mirror of
https://github.com/IntQuant/noita_entangled_worlds.git
synced 2025-10-19 07:03:16 +00:00
add some localization
This commit is contained in:
parent
35223992eb
commit
3fdc9ad557
3 changed files with 37 additions and 21 deletions
|
@ -68,6 +68,8 @@ launcher_no_command = Can't start noita: no launch command.
|
||||||
launcher_no_command_2 = Launch command can be specified with --launch-cmd <command> option.
|
launcher_no_command_2 = Launch command can be specified with --launch-cmd <command> option.
|
||||||
launcher_no_command_3 = You can put `noita-proxy --launch-cmd "%command%"` in steam's launch options to intercept whatever command steam uses to start the game.
|
launcher_no_command_3 = You can put `noita-proxy --launch-cmd "%command%"` in steam's launch options to intercept whatever command steam uses to start the game.
|
||||||
launcher_start_game = Start noita
|
launcher_start_game = Start noita
|
||||||
|
launcher_end_run = End run
|
||||||
|
launcher_end_run_confirm = Confirm
|
||||||
launcher_only_when_awaiting = Can only launch the game in "waiting for noita connection" state.
|
launcher_only_when_awaiting = Can only launch the game in "waiting for noita connection" state.
|
||||||
|
|
||||||
connect_settings = Game settings
|
connect_settings = Game settings
|
||||||
|
@ -75,6 +77,7 @@ connect_settings_debug = Debug settings
|
||||||
connect_settings_debug_en = Debug/cheat mode
|
connect_settings_debug_en = Debug/cheat mode
|
||||||
connect_settings_debug_fixed_seed = Use fixed seed
|
connect_settings_debug_fixed_seed = Use fixed seed
|
||||||
connect_settings_seed = Seed:
|
connect_settings_seed = Seed:
|
||||||
|
connect_settings_max_players = Max players
|
||||||
connect_settings_wsv = World sync version to use:
|
connect_settings_wsv = World sync version to use:
|
||||||
connect_settings_player_tether = Player tether enabled
|
connect_settings_player_tether = Player tether enabled
|
||||||
connect_settings_player_tether_desc = Player tether: Teleports clients to host if they get far enough.
|
connect_settings_player_tether_desc = Player tether: Teleports clients to host if they get far enough.
|
||||||
|
@ -92,6 +95,9 @@ Have-perk-pools-be-independent-of-each-other = Have perk pools be independent of
|
||||||
Amount-of-chunks-host-has-loaded-at-once-synced-enemies-and-physics-objects-need-to-be-loaded-in-by-host-to-be-rendered-by-clients = Amount of chunks host has loaded at once, synced enemies and physics objects need to be loaded in by host to be rendered by clients
|
Amount-of-chunks-host-has-loaded-at-once-synced-enemies-and-physics-objects-need-to-be-loaded-in-by-host-to-be-rendered-by-clients = Amount of chunks host has loaded at once, synced enemies and physics objects need to be loaded in by host to be rendered by clients
|
||||||
local_health_desc_1 = Every player has their own health, run ends when all player are dead.
|
local_health_desc_1 = Every player has their own health, run ends when all player are dead.
|
||||||
local_health_desc_2 = There is a respawn mechanic.
|
local_health_desc_2 = There is a respawn mechanic.
|
||||||
|
Health-percent-lost-on-reviving = HP percent lost on reviving
|
||||||
|
global_hp_loss = Lose HP globally
|
||||||
|
no_material_damage = No material damage
|
||||||
shared_health_desc_1 = Health is shared, but scales with player count.
|
shared_health_desc_1 = Health is shared, but scales with player count.
|
||||||
shared_health_desc_2 = Percentage-based damage and full heals are adjusted.
|
shared_health_desc_2 = Percentage-based damage and full heals are adjusted.
|
||||||
shared_health_desc_3 = The original mode.
|
shared_health_desc_3 = The original mode.
|
||||||
|
@ -128,6 +134,8 @@ Shift-hue = Shift hue
|
||||||
Show-debug-info = Show debug/connection info
|
Show-debug-info = Show debug/connection info
|
||||||
hint_spectate = Use [',' or d-pad-left] and ['.' or d-pad-right] keys to spectate over other players.
