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add stun protection to notplayer with material damage off
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1 changed files with 2 additions and 0 deletions
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@ -470,6 +470,8 @@ local function init_state()
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LoadGameEffectEntityTo(ctx.my_player.entity, "data/entities/misc/effect_protection_fire.xml")
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LoadGameEffectEntityTo(ctx.my_player.entity, "data/entities/misc/effect_protection_radioactivity.xml")
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LoadGameEffectEntityTo(ctx.my_player.entity, "data/entities/misc/effect_breath_underwater.xml")
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LoadGameEffectEntityTo(ctx.my_player.entity, "data/entities/misc/effect_stun_protection_electricity.xml")
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LoadGameEffectEntityTo(ctx.my_player.entity, "data/entities/misc/effect_stun_protection_freeze.xml")
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end
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local children = EntityGetAllChildren(ctx.my_player.entity)
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local items
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