Added magic values, use correct field in make_fire_data

This commit is contained in:
IQuant 2024-06-01 14:30:04 +03:00
parent 0c6af77a06
commit 3374c2f67d
6 changed files with 11 additions and 4 deletions

View file

@ -27,6 +27,7 @@ ctx.dofile_and_add_hooks("mods/quant.ew/files/src/system/nickname.lua")
local version = dofile_once("mods/quant.ew/files/version.lua") or "unknown (dev build)"
print("Noita EW version: "..version)
ModLuaFileAppend("data/scripts/gun/gun.lua", "mods/quant.ew/files/append/gun.lua")
ModLuaFileAppend("data/scripts/gun/gun_actions.lua", "mods/quant.ew/files/append/action_fix.lua")
@ -37,6 +38,8 @@ ModLuaFileAppend("data/scripts/items/heart_evil.lua", "mods/quant.ew/files/appen
ModLuaFileAppend("data/scripts/items/heart_fullhp.lua", "mods/quant.ew/files/append/heart_fullhp.lua")
ModLuaFileAppend("data/scripts/items/heart_fullhp_temple.lua", "mods/quant.ew/files/append/heart_fullhp_temple.lua")
ModMagicNumbersFileAdd("mods/quant.ew/files/magic.xml")
local my_player = nil
function OnProjectileFired(shooter_id, projectile_id, initial_rng, position_x, position_y, target_x, target_y, send_message,