|
hint_spectate = Use [',' or d-pad-left] and ['.' or d-pad-right] keys to spectate over other players.
|
||||||
hint_ping = [Middle mouse button or right thumb stick] spawns a ping
|
hint_ping = [Middle mouse button or right thumb stick] spawns a ping
|
||||||
|
Show-debug-plot = Show debug plot
|
||||||
|
Record-everything-sent-to-noita = Record EVERYTHING sent to noita.
|
||||||
|
|
||||||
## IP Connect
|
## IP Connect
|
||||||
|
|
||||||
|
|
|
@ -47,7 +47,7 @@ selfupdate_updated = Прокси был обновлён! Теперь его
|
||||||
selfupdate_unpacking = Распаковка...
|
selfupdate_unpacking = Распаковка...
|
||||||
|
|
||||||
noita_not_yet = Ещё не готово. Подождите, прежде чем запускать игру.
|
noita_not_yet = Ещё не готово. Подождите, прежде чем запускать игру.
|
||||||
noita_can_connect = Ожидается подключение из игры. Можно запускать игру.
|
noita_can_connect = Ожидается подключение. Можно запускать игру.
|
||||||
noita_connected = Локальный инстанс Ноиты подключен.
|
noita_connected = Локальный инстанс Ноиты подключен.
|
||||||
|
|
||||||
netman_save_lobby = Сохранить код лобби в буфер обмена
|
netman_save_lobby = Сохранить код лобби в буфер обмена
|
||||||
|
@ -68,13 +68,16 @@ launcher_no_command = Не получается запустить Noita: отс
|
||||||
launcher_no_command_2 = Launch command can be specified with --launch-cmd <command> option.
|
launcher_no_command_2 = Launch command can be specified with --launch-cmd <command> option.
|
||||||
launcher_no_command_3 = You can put `noita-proxy --launch-cmd "%command%"` in steam's launch options to intercept whatever command steam uses to start the game.
|
launcher_no_command_3 = You can put `noita-proxy --launch-cmd "%command%"` in steam's launch options to intercept whatever command steam uses to start the game.
|
||||||
launcher_start_game = Запустить Noita
|
launcher_start_game = Запустить Noita
|
||||||
launcher_only_when_awaiting = Can only launch the game in "waiting for noita connection" state.
|
launcher_end_run = Закончить забег
|
||||||
|
launcher_end_run_confirm = Подтвердить
|
||||||
|
launcher_only_when_awaiting = Запустить игру можно только в состоянии «Ожидается подключение»
|
||||||
|
|
||||||
connect_settings = Настройки игры
|
connect_settings = Настройки игры
|
||||||
connect_settings_debug = Настройки разработчика
|
connect_settings_debug = Настройки разработчика
|
||||||
connect_settings_debug_en = Включить читы
|
connect_settings_debug_en = Включить читы
|
||||||
connect_settings_debug_fixed_seed = Фиксированный сид мира
|
connect_settings_debug_fixed_seed = Фиксированный сид мира
|
||||||
connect_settings_seed = Сид:
|
connect_settings_seed = Сид:
|
||||||
|
connect_settings_max_players = Максимум игроков
|
||||||
connect_settings_wsv = Версия синхронизатора мира:
|
connect_settings_wsv = Версия синхронизатора мира:
|
||||||
connect_settings_player_tether = Предел расстояния до хоста
|
connect_settings_player_tether = Предел расстояния до хоста
|
||||||
connect_settings_player_tether_desc = Телепортирует игроков к хосту, если они слишком далеко.
|
connect_settings_player_tether_desc = Телепортирует игроков к хосту, если они слишком далеко.
