y = "-11"
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special_scale_y = "0.45"
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alpha = "0.4"
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z_index = "-9000"
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never_ragdollify_on_death = "1"
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>
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</SpriteComponent>
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<SpriteComponent
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_tags= "health_bar,ui,no_hitbox"
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has_special_scale= "1"
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image_file = "mods/quant.ew/files/resource/health_slider_front.png"
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offset_x = "5"
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offset_y = "-11"
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special_scale_y = "0.45"
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z_index = "-9001"
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never_ragdollify_on_death = "1"
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>
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</SpriteComponent>
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<BossHealthBarComponent
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gui="0"
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in_world="1">
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</BossHealthBarComponent>
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<Entity name="chunk_loader">
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<Base file="mods/quant.ew/files/resource/entities/chunk_loader.xml">
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</Base>
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@ -600,4 +630,4 @@
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></SpriteComponent>
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</Entity>
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<Entity name="inventory_quick">
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</Entity>
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</Entity>
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@ -221,7 +221,6 @@ local function on_world_pre_update_inner()
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if GameGetFrameNum() % 120 == 0 then
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player_fns.respawn_if_necessary()
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player_fns.spread_max_health()
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end
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if ctx.events.new_player_just_connected or ctx.events.inventory_maybe_just_changed or (GameGetFrameNum() % 5 == 0 and inventory_helper.has_inventory_changed(ctx.my_player)) then
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