Provide rpc api for other mods

This commit is contained in:
IQuant 2024-10-12 14:29:09 +03:00
parent d5e7f54ef1
commit 3e93f3741c
3 changed files with 40 additions and 0 deletions

View file

@ -1,8 +1,24 @@
local ew_api = dofile_once("mods/quant.ew/files/api/ew_api.lua")
-- Needs a unique, but preferably short identifier.
local rpc = ew_api.new_rpc_namespace("api_example")
-- Make the next rpc be delivered reliably.
-- This means that it will be called exactly once (unless a disconnection happens), and will be ordered the same way.
-- E. g. if you call rpc.rpc1(), rpc.rpc1(), rpc.rpc2() that are reliable, they will get called in the same order on other clients.
rpc.opts_reliable()
-- This rpc will also get called locally.
rpc.opts_everywhere()
function rpc.send_hi()
GamePrint("Hi from "..ew_api.rpc_player_data().name)
end
local module = {}
function module.on_world_update()
if GameGetFrameNum() % 60 == 0 then
GamePrint("Hi from api example!")
rpc.send_hi()
end
end