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lazily fix new game crash
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2 changed files with 4 additions and 1 deletions
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@ -55,6 +55,7 @@ function rpc.try_kill(x, y)
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async(function()
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async(function()
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wait(180)
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wait(180)
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if not ctx.run_ended then
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if not ctx.run_ended then
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ctx.run_ended = true
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GameTriggerGameOver()
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GameTriggerGameOver()
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end
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end
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end)
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end)
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@ -280,7 +280,9 @@ local function on_world_pre_update_inner()
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GlobalsSetValue("ew_player_rng", tostring(GameGetFrameNum()))
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GlobalsSetValue("ew_player_rng", tostring(GameGetFrameNum()))
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net.update()
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if not ctx.run_ended then
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net.update()
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end
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local inventory_gui_comp = EntityGetFirstComponentIncludingDisabled(ctx.my_player.entity, "InventoryGuiComponent")
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local inventory_gui_comp = EntityGetFirstComponentIncludingDisabled(ctx.my_player.entity, "InventoryGuiComponent")
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if inventory_gui_comp and inventory_gui_comp ~= 0 then
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if inventory_gui_comp and inventory_gui_comp ~= 0 then
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