|
||||||
|
@ -86,12 +89,15 @@ connect_settings_autostart = Запускать игру автоматичес
|
||||||
|
|
||||||
## Game settings
|
## Game settings
|
||||||
|
|
||||||
Health-per-player = Health per player
|
Health-per-player = Стартовое здоровье
|
||||||
Enable-friendly-fire = Включить дружественный огонь
|
Enable-friendly-fire = Включить дружественный огонь
|
||||||
Have-perk-pools-be-independent-of-each-other = Сделать перки локальными для каждого игрока
|
Have-perk-pools-be-independent-of-each-other = Сделать перки локальными для каждого игрока
|
||||||
Amount-of-chunks-host-has-loaded-at-once-synced-enemies-and-physics-objects-need-to-be-loaded-in-by-host-to-be-rendered-by-clients = Количество чанков, загруженных хостом за один раз, враги и физические объекты должны быть загружены хостом для передачи другим игрокам
|
Amount-of-chunks-host-has-loaded-at-once-synced-enemies-and-physics-objects-need-to-be-loaded-in-by-host-to-be-rendered-by-clients = Количество чанков, загруженных хостом за один раз, враги и физические объекты должны быть загружены хостом для передачи другим игрокам
|
||||||
local_health_desc_1 = У каждого игрока свое здоровье, забег заканчивается, когда все игроки умрут.
|
local_health_desc_1 = У каждого игрока свое здоровье, забег заканчивается, когда все игроки умрут.
|
||||||
local_health_desc_2 = Включена механика возрождения.
|
local_health_desc_2 = Включена механика возрождения.
|
||||||
|
Health-percent-lost-on-reviving = Процент потери здоровья при возрождении
|
||||||
|
global_hp_loss = Все игроки теряют здоровье
|
||||||
|
no_material_damage = Отключить урон от физики
|
||||||
shared_health_desc_1 = Здоровье общее, но скалируется в зависимости от количества игроков.
|
shared_health_desc_1 = Здоровье общее, но скалируется в зависимости от количества игроков.
|
||||||
shared_health_desc_2 = Процентный урон и полное исцеление скорректированы.
|
shared_health_desc_2 = Процентный урон и полное исцеление скорректированы.
|
||||||
shared_health_desc_3 = Оригинальный игровой режим.
|
shared_health_desc_3 = Оригинальный игровой режим.
|
||||||
|
@ -111,25 +117,27 @@ An-in-progress-run-has-been-detected = Была обнаружена незав
|
||||||
|
|
||||||
## Player appearance
|
## Player appearance
|
||||||
|
|
||||||
|
Shift-hue = Смещение тона
|
||||||
|
Main-color = Первичный
|
||||||
|
Alt-color = Вторичный
|
||||||
|
Arm-color = Правая рука
|
||||||
|
Forearm-color = Левая руки
|
||||||
|
Cape-color = Плащ
|
||||||
|
Cape-edge-color = Кромка плаща
|
||||||
Gem = Самоцвет
|
Gem = Самоцвет
|
||||||
Amulet = Амулет
|
Amulet = Амулет
|
||||||
Crown = Корона
|
Crown = Корона
|
||||||
Cape-edge-color = Цвет кромки плаща
|
|
||||||
Cape-color = Цвет плаща
|
|
||||||
Forearm-color = Цвет левой руки
|
|
||||||
Arm-color = Цвет правой руки
|
|
||||||
Alt-color = Дополнительный цвет
|
|
||||||
Main-color = Главный цвет
|
|
||||||
Reset-colors-to-default = Сбросить цвета
|
Reset-colors-to-default = Сбросить цвета
|
||||||
Shift-hue = Смещение тона
|
|
||||||
|
|
||||||
## Connected
|
## Connected
|
||||||
|
|
||||||
Show-debug-info = Показать отладочную информацию
|
Show-debug-info = Показать отладочную информацию
|
||||||
|
hint_ping = [Средняя кнопка мыши или правый стик] создают метку
|
||||||
hint_spectate = Используйте [',' или левый сегмент d-pad] и ['.' или правый сегмент d-pad] для наблюдения за другими игроками.
|
hint_spectate = Используйте [',' или левый сегмент d-pad] и ['.' или правый сегмент d-pad] для наблюдения за другими игроками.
|
||||||
hint_ping = [Средняя кнопка мыши или правый стик] создают пинг
|
Show-debug-plot = Показать отладочный график
|
||||||
|
Record-everything-sent-to-noita = Записывать всё что отправляется в игру
|
||||||
|
|
||||||
## IP Connect
|
## IP Connect
|
||||||
|
|
||||||
ip_could_not_connect = Could not connect
|
ip_could_not_connect = Не удалось подключиться
|
||||||
ip_wait_for_connection = Connecting to ip...
