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https://github.com/IntQuant/noita_entangled_worlds.git
synced 2025-10-19 07:03:16 +00:00
remove status effects on final death a bit better, fix error
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parent
f73f4bb4cf
commit
5a27664c2a
3 changed files with 34 additions and 2 deletions
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@ -6,6 +6,9 @@ local init = -1
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local done = false
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local kill_walls = false
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local rpc = net.new_rpc_namespace()
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dofile_once("data/scripts/status_effects/status_list.lua")
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local status_effects = status_effects
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ModTextFileSetContent("data/entities/animals/boss_centipede/ending/gold_effect.xml", "<Entity/>")
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ModTextFileSetContent("data/entities/animals/boss_centipede/ending/midas_sand.xml", "<Entity/>")
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@ -130,6 +133,17 @@ function end_fight.on_world_update()
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for _, child in ipairs(EntityGetAllChildren(entity) or {}) do
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EntityKill(child)
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end
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for _, effect in pairs(status_effects) do
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if EntityGetIsAlive(entity) then
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EntityRemoveStainStatusEffect(entity, effect.id)
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EntityRemoveIngestionStatusEffect(entity, effect.id)
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end
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end
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local damage_model = EntityGetFirstComponentIncludingDisabled(entity, "DamageModelComponent")
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if damage_model ~= nil then
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ComponentSetValue2(damage_model, "mFireProbability", 0)
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ComponentSetValue2(damage_model, "mFireFramesLeft", 0)
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end
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end)
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end
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::continue::
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@ -11,6 +11,8 @@ local rpc = net.new_rpc_namespace()
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dofile_once("data/scripts/status_effects/status_list.lua")
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local status_effects = status_effects
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local module = {}
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function module.on_player_died(player_entity)
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@ -257,7 +259,6 @@ ctx.cap.health = {
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remove_inventory()
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GameRemoveFlagRun("ew_flag_notplayer_active")
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end_poly_effect(ctx.my_player.entity)
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local status_effects = status_effects
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async(function ()
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wait(1)
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for _, child in pairs(EntityGetAllChildren(ctx.my_player.entity) or {}) do
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@ -274,6 +275,11 @@ ctx.cap.health = {
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EntityRemoveIngestionStatusEffect(ctx.my_player.entity, effect.id)
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end
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end
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local damage_model = EntityGetFirstComponentIncludingDisabled(entity, "DamageModelComponent")
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if damage_model ~= nil then
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ComponentSetValue2(damage_model, "mFireProbability", 0)
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ComponentSetValue2(damage_model, "mFireFramesLeft", 0)
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end
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inventory_helper.set_item_data(item_data, ctx.my_player)
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remove_inventory_tags()
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local controls = EntityGetFirstComponentIncludingDisabled(ctx.my_player.entity, "ControlsComponent")
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@ -317,6 +323,17 @@ function rpc.trigger_game_over(message)
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for _, child in ipairs(EntityGetAllChildren(entity) or {}) do
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EntityKill(child)
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end
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for _, effect in pairs(status_effects) do
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if EntityGetIsAlive(entity) then
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EntityRemoveStainStatusEffect(entity, effect.id)
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EntityRemoveIngestionStatusEffect(entity, effect.id)
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end
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end
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local damage_model = EntityGetFirstComponentIncludingDisabled(entity, "DamageModelComponent")
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if damage_model ~= nil then
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ComponentSetValue2(damage_model, "mFireProbability", 0)
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ComponentSetValue2(damage_model, "mFireFramesLeft", 0)
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end
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end
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end
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end
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@ -1 +1,2 @@
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ModLuaFileAppend("data/scripts/gun/gun.lua", "mods/quant.ew/files/system/remove_wand_sound/remove_sound.lua")
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return {}
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