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https://github.com/IntQuant/noita_entangled_worlds.git
synced 2025-10-19 07:03:16 +00:00
allow changing amount of chunks loaded in as host, only load in extra chunks as host
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parent
ebb66dfb0a
commit
56533c5406
4 changed files with 11 additions and 3 deletions
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@ -68,6 +68,7 @@ pub struct GameSettings {
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world_sync_interval: u32,
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game_mode: GameMode,
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friendly_fire: bool,
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chunk_target: u32,
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enemy_sync_interval: u32,
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progress: Vec<String>,
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}
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@ -86,6 +87,7 @@ impl Default for GameSettings {
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world_sync_interval: 2,
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game_mode: GameMode::SharedHealth,
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friendly_fire: false,
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chunk_target: 32,
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enemy_sync_interval: 2,
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progress: Vec::new(),
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}
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@ -621,6 +623,9 @@ impl App {
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ui.label(tr("connect_settings_seed"));
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ui.add(DragValue::new(&mut game_settings.seed));
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});
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ui.add_space(10.0);
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ui.label("Amount of chunks host has loaded at once, synced enemies and physics objects need to be loaded in by host to be rendered by clients");
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ui.add(Slider::new(&mut game_settings.chunk_target, 1..=64));
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if game_settings.world_sync_version == 2 {
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ui.add_space(10.0);
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ui.label(tr("World-will-be-synced-every-this-many-frames"));
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@ -1099,4 +1104,4 @@ fn peer_role(peer: net::omni::OmniPeerId, netman: &Arc<net::NetManager>) -> Stri
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} else {
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tr("player_player")
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}
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}
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}
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@ -430,6 +430,7 @@ impl NetManager {
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state.try_ws_write_option("world_sync_interval", settings.world_sync_interval);
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state.try_ws_write_option("game_mode", settings.game_mode);
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state.try_ws_write_option("friendly_fire", settings.friendly_fire);
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state.try_ws_write_option("chunk_target", settings.chunk_target);
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state.try_ws_write_option("enemy_sync_interval", settings.enemy_sync_interval);
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let progress = settings.progress.join(",");
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state.try_ws_write_option("progress", progress.as_str());
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