|
ip_wait_for_connection = Подключение к ip...
|
||||||
|
|
|
@ -731,10 +731,10 @@ impl App {
|
||||||
ui.label(tr("local_health_desc_1"));
|
ui.label(tr("local_health_desc_1"));
|
||||||
ui.label(tr("local_health_desc_2"));
|
ui.label(tr("local_health_desc_2"));
|
||||||
ui.add_space(5.0);
|
ui.add_space(5.0);
|
||||||
ui.label("hp % lost on reviving");
|
ui.label(tr("Health-percent-lost-on-reviving"));
|
||||||
ui.add(Slider::new(&mut game_settings.health_lost_on_revive, 0..=100));
|
ui.add(Slider::new(&mut game_settings.health_lost_on_revive, 0..=100));
|
||||||
ui.checkbox(&mut game_settings.global_hp_loss, "lose hp globally");
|
ui.checkbox(&mut game_settings.global_hp_loss, tr("global_hp_loss"));
|
||||||
ui.checkbox(&mut game_settings.no_material_damage, "no material damage");
|
ui.checkbox(&mut game_settings.no_material_damage, tr("no_material_damage"));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
@ -754,7 +754,7 @@ impl App {
|
||||||
ui.add(DragValue::new(&mut game_settings.seed));
|
ui.add(DragValue::new(&mut game_settings.seed));
|
||||||
});
|
});
|
||||||
ui.add_space(10.0);
|
ui.add_space(10.0);
|
||||||
ui.label("Max players");
|
ui.label(tr("connect_settings_max_players"));
|
||||||
ui.add(Slider::new(&mut game_settings.max_players, 2..=250));
|
ui.add(Slider::new(&mut game_settings.max_players, 2..=250));
|
||||||
ui.add_space(10.0);
|
ui.add_space(10.0);
|
||||||
ui.label(tr("Amount-of-chunks-host-has-loaded-at-once-synced-enemies-and-physics-objects-need-to-be-loaded-in-by-host-to-be-rendered-by-clients"));
|
ui.label(tr("Amount-of-chunks-host-has-loaded-at-once-synced-enemies-and-physics-objects-need-to-be-loaded-in-by-host-to-be-rendered-by-clients"));
|
||||||
|
@ -1016,11 +1016,11 @@ impl eframe::App for App {
|
||||||
|
|
||||||
if netman.peer.is_host() {
|
if netman.peer.is_host() {
|
||||||
ui.add_space(15.0);
|
ui.add_space(15.0);
|
||||||
if !self.end_run_confirmation && ui.button("End run").clicked()
|
if !self.end_run_confirmation && ui.button(tr("launcher_end_run")).clicked()
|
||||||
{
|
{
|
||||||
self.end_run_confirmation = true
|
self.end_run_confirmation = true
|
||||||
}
|
}
|
||||||
else if self.end_run_confirmation && ui.button("Confirm").clicked()
|
else if self.end_run_confirmation && ui.button(tr("launcher_end_run_confirm")).clicked()
|
||||||
{
|
{
|
||||||
self.end_run_confirmation = false;
|
self.end_run_confirmation = false;
|
||||||
netman.end_run.store(true, Ordering::Relaxed)
|
netman.end_run.store(true, Ordering::Relaxed)
|
||||||
|
@ -1085,10 +1085,10 @@ impl eframe::App for App {
|
||||||
});
|
});
|
||||||
};
|
};
|
||||||
Plot::new("map").data_aspect(1.0).show(ui, build_fn);
|
Plot::new("map").data_aspect(1.0).show(ui, build_fn);
|
||||||
} else if ui.button("Show debug plot").clicked() {
|
} else if ui.button(tr("Show-debug-plot")).clicked() {
|
||||||
self.show_map_plot = true;
|
self.show_map_plot = true;
|
||||||
}
|
}
|
||||||
ui.checkbox(&mut self.app_saved_state.record_all, "Record EVERYTHING sent to noita.");
|
ui.checkbox(&mut self.app_saved_state.record_all, tr("Record-everything-sent-to-noita"));
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
netman
|
netman
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue