Remove random commented out code.

This commit is contained in:
IQuant 2024-09-28 10:29:18 +03:00
parent 89a1a6ced4
commit 38b90e158e

View file

@ -634,17 +634,6 @@ impl App {
ui.add_space(10.0);
ui.label(tr("Amount-of-chunks-host-has-loaded-at-once-synced-enemies-and-physics-objects-need-to-be-loaded-in-by-host-to-be-rendered-by-clients"));
ui.add(Slider::new(&mut game_settings.chunk_target, 1..=64));
/*if game_settings.world_sync_version == 2 {
ui.add_space(10.0);
ui.label(tr("World-will-be-synced-every-this-many-frames"));
ui.label(tr("Higher-values-result-in-less-performance-impact"));
ui.add(Slider::new(&mut game_settings.world_sync_interval, 1..=10));
}
ui.label(tr("world-sync-is-pixel-sync-note"));
ui.add_space(20.0);
ui.label("Enemy sync interval");
ui.add(Slider::new(&mut game_settings.enemy_sync_interval, 1..=8));*/
ui.add_space(20.0);
ui.label(tr("connect_settings_player_tether_desc"));