more boss fixes

This commit is contained in:
bgkillas 2024-11-02 19:04:15 -04:00
parent 585d12b4d2
commit 2da5701fe2
5 changed files with 312 additions and 0 deletions

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dofile_once("data/scripts/lib/utilities.lua")
local entity_id = GetUpdatedEntityID()
local x, y = EntityGetTransform( GetUpdatedEntityID() )
local radius = 260
local proj = ""
local s = EntityGetComponent( entity_id, "VariableStorageComponent" )
if ( s ~= nil ) then
for i,v in ipairs( s ) do
local name = ComponentGetValue2( v, "name" )
if ( name == "type" ) then
proj = ComponentGetValue2( v, "value_string" )
end
end
end
local targets = EntityGetInRadiusWithTag( x, y, radius, "ew_peer" )
local closest
local v
for _, player in ipairs(targets) do
local px, py = EntityGetTransform(player)
local r = px * px + py * py
if closest == nil or r < closest then
closest = r
v = player
end
end
if ( string.len( proj ) > 0 ) and ( v ~= nil ) then
local px, py = EntityGetTransform( v )
local vel_x = math.cos( 0 - math.atan2( py - y, px - x ) ) * 2.0
local vel_y = 0 - math.sin( 0 - math.atan2( py - y, px - x ) ) * 2.0
local eid = shoot_projectile_from_projectile( entity_id, proj, x, y, vel_x, vel_y )
EntityAddTag( eid, "boss_alchemist" )
end

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dofile_once( "data/scripts/lib/utilities.lua" )
local entity_id = GetUpdatedEntityID()
local root_id = EntityGetRootEntity( entity_id )
local x,y = EntityGetTransform( root_id )
local players = EntityGetInRadiusWithTag( x, y, 300, "ew_peer" )
if ( #players > 0 ) then
EntityLoad( "data/entities/animals/boss_ghost/boss_ghost.xml", x, y )
EntityKill( root_id )
end

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dofile_once("data/scripts/lib/utilities.lua")
local entity_id = GetUpdatedEntityID()
local x, y = EntityGetTransform( GetUpdatedEntityID() )
local dm = 1.0
edit_component( entity_id, "HitboxComponent", function(comp,vars)
dm = ComponentGetValue2( comp, "damage_multiplier" )
if ( dm < 1.0 ) then
dm = math.min( 1.0, dm + 0.35 )
end
ComponentSetValue2( comp, "damage_multiplier", dm )
end)
EntitySetComponentsWithTagEnabled( entity_id, "invincible", false )
local state = 0
local p = ""
local pathfinding_frames_stuck = 0
local comps = EntityGetComponent( entity_id, "VariableStorageComponent" )
if ( comps ~= nil ) then
for i,v in ipairs( comps ) do
local n = ComponentGetValue2( v, "name" )
if ( n == "state" ) then
state = ComponentGetValue2( v, "value_int" )
state = (state + 1) % 10
ComponentSetValue2( v, "value_int", state )
elseif ( n == "memory" ) then
--print( ComponentGetValue2( v, "value_string" ) )
p = ComponentGetValue2( v, "value_string" )
if ( #p == 0 ) then
p = "data/entities/projectiles/enlightened_laser_darkbeam.xml"
ComponentSetValue2( v, "value_string", p )
end
elseif ( n == "pathfinding_frames_stuck" ) then
pathfinding_frames_stuck = ComponentGetValue2( v, "value_int" )
end
end
end
SetRandomSeed( x, y * GameGetFrameNum() )
local players = EntityGetWithTag( "ew_peer" )
local player = players[1]
if ( state == 1 ) then
if ( #p > 0 ) then
local angle = Random( 1, 200 ) * math.pi
local vel_x = math.cos( angle ) * 100
local vel_y = 0 - math.cos( angle ) * 100
--[[
"data/entities/projectiles/deck/rocket.xml"
"data/entities/projectiles/deck/rocket_tier_2.xml"
"data/entities/projectiles/deck/rocket_tier_3.xml"
"data/entities/projectiles/deck/grenade.xml"
"data/entities/projectiles/deck/grenade_tier_2.xml"
"data/entities/projectiles/deck/grenade_tier_3.xml"
"data/entities/projectiles/deck/rubber_ball.xml"
]]--
local spells = { "rocket", "rocket_tier_2", "rocket_tier_3", "grenade", "grenade_tier_2", "grenade_tier_3", "rubber_ball" }
local rnd = Random( 1, #spells )
local path = "data/entities/projectiles/deck/" .. spells[rnd] .. ".xml"
local wid = shoot_projectile( entity_id, "data/entities/animals/boss_pit/wand.xml", x, y, vel_x, vel_y )
edit_component( wid, "VariableStorageComponent", function(comp,vars)
ComponentSetValue2( comp, "value_string", path )
end)
EntityAddComponent( wid, "HomingComponent",
{
homing_targeting_coeff = "30.0",
homing_velocity_multiplier = "0.16",
target_tag = "ew_peer",
} )
if ( string.find( path, "rocket" ) ~= nil ) then
EntityAddComponent( wid, "VariableStorageComponent",
{
name = "mult",
value_float = 0.5,
} )
else
EntityAddComponent( wid, "VariableStorageComponent",
{
name = "mult",
value_float = 1.2,
} )
end
end
elseif ( state == 7 ) then
if ( Random( 1, 10 ) == 5 ) or ( 1 == 1 ) then
--[[
"data/entities/projectiles/orb_poly.xml"
"data/entities/projectiles/orb_neutral.xml"
"data/entities/projectiles/orb_tele.xml"
"data/entities/projectiles/orb_dark.xml"
]]--
-- if we're stuck shoot blackholes towards player
if( pathfinding_frames_stuck > 160 ) then
-- we're stuck, lets hunt for that connoisseur of cheese
local path = "data/entities/projectiles/remove_ground.xml"
local wid = shoot_projectile( entity_id, path, x, y, 0, 0 )
else
-- standard logic
local spells = { "orb_poly", "orb_neutral", "orb_tele", "orb_dark" }
local rnd = Random( 1, #spells )
local path = "data/entities/projectiles/" .. spells[rnd] .. ".xml"
local arc = math.pi * 0.25
local offset = math.pi * ( Random( 1, 10 ) * 0.1 )
for i=0,7 do
local vel_x = math.cos( arc * i + offset ) * 300
local vel_y = 0 - math.sin( arc * i + offset ) * 300
shoot_projectile( entity_id, path, x, y, vel_x, vel_y )
end
end
end
end

