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https://github.com/IntQuant/noita_entangled_worlds.git
synced 2025-10-19 07:03:16 +00:00
turn down world sync time and enemy sync intervals,
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parent
090e02003b
commit
2d02856ef8
4 changed files with 17 additions and 13 deletions
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@ -84,11 +84,11 @@ impl Default for GameSettings {
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use_constant_seed: false,
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item_dedup: true,
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enemy_hp_mult: 1.0,
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world_sync_interval: 2,
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world_sync_interval: 3,
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game_mode: GameMode::LocalHealth,
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friendly_fire: false,
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chunk_target: 32,
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enemy_sync_interval: 2,
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enemy_sync_interval: 3,
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progress: Vec::new(),
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}
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}
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@ -626,7 +626,7 @@ impl App {
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ui.add_space(10.0);
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ui.label("Amount of chunks host has loaded at once, synced enemies and physics objects need to be loaded in by host to be rendered by clients");
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ui.add(Slider::new(&mut game_settings.chunk_target, 1..=64));
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if game_settings.world_sync_version == 2 {
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/*if game_settings.world_sync_version == 2 {
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ui.add_space(10.0);
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ui.label(tr("World-will-be-synced-every-this-many-frames"));
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ui.label(tr("Higher-values-result-in-less-performance-impact"));
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@ -636,7 +636,7 @@ impl App {
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ui.add_space(20.0);
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ui.label("Enemy sync interval");
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ui.add(Slider::new(&mut game_settings.enemy_sync_interval, 1..=8));
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ui.add(Slider::new(&mut game_settings.enemy_sync_interval, 1..=8));*/
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ui.add_space(20.0);
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ui.label(tr("connect_settings_player_tether_desc"));
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@ -237,7 +237,7 @@ impl WorldManager {
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let mut emit_queue = Vec::new();
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// How many updates till we relinquish authority/stop listening.
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let unload_limit = 36;
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let unload_limit = 28;
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for (&chunk, state) in self.chunk_state.iter_mut() {
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let chunk_last_update = self
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@ -321,11 +321,14 @@ function enemy_sync.client_cleanup()
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end
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function enemy_sync.on_world_update_host()
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local num = 1
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if ctx.proxy_opt.enemy_sync_interval == 1 then
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local int = 3 --ctx.proxy_opt.enemy_sync_interval
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local num = 2
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if int == 1 then
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num = 0
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elseif int == 2 then
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num = 1
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end
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if GameGetFrameNum() % ctx.proxy_opt.enemy_sync_interval == num then
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if GameGetFrameNum() % int == num then
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enemy_sync.host_upload_entities()
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end
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if GameGetFrameNum() % 10 == 5 then
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@ -61,15 +61,15 @@ local function get_all_chunks(ocx, ocy, priority)
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local grid_world = world_ffi.get_grid_world()
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local chunk_map = grid_world.vtable.get_chunk_map(grid_world)
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--local thread_impl = grid_world.mThreadImpl
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if GameGetFrameNum() % ctx.proxy_opt.world_sync_interval == 0 then
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local int = 3 -- ctx.proxy_opt.world_sync_interval
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if GameGetFrameNum() % int == 0 then
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for cx = ocx - 1, ocx do
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for cy = ocy - 1, ocy do
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send_chunks(cx, cy, chunk_map)
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end
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end
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net.proxy_bin_send(KEY_WORLD_END, string.char(priority))
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elseif GameGetFrameNum() % (ctx.proxy_opt.world_sync_interval * 3) == 1 then
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elseif GameGetFrameNum() % (int * 2) == 1 then
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local nx = ocx
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if iter_fast then
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nx = nx - 2
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@ -83,7 +83,7 @@ local function get_all_chunks(ocx, ocy, priority)
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end
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net.proxy_bin_send(KEY_WORLD_END, string.char(priority + 1))
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iter_fast = not iter_fast
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elseif GameGetFrameNum() % (ctx.proxy_opt.world_sync_interval * 6) == 3 then
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elseif GameGetFrameNum() % (int * 4) == 4 then
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local nx = ocx
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if iter_slow == 1 or iter_slow == 2 then
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nx = nx - 3
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@ -124,7 +124,8 @@ function world_sync.on_world_update()
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else
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get_all_chunks(ocx, ocy, 16)
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end
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if GameGetFrameNum() % (ctx.proxy_opt.world_sync_interval * 6) == 3 then
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local int = 3 -- ctx.proxy_opt.world_sync_interval
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if GameGetFrameNum() % (int * 4) == 0 then
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iter_cam = not iter_cam
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end
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else
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