refresh sprites

This commit is contained in:
bgkillas 2025-07-14 17:51:48 -04:00
parent 48c765d3be
commit 29abf3f26f
2 changed files with 5 additions and 0 deletions

View file

@ -73,6 +73,7 @@ local function set_lukki(entity, peer_id)
end
if new ~= nil then
ComponentSetValue(sprite, "image_file", new)
EntityRefreshSprite(entity, sprite)
end
end
end

View file

@ -49,6 +49,10 @@ function cos.player_color(player_entity)
local x, y = EntityGetTransform(ctx.my_player.entity)
local cape2 = EntityLoad(player_cape_sprite_file, x, y)
EntityAddChild(player_entity, cape2)
EntityRefreshSprite(player_entity, player_sprite_component)
if player_sprite_component_lukki ~= nil then
EntityRefreshSprite(player_entity, player_sprite_component_lukki)
end
end
function cos.player_cosmetics(player_entity)