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dofile_once("data/scripts/lib/utilities.lua")
local entity_id = GetUpdatedEntityID()
local x, y, a = EntityGetTransform( entity_id )
local p = EntityGetWithTag( "ew_peer" )
local closest
local v
for _, player in ipairs(p) do
local px, py = EntityGetTransform(player)
local r = px * px + py * py
if closest == nil or r < closest then
closest = r
v = player
end
end
local comps = EntityGetComponent( entity_id, "VariableStorageComponent" )
local proj = ""
local mult = 1.0
if ( comps ~= nil ) then
for i,v in ipairs( comps ) do
local n = ComponentGetValue2( v, "name" )
if ( n == "memory" ) then
proj = ComponentGetValue2( v, "value_string" )
elseif ( n == "mult" ) then
mult = ComponentGetValue2( v, "value_float" )
end
end
end
local length = 300
local homing = EntityGetComponent( entity_id, "HomingComponent" )
if ( homing == nil ) then
length = 500
end
if ( v ~= nil ) and ( #proj > 0 ) then
local px,py = EntityGetTransform( v )
local dir = 0 - math.atan2( py - y, px - x )
local vel_x = math.cos( dir ) * length * mult
local vel_y = 0 - math.sin( dir ) * length * mult
local pid = shoot_projectile_from_projectile( entity_id, proj, x, y, vel_x, vel_y )
edit_component( pid, "ProjectileComponent", function(comp,vars)
local d = ComponentGetValue2( comp, "damage" )
d = d + 0.2
ComponentSetValue2( comp, "damage", d )
end)
end

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dofile_once("data/scripts/lib/utilities.lua")
local entity_id = GetUpdatedEntityID()
local boss_id = EntityGetRootEntity( entity_id )
local x, y = EntityGetTransform( boss_id )
local distance_full = 36
local ax,ay = 0
local projectiles = EntityGetInRadiusWithTag( x, y, distance_full, "projectile" )
local varcomps = EntityGetComponent( boss_id, "VariableStorageComponent" )
local players = EntityGetWithTag("ew_peer")
local closest
local player_id
for _, player in ipairs(players) do
local px, py = EntityGetTransform(player)
local r = px * px + py * py
if closest == nil or r < closest then
closest = r
player_id = player
end
end
local state = 0
if ( varcomps ~= nil ) then
for i,v in ipairs( varcomps ) do
local n = ComponentGetValue2( v, "name" )
if ( n == "spell_eater" ) then
state = ComponentGetValue2( v, "value_int" )
break
end
end
end
if ( state == 0 ) then
EntitySetComponentsWithTagEnabled( entity_id, "boss_robot_spell_eater", false )
else
EntitySetComponentsWithTagEnabled( entity_id, "boss_robot_spell_eater", true )
if ( player_id ~= nil ) then
local plx,ply = EntityGetTransform( player_id )
ax,ay = x - plx, y - ply
local a = math.pi - math.atan2( ay, ax )
EntitySetTransform( entity_id, x, y, 0 - a )
if ( #projectiles > 0 ) then
for i,projectile_id in ipairs(projectiles) do
local px, py = EntityGetTransform( projectile_id )
local distance = get_distance( px, py, x, y )
local direction = get_direction( px, py, x, y )
local dirdelta = get_direction_difference( direction, a )
local dirdelta_deg = math.abs( math.deg( dirdelta ) )
if ( distance < distance_full ) and ( dirdelta_deg < 82.0 ) then
local pcomp = EntityGetFirstComponent( projectile_id, "ProjectileComponent" )
local valid = true
if ( pcomp ~= nil ) then
local whoshot = ComponentGetValue2( pcomp, "mWhoShot" )
if ( whoshot == boss_id ) then
valid = false
else
ComponentSetValue2( pcomp, "on_death_explode", false )
ComponentSetValue2( pcomp, "on_lifetime_out_explode", false )
end
end
if valid then
EntityKill( projectile_id )
end
end
end
end
end
end