Allow players to pick gold pixels

This commit is contained in:
IQuant 2024-05-14 12:36:05 +03:00
parent 414e775e61
commit 3e7c174fd3
3 changed files with 5 additions and 4 deletions

View file

@ -11,4 +11,4 @@ function damage_received( damage, message, entity_thats_responsible, is_fatal, p
if host_ent ~= nil then
EntityInflictDamage(host_ent, damage, "DAMAGE_CURSE", message, "NONE", 0, 0, entity_thats_responsible)
end
end
end

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@ -1,3 +0,0 @@
function wand_fired( gun_entity_id )
-- Does nothing
end

View file

@ -330,4 +330,8 @@
</VariableStorageComponent>
<WalletComponent>
</WalletComponent>
<MaterialSuckerComponent
suck_gold="1"
suck_health="1"
></MaterialSuckerComponent>
</Entity>